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The budget tab answered "how much did I play" but not "what did I play":
playtime_state.json and playtime_history.json each stored one aggregate
seconds figure per gaming day, so the 14-day chart was a row of featureless
bars. Separately, qualifying_pids had exactly two sources — the SteamAppId
env var and a hardcoded 16-launcher frozenset — so osu!lazer, which sets no
SteamAppId and matches no launcher name, was never billed at all.
qualifying_pids now returns pid -> attribution key instead of a bare pid set.
The app id was already in hand and thrown away on its first line; it now
survives into PlaytimeState.per_game, alongside a user-editable
counted_processes list in config.json seeded with osu!lazer.
Two things the parts/whole relationship forces:
- per_game only ever sums to AT MOST seconds, never equals it. backdate
refunds the idle grace on every engaged-to-paused edge, and
_state_or_recover synthesises a full budget with no breakdown. The
refund is debited from last_credited_key, and the remainder is rendered
as "Unattributed" rather than stored — one path then covers legacy days,
focus-probe failures and drift alike.
- counted_processes is kept apart from LAUNCHER_PROCESS_NAMES. That
frozenset is also the total-block kill list, and it routes through
kill_and_uninstall_launchers, which pacman -R's the owning package.
Counted entries are killed on total block, never uninstalled.
Both storage formats stay at schema 1: load_state already filters to
dataclass fields, so a record without per_game migrates for free, and the
history reader has to accept both a bare float and an object regardless, so
a version bump would distinguish nothing.
Chart segments use the shared design system's categorical ramp (--cat-1..6),
capped at six games plus "Other" because a seventh distinguishable hue does
not exist under simulated CVD. The red over-budget fill is gone: colour now
encodes which game, and the dashed budget line alone says over or under.
Snapshot persistence moves to _snapshot.py to keep config.py under the
250-line cap. Three modules bound config paths at import time, which
bypasses the conftest redirect — they now reach them through the module.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MKFzwzwRU1JD7SFLHtQBsz
213 lines
8.3 KiB
Python
213 lines
8.3 KiB
Python
"""Tests for who a billed tick belongs to — 100% branch coverage.
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Split from ``test_playtime_procs`` at the 250-line cap. This file owns the
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attribution dimension: which PIDs qualify, and which single game a tick is
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credited to. ``test_playtime_procs`` keeps the /proc plumbing.
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"""
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from __future__ import annotations
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from unittest.mock import patch
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from steam_backlog_enforcer._counted_procs import CountedProcess
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from steam_backlog_enforcer._playtime_procs import attributed_key, qualifying_pids
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from steam_backlog_enforcer._playtime_state import rules_for
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from steam_backlog_enforcer.config import Config
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class TestQualifyingPids:
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"""`qualifying_pids` returns pid -> attribution key, not a bare pid set."""
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def test_steam_games_only_when_launchers_are_off(self) -> None:
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rules = rules_for(Config(count_launcher_processes=False), demo=False)
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with (
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patch(
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"steam_backlog_enforcer._playtime_procs.get_running_steam_game_pids",
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return_value={5: 440, 6: 0},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.load_counted_processes",
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return_value=(),
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_process_names"
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) as mock_comm,
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):
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assert qualifying_pids(rules) == {5: "app:440"}
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mock_comm.assert_not_called()
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def test_steam_client_appid_zero_does_not_count(self) -> None:
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"""Browsing the store is not gaming."""
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rules = rules_for(Config(count_launcher_processes=False), demo=False)
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with (
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patch(
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"steam_backlog_enforcer._playtime_procs.get_running_steam_game_pids",
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return_value={9: 0},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.load_counted_processes",
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return_value=(),
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),
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):
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assert qualifying_pids(rules) == {}
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def test_unions_launchers_from_both_scanners(self) -> None:
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rules = rules_for(Config(count_launcher_processes=True), demo=False)
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with (
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patch(
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"steam_backlog_enforcer._playtime_procs.get_running_steam_game_pids",
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return_value={5: 440},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.load_counted_processes",
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return_value=(),
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_process_names",
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return_value={7: "heroic"},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_cmdline_names",
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return_value={8: "lutris"},
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),
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):
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assert qualifying_pids(rules) == {
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5: "app:440",
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7: "launcher:heroic",
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8: "launcher:lutris",
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}
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def test_counted_processes_bill_even_with_launchers_off(self) -> None:
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"""The user's own list is not gated on the launcher switch.
