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8h is now earned rather than given. A gaming day with a counted workout logged in screen-locker gets daily_gaming_seconds; a day without gets the new unearned_gaming_seconds floor. Skipping a workout costs two hours the same day, instead of nothing until the weekly lock fires. The fact comes from screen-locker's GET /api/status, which reports only workout_today -- the hour values live here. Neither repo can drift from the other about what a workout day is: that flag is derived from count_day_credits, the same rule the locker enforces with. Every way of not getting an answer applies the floor, logged at warning with the URL and the concrete error. Failing open would let the coupling be defeated by stopping one user service, and a silent 8h would be indistinguishable from an earned one. resolve_budget_seconds is called from rules_for rather than at each call site, because the daemon holds one Config for its whole life while _budget_view reloads it per HTTP request. Resolved at only one of those and the web UI would report a budget the daemon was not enforcing -- the exact silent divergence this codebase is built to prevent. A budget that rises mid-day now releases the block properly. _release_after_raise clears blocked_at, which otherwise only roll_over reset and which would leave the UI reporting "blocked" while gaming worked, and clears warned_seconds, which is keyed on seconds *remaining* and would otherwise let the extra two hours arrive with no warnings at all. Known and accepted (2026-08-29): the budget can DROP mid-day if the resolved answer changes under a day already in progress, re-pricing time already spent and cutting off on the next tick with no warning. The module docstring says so plainly rather than claiming a monotonicity the code does not implement; the fix, if it ever bites, is a persisted granted_budget_seconds. Tests get an autouse stub for the lookup. Without it every test that builds rules makes a real loopback request, and the suite would pass in the morning and fail in the evening depending on whether the machine's owner had trained. test_budget_view builds its RULES at import time, before fixtures apply, so it stubs the resolver explicitly. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Fcwu78wk17FWMHbbfbyicc
235 lines
8.7 KiB
Python
235 lines
8.7 KiB
Python
"""The daily playtime budget: its state, its rules, and its persistence.
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A gaming "day" runs 06:00-05:59 local, so late-night sessions count against
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the day they started in. State is written atomically and re-read every tick,
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which is what lets the enforcer survive a restart mid-session.
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"""
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from __future__ import annotations
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from dataclasses import dataclass, field
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from datetime import datetime, timedelta
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import json
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import logging
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from typing import TYPE_CHECKING
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from steam_backlog_enforcer._whitelist import _try_set_immutable, unlock_for_write
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from steam_backlog_enforcer._workout_budget import resolve_budget_seconds
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from steam_backlog_enforcer.config import CONFIG_DIR, _atomic_write
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if TYPE_CHECKING:
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from pathlib import Path
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from steam_backlog_enforcer.config import Config
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logger = logging.getLogger(__name__)
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PLAYTIME_STATE_FILE = CONFIG_DIR / "playtime_state.json"
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PLAYTIME_DEMO_STATE_FILE = CONFIG_DIR / "playtime_demo_state.json"
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# Unchanged by per-game attribution: `load_state` keeps only keys that are
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# dataclass fields, so a record written before `per_game` existed loads with
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# the field's empty default. A bump would buy nothing and would route the
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# live file through the fail-closed unknown-schema path.
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_SCHEMA_VERSION = 1
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# The daemon runs as root, and ``mkstemp`` would leave this at 0600 — which
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# silently broke every unprivileged reader: ``load_state`` swallows the
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# resulting ``PermissionError`` and reports "no state recorded yet", so both the
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# MCP ``get_gaming_time`` tool and the web UI showed an empty budget while the
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# file on disk held a live count. World-*readable* costs nothing here: the file
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# holds no secrets, and root ownership plus the immutable flag are what stop it
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# being rewritten.
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STATE_MODE = 0o644
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# The gaming day starts here, local time. 05:59 belongs to the previous day.
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_DAY_BOUNDARY_HOURS = 6
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# Each tick's measured delta is capped at this many tick intervals. Two is the
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# smallest value that tolerates one skipped tick without inflating the count.
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_DELTA_CLAMP_FACTOR = 2.0
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_DEFAULT_BUDGET_SECONDS = 8 * 3600.0
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_DEMO_BUDGET_SECONDS = 60.0
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# Seconds remaining at which to warn, descending.
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_WARN_AT: tuple[int, ...] = (3600, 1800, 600, 300)
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_DEMO_WARN_AT: tuple[int, ...] = (30, 10)
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# Grace between "budget exhausted" and masking the Steam binaries. Masking
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# makes `steam -shutdown` a no-op, so Steam must be given a moment to close
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# its games cleanly first — otherwise every single cutoff is a hard SIGTERM.
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_SHUTDOWN_GRACE_SECONDS = 3.0
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_SIGKILL_AFTER_SECONDS = 30.0
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_DEMO_SIGKILL_AFTER_SECONDS = 10.0
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@dataclass
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class PlaytimeState:
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"""Per-gaming-day playtime accounting, persisted between ticks."""
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schema_version: int = _SCHEMA_VERSION
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day_key: str = ""
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"""Gaming day this record covers, ``YYYY-MM-DD``, 06:00-shifted."""
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seconds: float = 0.0
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"""Qualifying seconds accrued during ``day_key``."""
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last_tick_at: float = 0.0
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"""Epoch seconds of the last accounting tick; ``0.0`` means never ticked."""
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blocked_at: float = 0.0
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"""Epoch seconds when the cutoff engaged; ``0.0`` means not blocked."""
