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https://github.com/kuhyx/steam-backlog-enforcer.git
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A qualifying game process running is now sufficient on its own to bill the budget. Previously a tick only counted if the screen wasn't locked, the game's window was X11-focused, and input hadn't gone idle for 5 minutes — with an idle-grace refund on top. That leniency is gone entirely: no focus check, no idle check, no screen-lock check, no refund. Deletes the engagement-probing modules (_playtime_engagement, _engagement_probes, _engagement_types, _x_focus, _x_probe, _screen_hold, _controller_input) and their config fields, simplifies the audit log and budget-view/web session schema accordingly. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
73 lines
2.1 KiB
Python
73 lines
2.1 KiB
Python
"""The cross-tick state the daily budget carries, and how it is built.
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The audit journal only writes on change, so it needs the previous record. That
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lives on a session that the enforce loop creates once and threads through,
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rather than in module globals.
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The session's fields are typed by :class:`Protocol` so a test can supply an
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honest stub. A ``MagicMock`` would satisfy every attribute lookup — including
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the ones a refactor forgot to update — which is exactly the failure a type
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would otherwise have caught.
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"""
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from __future__ import annotations
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from dataclasses import dataclass
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from typing import TYPE_CHECKING, Protocol
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from steam_backlog_enforcer._playtime_history import HistoryWriter
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from steam_backlog_enforcer._playtime_log import (
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BudgetLog,
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TickJournal,
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budget_log_path,
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)
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if TYPE_CHECKING:
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from steam_backlog_enforcer._playtime_state import PlaytimeRules, PlaytimeState
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class TickRecorder(Protocol):
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"""What the budget tick needs from the audit journal."""
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def observe(
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self,
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qualifying: set[int],
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state: PlaytimeState,
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*,
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rules: PlaytimeRules,
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now_monotonic: float,
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) -> None:
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"""Record this tick if it is worth recording."""
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class HistoryRecorder(Protocol):
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"""What the budget tick needs from the per-day history writer."""
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def observe(self, state: PlaytimeState, *, demo: bool) -> None:
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"""Record today's running total if it has moved far enough."""
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@dataclass(frozen=True)
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class PlaytimeSession:
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"""Per-daemon logging state."""
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journal: TickRecorder
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history: HistoryRecorder
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def new_session(*, demo: bool = False) -> PlaytimeSession:
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"""Build the session the enforce loop threads through every tick.
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Args:
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demo: Whether this is a short-budget demo run. Demo runs journal to
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their own file, so they cannot plant records in the production
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audit trail.
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Returns:
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A session for this daemon run.
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"""
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return PlaytimeSession(
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journal=TickJournal(BudgetLog(path=budget_log_path(demo=demo))),
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history=HistoryWriter(),
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)
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