steam-backlog-enforcer/steam_backlog_enforcer/config.py
Krzysztof kuhy Rudnicki 8d31e8e9af
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Cut the daily gaming budget to 6h on a day with no workout
8h is now earned rather than given. A gaming day with a counted workout
logged in screen-locker gets daily_gaming_seconds; a day without gets the
new unearned_gaming_seconds floor. Skipping a workout costs two hours the
same day, instead of nothing until the weekly lock fires.

The fact comes from screen-locker's GET /api/status, which reports only
workout_today -- the hour values live here. Neither repo can drift from the
other about what a workout day is: that flag is derived from
count_day_credits, the same rule the locker enforces with.

Every way of not getting an answer applies the floor, logged at warning with
the URL and the concrete error. Failing open would let the coupling be
defeated by stopping one user service, and a silent 8h would be
indistinguishable from an earned one.

resolve_budget_seconds is called from rules_for rather than at each call
site, because the daemon holds one Config for its whole life while
_budget_view reloads it per HTTP request. Resolved at only one of those and
the web UI would report a budget the daemon was not enforcing -- the exact
silent divergence this codebase is built to prevent.

A budget that rises mid-day now releases the block properly.
_release_after_raise clears blocked_at, which otherwise only roll_over reset
and which would leave the UI reporting "blocked" while gaming worked, and
clears warned_seconds, which is keyed on seconds *remaining* and would
otherwise let the extra two hours arrive with no warnings at all.

Known and accepted (2026-08-29): the budget can DROP mid-day if the resolved
answer changes under a day already in progress, re-pricing time already
spent and cutting off on the next tick with no warning. The module docstring
says so plainly rather than claiming a monotonicity the code does not
implement; the fix, if it ever bites, is a persisted granted_budget_seconds.

Tests get an autouse stub for the lookup. Without it every test that builds
rules makes a real loopback request, and the suite would pass in the morning
and fail in the evening depending on whether the machine's owner had trained.
test_budget_view builds its RULES at import time, before fixtures apply, so
it stubs the resolver explicitly.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Fcwu78wk17FWMHbbfbyicc
2026-08-29 23:11:27 +02:00

