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docs
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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main
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Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
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2026-10-03 13:43:32 +02:00 |
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tests
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budget: add the _ledger_earners module the registry migration imports
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2026-10-04 19:03:10 +02:00 |
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__init__.py
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feat: steam 100 percent extension
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2026-03-02 20:29:32 +01:00 |
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_actions.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_allowed_games.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_assignment_progress.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_attribution_labels.py
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Show which games make up the gaming budget, and bill osu!lazer
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2026-08-29 18:32:03 +02:00 |
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_bonus_incident.py
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Pay an hour of gaming budget for a LeetCode solve
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2026-08-30 15:22:18 +02:00 |
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_budget_games.py
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Show which games make up the gaming budget, and bill osu!lazer
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2026-08-29 18:32:03 +02:00 |
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_budget_log_tail.py
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Remove engagement gating from the gaming budget
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2026-09-02 18:14:27 +02:00 |
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_budget_resolve.py
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budget: resolve gaming time from the shared earned_time registry
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2026-10-04 19:01:27 +02:00 |
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_budget_view.py
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Carry unspent Fri-Sun gaming time to the rest of the Fri-Mon block
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2026-10-02 21:07:49 +02:00 |
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_cdp.py
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Grade against 3.14 too, not just run on it
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2026-08-29 11:44:25 +02:00 |
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_cmd_done_finalize.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_cmd_done.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_cmd_playtime.py
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Carry unspent Fri-Sun gaming time to the rest of the Fri-Mon block
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2026-10-02 21:07:49 +02:00 |
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_config_setup.py
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Show the gaming budget in the web UI
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2026-08-29 07:17:42 +02:00 |
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_counted_procs.py
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Show which games make up the gaming budget, and bill osu!lazer
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2026-08-29 18:32:03 +02:00 |
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_desktop_env.py
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Pass SDL_JOYSTICK_HIDAPI_LG4FF=0 to Steam so the G29 keeps force feedback
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2026-09-14 21:35:15 +02:00 |
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_echo.py
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Stop the enforcer launching Steam and notifications as root
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2026-08-24 13:55:44 +02:00 |
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_enforce_loop.py
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Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
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2026-10-03 13:43:32 +02:00 |
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_enforce_steps.py
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Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
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2026-09-25 18:45:27 +02:00 |
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_fast_install.py
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Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
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2026-09-25 18:45:27 +02:00 |
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_game_names.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_gaming_days.py
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Carry unspent Fri-Sun gaming time to the rest of the Fri-Mon block
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2026-10-02 21:07:49 +02:00 |
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_hltb_cached.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_hltb_comp_extract.py
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Grade against 3.14 too, not just run on it
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2026-08-29 11:44:25 +02:00 |
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_hltb_confidence.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_hltb_detail.py
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Bring the HLTB modules under the 250-line cap
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2026-08-24 15:23:13 +02:00 |
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_hltb_matching.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_hltb_page_parse.py
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Grade against 3.14 too, not just run on it
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2026-08-29 11:44:25 +02:00 |
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_hltb_search_api.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_hltb_search.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_hltb_types.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_hosts_protection.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_ledger_earners.py
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budget: add the _ledger_earners module the registry migration imports
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2026-10-04 19:03:10 +02:00 |
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_leetcode_bonus.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_leetcode_ledger.py
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budget: resolve gaming time from the shared earned_time registry
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2026-10-04 19:01:27 +02:00 |
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_manual_pick_lifecycle.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_mcp_actions.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_mcp_gaming_time.py
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Carry unspent Fri-Sun gaming time to the rest of the Fri-Mon block
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2026-10-02 21:07:49 +02:00 |
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_mcp_query.py
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Import split-out names from the modules that own them; drop the four lazy facades
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2026-09-12 20:22:44 +02:00 |
