steam-backlog-enforcer/steam_backlog_enforcer/_steam_client.py
2026-09-25 18:45:27 +02:00

124 lines
4.0 KiB
Python

"""Starting the Steam client as the desktop user, and install-state queries.
Split out of :mod:`steam_backlog_enforcer.game_install` to keep it under the
250-line cap. The enforcer runs as root, so everything here is about resolving
*which* user to become before touching the desktop session.
"""
from __future__ import annotations
import logging
import os
import pwd
import subprocess
import time
from steam_backlog_enforcer._desktop_env import (
desktop_env_args,
desktop_runtime_dir,
desktop_session_ready,
resolve_desktop_user,
)
from steam_backlog_enforcer._steam_launch import steam_is_installed
from steam_backlog_enforcer._steam_process import spawn_detached
from steam_backlog_enforcer._steam_restart_guard import fast_install_running
from steam_backlog_enforcer._steam_state import STEAMAPPS_PATH
logger = logging.getLogger(__name__)
def _get_real_user() -> str | None:
"""Get the desktop user to drop privileges to.
Delegates to the shared resolver so this module honours
STEAM_ENFORCER_DESKTOP_USER. Reading only SUDO_USER/USER returned None
under systemd (which sets neither), so every ``geteuid() == 0 and
real_user`` guard below silently fell through to running as root.
"""
return resolve_desktop_user()
def _get_uid_gid_for_user(username: str) -> tuple[int, int]:
"""Get (uid, gid) for a username."""
try:
pw = pwd.getpwnam(username)
except KeyError:
return 1000, 1000
return pw.pw_uid, pw.pw_gid
def is_game_installed(app_id: int) -> bool:
"""Check if a game is installed by looking for its appmanifest.
A manifest with StateFlags != 4 (FullyInstalled) means the game is
still downloading or queued, which still counts as "install triggered".
"""
manifest = STEAMAPPS_PATH / f"appmanifest_{app_id}.acf"
return manifest.exists()
def _ensure_steam_running() -> None:
"""Start the Steam client if it is not already running.
Does nothing if Steam is not installed - there is no client to start, and
trying anyway only sleeps 15s waiting on a process that died on exec.
"""
if not steam_is_installed():
logger.info("Steam is not installed — skipping client start.")
return
if fast_install_running():
logger.info("steam-game-installer is running — leaving Steam closed.")
return
# Check if any steam process is running (main client, not just helpers).
try:
result = subprocess.run(
["/usr/bin/pgrep", "-f", "steam.sh"],
capture_output=True,
text=True,
check=False,
)
if result.returncode == 0:
logger.debug("Steam client already running")
return
except FileNotFoundError:
pass
real_user = _get_real_user()
logger.info("Starting Steam client...")
try:
if os.geteuid() == 0 and real_user and real_user != "root":
uid, _ = _get_uid_gid_for_user(real_user)
# Defer rather than launch a Steam that would come up without a
# runtime dir, and so without working audio, for the session.
if not desktop_session_ready(uid):
logger.info(
"Deferring Steam start: %s does not exist yet.",
desktop_runtime_dir(uid),
)
return
cmd = [
"sudo",
"-u",
real_user,
"env",
*desktop_env_args(real_user, uid),
"steam",
"-silent",
]
else:
cmd = ["steam", "-silent"]
spawn_detached(cmd)
# Give Steam time to initialize and start scanning manifests.
time.sleep(15)
except FileNotFoundError:
logger.exception("Steam executable not found")
# Latches the "no Steam library" warning so a 3s enforce loop logs it once
# rather than once per game per pass. A set (rather than a module-level bool
# reassigned via `global`) keeps the mutation local to the container.
_LIBRARY_WARNED: set[str] = set()