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Turning launcher counting off because a launcher idles in the tray must
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not silently stop billing a game the user explicitly listed.
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"""
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rules = rules_for(Config(count_launcher_processes=False), demo=False)
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with (
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patch(
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"steam_backlog_enforcer._playtime_procs.get_running_steam_game_pids",
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return_value={},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.load_counted_processes",
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return_value=(
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CountedProcess(
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id="osu-lazer", label="osu!lazer", names=frozenset({"osu!"})
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),
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),
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_process_names",
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return_value={11: "osu!"},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_cmdline_names",
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return_value={},
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),
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):
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assert qualifying_pids(rules) == {11: "proc:osu-lazer"}
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def test_steam_attribution_wins_over_a_name_match(self) -> None:
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"""A Steam game keeps its app key even if its comm matches a launcher."""
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rules = rules_for(Config(count_launcher_processes=True), demo=False)
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with (
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patch(
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"steam_backlog_enforcer._playtime_procs.get_running_steam_game_pids",
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return_value={7: 440},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.load_counted_processes",
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return_value=(),
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_process_names",
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return_value={7: "heroic"},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_cmdline_names",
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return_value={},
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),
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):
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assert qualifying_pids(rules) == {7: "app:440"}
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def test_a_name_outside_the_map_is_skipped(self) -> None:
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"""Unreachable in production; a KeyError in the enforce loop is not."""
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rules = rules_for(Config(count_launcher_processes=True), demo=False)
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with (
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patch(
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"steam_backlog_enforcer._playtime_procs.get_running_steam_game_pids",
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return_value={},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.load_counted_processes",
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return_value=(),
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_process_names",
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return_value={12: "not-a-launcher"},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_cmdline_names",
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return_value={},
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),
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):
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assert qualifying_pids(rules) == {}
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def test_no_processes_at_all(self) -> None:
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rules = rules_for(Config(), demo=False)
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with (
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patch(
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"steam_backlog_enforcer._playtime_procs.get_running_steam_game_pids",
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return_value={},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_process_names",
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return_value={},
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),
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patch(
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"steam_backlog_enforcer._playtime_procs.get_pids_by_cmdline_names",
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return_value={},
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),
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):
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assert qualifying_pids(rules) == {}
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class TestAttributedKey:
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"""Deciding which single game a tick belongs to."""
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_PKG = "steam_backlog_enforcer._playtime_procs"
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def test_focused_pid_wins(self) -> None:
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assert attributed_key({7: "app:440", 8: "proc:osu"}, 8) == "proc:osu"
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def test_walks_up_to_the_owning_process(self) -> None:
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"""A Proton game's window belongs to a child of the SteamAppId process."""
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with patch(f"{self._PKG}._read_ppid", side_effect=[900, 7]):
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assert attributed_key({7: "app:440"}, 999) == "app:440"
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def test_gives_up_when_the_chain_ends(self) -> None:
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with patch(f"{self._PKG}._read_ppid", return_value=None):
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assert attributed_key({7: "app:440", 8: "app:1"}, 999) == ""
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def test_stops_at_init(self) -> None:
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with patch(f"{self._PKG}._read_ppid", return_value=1):
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assert attributed_key({7: "app:440", 8: "app:1"}, 999) == ""
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def test_stops_after_the_depth_limit(self) -> None:
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"""A ppid cycle must not spin the enforce loop."""
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with patch(f"{self._PKG}._read_ppid", return_value=500):
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assert attributed_key({7: "app:440", 8: "app:1"}, 500) == ""
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def test_falls_back_to_the_only_game_running(self) -> None:
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"""Covers no X, or a toolkit that omits _NET_WM_PID."""
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assert attributed_key({7: "app:440", 8: "app:440"}, None) == "app:440"
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def test_two_games_and_no_focus_is_unattributable(self) -> None:
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# There is no honest answer, so the tick still bills but the gap shows
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# up as Unattributed rather than being charged to a guess.
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assert attributed_key({7: "app:440", 8: "app:1"}, None) == ""
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def test_nothing_qualifying(self) -> None:
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assert attributed_key({}, None) == ""
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