steam-backlog-enforcer/steam_backlog_enforcer/tests/test_main_part2b.py
Krzysztof kuhy Rudnicki 7323c896f6
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Import split-out names from the modules that own them; drop the four lazy facades
hltb, _cmd_done, _whitelist and _actions each kept a module __getattr__
that served names moved out in the 250-line split, via importlib to
dodge the resulting import cycle. pylint cannot see through that, and
graded every such import as no-name-in-module (26 of them). The 32
import statements now name the real module; with nothing left going
through the facades, they are gone.

Also the pylint hook on 4.0.8 with the source-only scope config, the
three implicit-booleaness disables the reference repos carry, the
http.server do_GET admission, and the third-party pins the hook was
missing (aiohttp, websockets, howlongtobeatpy). Gate still 8.0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
2026-09-12 20:22:44 +02:00

226 lines
8.5 KiB
Python

"""Tests for the main CLI: enforce-on-done behaviour."""
from typing import Any
from unittest.mock import MagicMock, patch
from steam_backlog_enforcer._cmd_done_finalize import (
_enforce_on_done,
cmd_done,
)
from steam_backlog_enforcer.config import Config, State
from steam_backlog_enforcer.steam_api import GameInfo
CMD_DONE_PKG = "steam_backlog_enforcer._cmd_done_finalize"
PKG = "steam_backlog_enforcer.main"
def _snap(
app_id: int = 1,
name: str = "G",
total: int = 10,
unlocked: int = 0,
hours: float = -1,
) -> dict[str, Any]:
return {
"app_id": app_id,
"name": name,
"total_achievements": total,
"unlocked_achievements": unlocked,
"playtime_minutes": 60,
"completionist_hours": hours,
}
class TestEnforceOnDone:
"""Tests for _enforce_on_done."""
def test_no_current_game(self) -> None:
_enforce_on_done(Config(), State())
def test_kills_and_uninstalls(self) -> None:
config = Config(
kill_unauthorized_games=True,
uninstall_other_games=True,
)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(
f"{CMD_DONE_PKG}.enforce_allowed_game",
return_value=[(1234, 999)],
),
patch(f"{CMD_DONE_PKG}.uninstall_other_games", return_value=2),
patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=True),
patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[1, 2]),
patch(f"{CMD_DONE_PKG}.try_hide_other_games", return_value=(1, None)),
):
_enforce_on_done(config, state)
def test_no_violations_no_uninstalls(self) -> None:
config = Config(
kill_unauthorized_games=True,
uninstall_other_games=True,
)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.enforce_allowed_game", return_value=[]),
patch(f"{CMD_DONE_PKG}.uninstall_other_games", return_value=0),
patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=True),
patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[]),
patch(f"{CMD_DONE_PKG}.try_hide_other_games", return_value=(0, None)),
):
_enforce_on_done(config, state)
def test_hide_skipped_when_steam_unreachable(self) -> None:
config = Config(kill_unauthorized_games=False, uninstall_other_games=False)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo") as mock_echo,
patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=True),
patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[1, 2]),
patch(
f"{CMD_DONE_PKG}.try_hide_other_games",
return_value=(0, "Steam is not installed"),
),
):
_enforce_on_done(config, state)
assert "skipped (Steam is not installed)" in " ".join(
str(c) for c in mock_echo.call_args_list
)
def test_reinstall_when_not_installed(self) -> None:
config = Config(
kill_unauthorized_games=False,
uninstall_other_games=False,
steam_id="s1",
)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.is_game_installed", return_value=False),
patch(f"{CMD_DONE_PKG}.install_game") as mock_install,
patch(f"{CMD_DONE_PKG}.get_all_owned_app_ids", return_value=[1, 2]),
patch(f"{CMD_DONE_PKG}.try_hide_other_games", return_value=(0, None)),
):
_enforce_on_done(config, state)
mock_install.assert_called_once_with(1, "G", "s1", use_steam_protocol=True)
"""Tests for cmd_done."""
def test_no_game_assigned(self) -> None:
with patch(f"{CMD_DONE_PKG}._echo") as mock_echo:
cmd_done(Config(), State())
assert any("No game" in str(c) for c in mock_echo.call_args_list)
def test_fetch_fails(self) -> None:
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = None
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
def test_not_complete_enforces(self) -> None:
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=5,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 20.0}),
patch(f"{CMD_DONE_PKG}._enforce_on_done"),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
def test_complete_finalizes(self) -> None:
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=10,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 10.0}),
patch(f"{CMD_DONE_PKG}._finalize_completion") as mock_final,
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
mock_final.assert_called_once()
def test_hltb_cache_miss_fetches(self) -> None:
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=5,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={}),
patch(
f"{CMD_DONE_PKG}.fetch_hltb_times_cached",
return_value={1: 15.0},
),
patch(f"{CMD_DONE_PKG}._enforce_on_done"),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
def test_hltb_negative_no_display(self) -> None:
"""Covers the hours <= 0 branch (no HLTB estimate display)."""
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=5,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: -1.0}),
patch(f"{CMD_DONE_PKG}._enforce_on_done"),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)
def test_reassign_returns_true(self) -> None:
game = GameInfo(
app_id=1,
name="G",
total_achievements=10,
unlocked_achievements=10,
playtime_minutes=60,
)
mock_client = MagicMock()
mock_client.refresh_single_game.return_value = game
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}.SteamAPIClient", return_value=mock_client),
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.load_hltb_cache", return_value={1: 50.0}),
patch(f"{CMD_DONE_PKG}._finalize_completion"),
):
cmd_done(Config(steam_api_key="k", steam_id="i"), state)