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_mcp_server.py
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Deduplicate snapshot loading, pick application and library hiding into shared helpers
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2026-09-25 18:44:07 +02:00 |
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_mcp.py
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Split total-block, playtime and MCP by responsibility
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2026-08-23 20:52:08 +02:00 |
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_owned_apps_cache.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_pacman.py
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Grade against 3.14 too, not just run on it
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2026-08-29 11:44:25 +02:00 |
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_pick_completion.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_playtime_block.py
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Split total-block, playtime and MCP by responsibility
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2026-08-23 20:52:08 +02:00 |
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_playtime_budget.py
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Carry unspent Fri-Sun gaming time to the rest of the Fri-Mon block
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2026-10-02 21:07:49 +02:00 |
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_playtime_cutoff.py
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Show which games make up the gaming budget, and bill osu!lazer
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2026-08-29 18:32:03 +02:00 |
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_playtime_history_parse.py
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Show which games make up the gaming budget, and bill osu!lazer
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2026-08-29 18:32:03 +02:00 |
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_playtime_history.py
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Show which games make up the gaming budget, and bill osu!lazer
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2026-08-29 18:32:03 +02:00 |
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_playtime_kill.py
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Show which games make up the gaming budget, and bill osu!lazer
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2026-08-29 18:32:03 +02:00 |
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_playtime_log.py
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Remove engagement gating from the gaming budget
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2026-09-02 18:14:27 +02:00 |
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_playtime_mountinfo.py
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Grade against 3.14 too, not just run on it
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2026-08-29 11:44:25 +02:00 |
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_playtime_notify.py
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Grade against 3.14 too, not just run on it
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2026-08-29 11:44:25 +02:00 |
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_playtime_procs.py
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Remove engagement gating from the gaming budget
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2026-09-02 18:14:27 +02:00 |
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_playtime_run.py
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Grade against 3.14 too, not just run on it
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2026-08-29 11:44:25 +02:00 |
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_playtime_session.py
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Remove engagement gating from the gaming budget
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2026-09-02 18:14:27 +02:00 |
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_playtime_state.py
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Carry unspent Fri-Sun gaming time to the rest of the Fri-Mon block
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2026-10-02 21:07:49 +02:00 |
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_playtime.py
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Carry unspent Fri-Sun gaming time to the rest of the Fri-Mon block
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2026-10-02 21:07:49 +02:00 |
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_polls_reporting.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_protected_apps.py
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Stop the enforcer launching Steam and notifications as root
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2026-08-24 13:55:44 +02:00 |
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_reading_bonus.py
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budget: resolve gaming time from the shared earned_time registry
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2026-10-04 19:01:27 +02:00 |
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_scanning_assign.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_scanning_candidates.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_scanning_confidence.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_scanning_tampering.py
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Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
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2026-10-03 13:43:32 +02:00 |
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_serve_guard.py
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Stop the web UI serving numbers the enforcer is not applying
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2026-08-29 23:39:40 +02:00 |
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_serve_stale.py
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Stop the web UI serving numbers the enforcer is not applying
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2026-08-29 23:39:40 +02:00 |
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_serve_startup.py
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Make serve re-runnable, and cover it to 100%
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2026-08-29 18:52:11 +02:00 |
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_snapshot.py
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Deduplicate snapshot loading, pick application and library hiding into shared helpers
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2026-09-25 18:44:07 +02:00 |
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_state_migrations.py
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Release a game after one new achievement instead of 100% completion
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2026-09-26 16:46:03 +02:00 |
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_stats_display.py
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Import split-out names from the modules that own them; drop the four lazy facades
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2026-09-12 20:22:44 +02:00 |
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_stats_gathering.py
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Import split-out names from the modules that own them; drop the four lazy facades
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2026-09-12 20:22:44 +02:00 |
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_stats_types.py
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Bring _stats.py and scanning.py under the 250-line cap
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2026-08-24 16:00:54 +02:00 |
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_stats.py