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per_game: dict[str, float] = field(default_factory=dict)
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"""Attribution key to seconds credited during ``day_key``.
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Only ever a *subset* of ``seconds``: a tick that cannot be attributed to one
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game still bills, and ``backdate`` refunds can outpace what one key holds.
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The difference is rendered as "Unattributed" rather than stored, so the
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invariant is ``sum(per_game.values()) <= seconds`` — never equality.
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"""
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last_credited_key: str = ""
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"""Key credited by the most recent billing tick.
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Exists so ``backdate``'s idle-grace refund can debit the same key it
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credited; without it every engaged-to-paused edge would drift the parts
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above the whole.
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"""
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warned_seconds: list[int] = field(default_factory=list)
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"""Warning thresholds already fired during ``day_key``."""
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def is_blocked(self) -> bool:
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"""Whether the cutoff has engaged for this gaming day.
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Deliberately a method rather than a field: ``save`` serialises
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``self.__dict__``, so a derived field would be persisted and could
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drift out of step with ``blocked_at``.
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"""
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return self.blocked_at > 0.0
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@dataclass(frozen=True)
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class PlaytimeRules:
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"""Resolved budget policy for one tick.
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Frozen and passed explicitly so that every decision function stays pure
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and testable without touching ``Config`` or the clock.
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"""
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budget_seconds: float
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warn_at: tuple[int, ...]
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sigkill_after: float
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count_launchers: bool
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enforcement: bool
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demo: bool
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engagement_gate: bool = True
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idle_grace_seconds: float = 300.0
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require_game_focus: bool = True
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def rules_for(config: Config, *, demo: bool) -> PlaytimeRules:
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"""Build the policy for this tick from *config*.
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Demo mode changes the budget and the warning thresholds and nothing else —
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in particular it uses the same qualifying-process predicate as production,
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because a demo that exercises different logic proves nothing about it.
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Args:
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config: Loaded user configuration.
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demo: Whether this is a short-budget demo run.
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Returns:
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The rules governing this tick.
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"""
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return PlaytimeRules(
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# Production budget is resolved, not read straight off config: it
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# depends on whether a workout was logged today. Resolving it *here*
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# rather than at each caller is what stops the daemon (which holds one
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# Config for its whole life) and _budget_view (which reloads Config per
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# HTTP request) from reporting different budgets.
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budget_seconds=_DEMO_BUDGET_SECONDS if demo else resolve_budget_seconds(config),
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warn_at=_DEMO_WARN_AT if demo else _WARN_AT,
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sigkill_after=(_DEMO_SIGKILL_AFTER_SECONDS if demo else _SIGKILL_AFTER_SECONDS),
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count_launchers=config.count_launcher_processes,
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enforcement=config.playtime_enforcement,
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demo=demo,
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engagement_gate=config.engagement_gate,
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idle_grace_seconds=float(config.idle_grace_seconds),
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require_game_focus=config.require_game_focus,
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)
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def gaming_day_key(now: datetime) -> str:
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"""Return the ``YYYY-MM-DD`` gaming day containing *now*.
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The boundary is 06:00 local, so 02:00 on the 5th belongs to the 4th.
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Args:
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now: Timezone-aware local timestamp.
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Returns:
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The gaming day key.
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"""
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return (now - timedelta(hours=_DAY_BOUNDARY_HOURS)).date().isoformat()
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def state_path(*, demo: bool) -> Path:
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"""Return the state file for a demo or production run.
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Demo runs use a separate file so a demo can never consume or clobber the
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real day's counter.
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Args:
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demo: Whether this is a demo run.
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Returns:
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Path to the state file.
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"""
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return PLAYTIME_DEMO_STATE_FILE if demo else PLAYTIME_STATE_FILE
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def load_state(*, demo: bool) -> PlaytimeState | None:
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"""Load persisted state, or ``None`` if it is absent or unusable.
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``None`` deliberately covers "missing", "corrupt" and "written by a
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different schema" alike: the caller's recovery path is the same for all
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three, and treating an unreadable file as a fresh day is exactly the
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reset-by-deletion the immutable flag exists to prevent.
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Args:
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demo: Whether this is a demo run.
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Returns:
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The stored state, or ``None`` if it could not be read.
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"""
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path = state_path(demo=demo)
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if not path.exists():
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return None
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try:
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data = json.loads(path.read_text(encoding="utf-8"))
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except OSError, ValueError:
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logger.warning("Playtime state at %s is unreadable; assuming tampered.", path)
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return None
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if not isinstance(data, dict) or data.get("schema_version") != _SCHEMA_VERSION:
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logger.warning("Playtime state at %s has an unknown schema.", path)
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return None
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fields = PlaytimeState.__dataclass_fields__
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return PlaytimeState(**{k: v for k, v in data.items() if k in fields})
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def save_state(state: PlaytimeState, *, demo: bool) -> None:
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"""Persist *state*, re-applying the immutable flag for production runs.
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``_atomic_write`` finishes with ``rename(2)``, which fails ``EPERM`` against
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an immutable destination — so clearing the flag first is mandatory, not
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decorative. Demo state is left mutable: it carries no enforcement weight and
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an immutable copy could not be deleted during cleanup, even by root.
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Args:
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state: State to write.
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demo: Whether this is a demo run.
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"""
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path = state_path(demo=demo)
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if not demo:
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unlock_for_write(path)
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_atomic_write(path, json.dumps(state.__dict__, indent=2) + "\n", mode=STATE_MODE)
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if not demo:
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_try_set_immutable(path, immutable=True)
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