250 lines
9.4 KiB
Python

"""Configuration management for Steam Backlog Enforcer."""
from __future__ import annotations
import contextlib
from dataclasses import dataclass, field
from datetime import UTC, datetime, timedelta
import json
import logging
import os
from pathlib import Path
import tempfile
from typing import Any
CONFIG_DIR = Path.home() / ".config" / "steam_backlog_enforcer"
CONFIG_FILE = CONFIG_DIR / "config.json"
STATE_FILE = CONFIG_DIR / "state.json"
SNAPSHOT_FILE = CONFIG_DIR / "snapshot.json"
LOG_FILE = CONFIG_DIR / "enforcer.log"
# Steam store domains to block.
BLOCKED_DOMAINS = [
"store.steampowered.com",
"checkout.steampowered.com",
"store.akamai.steamstatic.com",
"storefront.steampowered.com",
"store.cloudflare.steamstatic.com",
]
HOSTS_FILE = Path("/etc/hosts")
logger = logging.getLogger(__name__)
def _atomic_write(path: Path, data: str, *, mode: int | None = None) -> None:
"""Write data to a file atomically via a temporary file + rename.
Args:
path: Destination file.
data: Text to write.
mode: Permission bits for the result. ``None`` keeps ``mkstemp``'s
0600, which is what files holding secrets (``config.json`` carries
``steam_api_key``) must stay at. Callers whose file has to be
readable by an unprivileged reader pass it explicitly; it is set on
the temporary file so the mode lands with the rename rather than
leaving a window where the destination exists at 0600.
"""
path.parent.mkdir(parents=True, exist_ok=True)
fd, tmp = tempfile.mkstemp(dir=path.parent, suffix=".tmp")
tmp_path = Path(tmp)
try:
os.write(fd, data.encode("utf-8"))
if mode is not None:
os.fchmod(fd, mode)
# Keep the owner, or a root daemon write locks the user's CLI out.
with contextlib.suppress(OSError): # absent file / non-root: skip
original = path.stat()
os.fchown(fd, original.st_uid, original.st_gid)
os.close(fd)
tmp_path.replace(path)
except BaseException:
with contextlib.suppress(OSError):
os.close(fd)
with contextlib.suppress(OSError):
tmp_path.unlink()
raise
@dataclass
class Config:
"""User configuration."""
steam_api_key: str = ""
steam_id: str = ""
block_store: bool = True
kill_unauthorized_games: bool = True
uninstall_other_games: bool = True
desktop_notifications: bool = True
max_manual_picks: int = 2
"""How many games may be manually locked in at once.
All active picks stay installed and visible; the enforcer treats them as
one allowed set. Raising this weakens enforcement proportionally.
"""
daily_gaming_seconds: int = 8 * 3600
"""Seconds allowed per gaming day *once earned* by a workout; without one
the day gets ``unearned_gaming_seconds``. Spending whichever applies shuts
Steam down and masks the launchers until the next 06:00."""
unearned_gaming_seconds: int = 6 * 3600
"""Seconds allowed on a day with no counted workout: a floor the day starts
at and rises from, never a later cut, and the fail-closed answer when the
locker is unreachable. Rationale in ``_workout_budget``."""
workout_status_url: str = "http://127.0.0.1:8770/api/status"
"""Where to ask whether today has a counted workout. Loopback only."""
count_launcher_processes: bool = True
"""Whether time spent in non-Steam launchers counts against the budget.
Set False if a launcher legitimately idles in the tray all day. Leaving it
True is the safer default: under-counting is the failure mode that quietly
defeats the budget entirely.
"""
counted_processes: list[dict[str, Any]] | None = None
"""Non-Steam games that count against the budget, beyond the launcher set.
Each entry is ``{"id": ..., "label": ..., "names": [...]}``. ``None`` means
"use the built-in defaults" (osu!lazer); an explicit ``[]`` means "none",
which is why this is not simply an empty list. Parsed and validated by
:mod:`steam_backlog_enforcer._counted_procs` — the field exists here only so
that ``save()`` round-trips a hand-edited list instead of dropping it.
Deliberately separate from ``LAUNCHER_PROCESS_NAMES``: that frozenset is
also the total-block kill list, so adding a game there has side effects
this list does not.
"""
playtime_enforcement: bool = True
"""Master switch for the daily gaming budget.
Disabling stops the cutoff but never strands a live block — the release
path runs regardless, so "disabled" cannot come to mean "blocked forever".
"""
# Engagement gating: without it a resident game process bills the budget
# while the screen is locked. See :mod:`_playtime_engagement`.
engagement_gate: bool = True
"""Whether a tick must show active engagement before it bills."""
idle_grace_seconds: int = 300
"""Input silence before billing stops; controller input counts as input."""
require_game_focus: bool = True
"""Whether the focused window must belong to the game for a tick to bill."""
def save(self) -> None:
"""Persist config to disk."""
_atomic_write(
CONFIG_FILE,
json.dumps(self.__dict__, indent=2) + "\n",
)
@classmethod
def load(cls) -> Config:
"""Load config from disk, or return defaults."""
if CONFIG_FILE.exists():
data = json.loads(CONFIG_FILE.read_text(encoding="utf-8"))
return cls(
**{k: v for k, v in data.items() if k in cls.__dataclass_fields__}
)
return cls()
@dataclass
class State:
"""Persistent state across runs."""
current_app_id: int | None = None
current_game_name: str = ""
finished_app_ids: list[int] = field(default_factory=list)
skipped_until: dict[str, str] = field(default_factory=dict)
enforcement_started_at: str = ""
"""ISO-8601 UTC timestamp set on the first game assignment."""
"""Map of ``str(app_id)`` → ISO-8601 UTC timestamp when the skip expires.
Games in this map are excluded from auto-assignment until the timestamp
elapses. Populated when the user declines a freshly-picked game via the
interactive prompt in ``cmd_done``.
"""
manual_pick_app_id: int | None = None
manual_pick_game_name: str = ""
manual_pick_started_at: str = ""
"""Legacy single-slot manual pick, migrated into ``manual_picks`` on load.
Kept as fields so an older ``state.json`` still deserialises; they are
blanked once migrated and are never written again.
"""
manual_picks: list[dict[str, Any]] = field(default_factory=list)
"""Active manual picks, newest last.
Each entry is ``{"app_id": int, "game_name": str, "started_at": iso}``.
Plain dicts rather than a dataclass because ``save`` serialises
``self.__dict__`` straight to JSON.
"""
def skip_for_days(self, app_id: int, days: int) -> None:
"""Mark ``app_id`` as skipped for ``days`` days from now (UTC)."""
expires = datetime.now(UTC) + timedelta(days=days)
self.skipped_until[str(app_id)] = expires.isoformat()
def active_skipped_ids(self) -> set[int]:
"""Return currently-skipped app IDs and prune expired entries.
Mutates ``self.skipped_until`` to drop expired or malformed entries.
Callers should ``save()`` if they want the prune persisted.
"""
now = datetime.now(UTC)
active: set[int] = set()
to_remove: list[str] = []
for aid_str, ts in self.skipped_until.items():
try:
expiry = datetime.fromisoformat(ts)
except ValueError:
to_remove.append(aid_str)
continue
if expiry > now:
active.add(int(aid_str))
else:
to_remove.append(aid_str)
for aid_str in to_remove:
del self.skipped_until[aid_str]
return active
def save(self) -> None:
"""Persist state to disk."""
_atomic_write(
STATE_FILE,
json.dumps(self.__dict__, indent=2) + "\n",
)
@classmethod
def load(cls) -> State:
"""Load state from disk, or return defaults."""
if STATE_FILE.exists():
try:
data = json.loads(STATE_FILE.read_text(encoding="utf-8"))
except json.JSONDecodeError, OSError, ValueError:
logger.warning("Corrupt state file, using defaults.")
return cls()
state = cls(
**{k: v for k, v in data.items() if k in cls.__dataclass_fields__}
)
state._migrate_legacy_manual_pick()
return state
return cls()
def _migrate_legacy_manual_pick(self) -> None:
"""Fold a pre-multi-pick single manual pick into ``manual_picks``.
A live lock written by the old single-slot code must survive the
upgrade, so the legacy fields are read once, converted, and cleared.
Migration happens in memory; the next ``save`` persists it.
"""
if self.manual_pick_app_id is None or self.manual_picks:
return
self.manual_picks = [
{
"app_id": self.manual_pick_app_id,
"game_name": self.manual_pick_game_name,
"started_at": self.manual_pick_started_at,
}
]
self.manual_pick_app_id = None
self.manual_pick_game_name = ""
self.manual_pick_started_at = ""