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Deduplicate snapshot loading, pick application and library hiding into shared helpers
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2026-09-25 18:44:07 +02:00 |
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_status_api.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_steam_api_client.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_steam_client.py
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Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
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2026-09-25 18:45:27 +02:00 |
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_steam_errors.py
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Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
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2026-09-25 18:45:27 +02:00 |
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_steam_launch.py
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Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
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2026-09-25 18:45:27 +02:00 |
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_steam_models.py
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Split steam_api and _scanning_confidence under the cap
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2026-08-24 14:25:43 +02:00 |
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_steam_process.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_steam_restart_guard.py
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Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
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2026-09-25 18:45:27 +02:00 |
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_steam_state.py
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Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
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2026-09-25 18:45:27 +02:00 |
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_store_iptables.py
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Deduplicate snapshot loading, pick application and library hiding into shared helpers
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2026-09-25 18:44:07 +02:00 |
|
_store_tools.py
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Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
|
2026-10-03 13:43:32 +02:00 |
|
_store_window.py
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Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
|
2026-10-03 13:43:32 +02:00 |
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_total_block_domains.py
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Split total-block, playtime and MCP by responsibility
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2026-08-23 20:52:08 +02:00 |
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_total_block_hosts.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_total_block_iptables.py
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Deduplicate snapshot loading, pick application and library hiding into shared helpers
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2026-09-25 18:44:07 +02:00 |
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_total_block_launchers.py
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Split total-block, playtime and MCP by responsibility
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2026-08-23 20:52:08 +02:00 |
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_total_block_purge.py
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Grade against 3.14 too, not just run on it
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2026-08-29 11:44:25 +02:00 |
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_total_block.py
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Show which games make up the gaming budget, and bill osu!lazer
|
2026-08-29 18:32:03 +02:00 |
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_web_build.py
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Make serve re-runnable, and cover it to 100%
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2026-08-29 18:52:11 +02:00 |
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_web_dataset.py
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Show which games make up the gaming budget, and bill osu!lazer
|
2026-08-29 18:32:03 +02:00 |
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_web_games.py
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Bring _web_dataset.py under the 250-line cap — cap campaign complete
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2026-08-24 16:08:12 +02:00 |
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_web_models.py
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Bring _web_dataset.py under the 250-line cap — cap campaign complete
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2026-08-24 16:08:12 +02:00 |
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_web_pace.py
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Bring _web_dataset.py under the 250-line cap — cap campaign complete
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2026-08-24 16:08:12 +02:00 |
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_web_server.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
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2026-09-12 20:31:27 +02:00 |
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_whitelist_locking.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_whitelist.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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_workout_budget.py
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pylint: fold the remaining split-era duplicates back into single owners
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2026-09-12 20:49:12 +02:00 |
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config.py
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budget: resolve gaming time from the shared earned_time registry
|
2026-10-04 19:01:27 +02:00 |
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enforcer.py
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Deduplicate snapshot loading, pick application and library hiding into shared helpers
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2026-09-25 18:44:07 +02:00 |
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game_install.py
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Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
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2026-09-25 18:45:27 +02:00 |
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game_uninstall.py
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Install games with steam-game-installer (depotdownloader) for speed, falling back to steam://install
|
2026-09-25 18:45:27 +02:00 |
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hltb.py
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pylint: fold the remaining split-era duplicates back into single owners
|
2026-09-12 20:49:12 +02:00 |
|
library_hider.py
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Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
|
2026-10-03 13:43:32 +02:00 |
|
protondb.py
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pylint: clear the mechanical residue, the howlongtobeatpy 1.0.23 call, and three duplicate blocks
|
2026-09-12 20:31:27 +02:00 |
|
scanning.py
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Release a game after one new achievement instead of 100% completion
|
2026-09-26 16:46:03 +02:00 |
|
steam_api.py
|
Split steam_api and _scanning_confidence under the cap
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2026-08-24 14:25:43 +02:00 |
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store_blocker.py
|
Timed store window that survives hosts reinstalls; whitelist exceptions stay visible
|
2026-10-03 13:43:32 +02:00 |