mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-10 19:07:05 +01:00
hltb, _cmd_done, _whitelist and _actions each kept a module __getattr__ that served names moved out in the 250-line split, via importlib to dodge the resulting import cycle. pylint cannot see through that, and graded every such import as no-name-in-module (26 of them). The 32 import statements now name the real module; with nothing left going through the facades, they are gone. Also the pylint hook on 4.0.8 with the source-only scope config, the three implicit-booleaness disables the reference repos carry, the http.server do_GET admission, and the third-party pins the hook was missing (aiohttp, websockets, howlongtobeatpy). Gate still 8.0. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
196 lines
6.5 KiB
Python
196 lines
6.5 KiB
Python
"""Finalising a completed game and re-enforcing afterwards.
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Split out of :mod:`steam_backlog_enforcer._cmd_done` to keep both files
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under the 250-line cap.
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"""
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from __future__ import annotations
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import logging
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from typing import TYPE_CHECKING
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from steam_backlog_enforcer._actions import allowed_app_ids
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from steam_backlog_enforcer._cmd_done import (
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_apply_cached_hours_to_games,
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_prompt_keep_or_skip,
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_refresh_uncached_shortlist_hours,
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_report_assigned_confidence,
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)
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from steam_backlog_enforcer._enforce_loop import get_all_owned_app_ids
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from steam_backlog_enforcer._hltb_cached import fetch_hltb_times_cached
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from steam_backlog_enforcer._hltb_types import load_hltb_cache
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from steam_backlog_enforcer._pick_completion import mark_finished
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from steam_backlog_enforcer._snapshot import load_snapshot
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from steam_backlog_enforcer.enforcer import (
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enforce_allowed_game,
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send_notification,
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)
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from steam_backlog_enforcer.game_install import (
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_echo,
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install_game,
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is_game_installed,
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uninstall_other_games,
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)
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from steam_backlog_enforcer.library_hider import try_hide_other_games
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from steam_backlog_enforcer.scanning import pick_next_game
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from steam_backlog_enforcer.steam_api import GameInfo, SteamAPIClient
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if TYPE_CHECKING:
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from steam_backlog_enforcer.config import Config, State
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_REASSIGN_REFRESH_LIMIT = 50
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_SKIP_DAYS = 7
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logger = logging.getLogger(__name__)
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def _finalize_completion(
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config: Config,
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state: State,
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game_name: str,
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app_id: int,
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) -> None:
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"""Mark game complete, pick next, hide non-assigned games, notify."""
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_echo(f"\n COMPLETED: {game_name}!")
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mark_finished(state, app_id)
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snapshot_data = load_snapshot()
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_echo("\nPicking next game...")
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if not snapshot_data:
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_echo(" No snapshot found. Run 'scan' first.")
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state.current_app_id = None
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state.current_game_name = ""
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state.save()
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return
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games = [GameInfo.from_snapshot(d) for d in snapshot_data]
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hltb_cache = load_hltb_cache()
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skip = set(state.finished_app_ids) | state.active_skipped_ids()
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_refresh_uncached_shortlist_hours(games, hltb_cache, skip)
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_apply_cached_hours_to_games(games, hltb_cache)
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pick_next_game(games, state, config, on_select=_prompt_keep_or_skip)
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if state.current_app_id is None:
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_echo(" No more games to assign!")
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return
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owned_ids = get_all_owned_app_ids(config)
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if owned_ids:
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hidden, skipped = try_hide_other_games(owned_ids, allowed_app_ids(state))
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if skipped is not None:
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_echo(f"\n Library hiding: skipped ({skipped})")
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elif hidden > 0:
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_echo(f"\n Library: hid {hidden} games")
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if not is_game_installed(state.current_app_id):
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logger.info(
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"Assigned game still missing after library reconciliation; "
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"re-triggering install"
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)
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_echo(
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"\n Assigned game still missing after library reconciliation; "
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"re-triggering install..."
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)
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_echo(f"\n Auto-installing {state.current_game_name}...")
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install_game(
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state.current_app_id,
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state.current_game_name,
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config.steam_id,
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use_steam_protocol=True,
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)
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send_notification(
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"Game Complete!",
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f"Finished {game_name}! Now playing: {state.current_game_name}",
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)
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_echo(f"\nAll done! Go play {state.current_game_name}!")
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def _enforce_on_done(config: Config, state: State) -> None:
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"""Run a single enforcement pass during the 'done' command.
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Kills unauthorized game processes, uninstalls unauthorized games,
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and ensures the assigned game is installed.
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"""
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if state.current_app_id is None:
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return
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if config.kill_unauthorized_games:
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violations = enforce_allowed_game(
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allowed_app_ids(state),
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kill_unauthorized=True,
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)
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for pid, app_id in violations:
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_echo(f" Killed unauthorized game: AppID={app_id} (PID={pid})")
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if config.uninstall_other_games:
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count = uninstall_other_games(allowed_app_ids(state))
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if count:
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_echo(f" Uninstalled {count} unauthorized game(s)")
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if not is_game_installed(state.current_app_id):
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_echo(f" Re-installing {state.current_game_name}...")
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install_game(
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state.current_app_id,
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state.current_game_name,
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config.steam_id,
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use_steam_protocol=True,
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)
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# Reconcile library: hide non-assigned games and unhide the assigned one.
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# Without this, an interrupted earlier completion can leave the new
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# assigned game hidden and stale games visible.
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owned_ids = get_all_owned_app_ids(config)
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if owned_ids:
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hidden, skipped = try_hide_other_games(owned_ids, allowed_app_ids(state))
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if skipped is not None:
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_echo(f" Library hiding: skipped ({skipped})")
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elif hidden > 0:
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_echo(f" Library: hid {hidden} games")
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def cmd_done(config: Config, state: State) -> None:
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"""Check completion, pick next game, uninstall & hide.
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All-in-one command for after finishing a game:
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1. Verify 100% achievements on Steam.
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2. Pick the next game (shortest HLTB leisure+dlc time).
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3. Uninstall all non-assigned games.
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4. Hide all non-assigned games in the Steam library.
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5. Install the newly assigned game.
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"""
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if state.current_app_id is None:
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_echo("No game currently assigned. Run 'scan' first.")
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return
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client = SteamAPIClient(config.steam_api_key, config.steam_id)
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game_name = state.current_game_name
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app_id = state.current_app_id
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_echo(f"Checking {game_name} (AppID={app_id})...")
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game = client.refresh_single_game(app_id, game_name)
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if game is None:
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_echo(" Could not fetch achievement data from Steam.")
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return
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_echo(
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f" Progress: {game.unlocked_achievements}/{game.total_achievements}"
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f" ({game.completion_pct:.1f}%)"
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)
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hltb_cache = load_hltb_cache()
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hours = hltb_cache.get(app_id, -1.0)
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if hours < 0:
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hltb_cache = fetch_hltb_times_cached([(app_id, game_name)])
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hours = hltb_cache.get(app_id, -1.0)
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if hours > 0:
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_echo(f" HLTB leisure+dlc estimate: {hours:.1f} hours")
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_report_assigned_confidence(app_id, state)
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if not game.is_complete:
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remaining = game.total_achievements - game.unlocked_achievements
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_echo(f"\n NOT COMPLETE: {remaining} achievements remaining. Keep going!")
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_enforce_on_done(config, state)
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return
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_finalize_completion(config, state, game_name, app_id)
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