mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
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The pinned howlongtobeatpy (1.0.23) takes a user agent in send_website_request_getcode and dropped parse_all_scripts; the call still matched 1.0.20, which only worked because the deployed env was behind its own pin. Now on the pinned API, and the env upgraded. Three modules carried the same executable/path constant block since the 250-line split; it is _store_tools. Four carried the same "restore the hours a refetch lost" loop; it is restore_prior_hours. Both detached launches go through one helper that returns the process. Thirteen try/except/else blocks are flat, dataclass fields come from dataclasses.fields, and the rest are one-line fixes. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HHCbkJWXHjtTUaqvnHRAqA
117 lines
4.3 KiB
Python
117 lines
4.3 KiB
Python
"""Cached lookup of the Steam account's full owned-app list.
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Split out of :mod:`steam_backlog_enforcer._enforce_loop` to keep both files
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under the 250-line cap. The enforce loop runs every 3s but the owned-games
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list changes rarely, so it is cached on disk with a TTL rather than re-fetched
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from the Steam Web API each pass.
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"""
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from __future__ import annotations
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import json
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import logging
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import time
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from typing import Any
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from steam_backlog_enforcer._snapshot import load_snapshot
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from steam_backlog_enforcer.config import CONFIG_DIR, Config, _atomic_write
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from steam_backlog_enforcer.steam_api import SteamAPIClient
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logger = logging.getLogger(__name__)
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_OWNED_IDS_CACHE_FILE = CONFIG_DIR / "owned_app_ids_cache.json"
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_OWNED_IDS_CACHE_TTL_SECONDS = 3600
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def _load_owned_app_ids_cache(steam_id: str) -> list[int] | None:
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"""Return fresh cached owned app IDs for this steam_id, if available."""
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if not steam_id or not _OWNED_IDS_CACHE_FILE.exists():
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return None
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try:
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data: dict[str, Any] = json.loads(
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_OWNED_IDS_CACHE_FILE.read_text(encoding="utf-8")
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)
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except json.JSONDecodeError, OSError, ValueError:
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return None
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cached_steam_id = str(data.get("steam_id", ""))
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if cached_steam_id != steam_id:
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return None
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fetched_at = float(data.get("fetched_at", 0.0) or 0.0)
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age = time.time() - fetched_at
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if age > _OWNED_IDS_CACHE_TTL_SECONDS:
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return None
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raw_ids = data.get("app_ids", [])
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if not isinstance(raw_ids, list):
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return None
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return [int(app_id) for app_id in raw_ids]
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def _save_owned_app_ids_cache(steam_id: str, app_ids: list[int]) -> None:
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"""Persist owned app IDs cache for this steam_id."""
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payload = {
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"steam_id": steam_id,
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"fetched_at": time.time(),
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"app_ids": app_ids,
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}
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_atomic_write(_OWNED_IDS_CACHE_FILE, json.dumps(payload, indent=2) + "\n")
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# ──────────────────────────────────────────────────────────────
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# Helpers
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# ──────────────────────────────────────────────────────────────
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def get_all_owned_app_ids(config: Config) -> list[int]:
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"""Get all owned game app IDs from Steam API plus snapshot fallback.
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Snapshot data contains only games with achievements, so API data is the
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primary source for library hiding. Snapshot IDs are merged in to keep
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behavior resilient when the API result is partial.
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"""
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snapshot = load_snapshot() or []
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snapshot_ids = [int(d["app_id"]) for d in snapshot if "app_id" in d]
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cached_ids = _load_owned_app_ids_cache(config.steam_id)
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if cached_ids is not None:
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merged_ids: list[int] = []
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seen: set[int] = set()
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for app_id in [*cached_ids, *snapshot_ids]:
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if app_id in seen:
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continue
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seen.add(app_id)
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merged_ids.append(app_id)
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logger.info("Using cached Steam owned IDs (%d entries).", len(cached_ids))
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return merged_ids
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try:
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client = SteamAPIClient(config.steam_api_key, config.steam_id)
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owned = client.get_owned_games()
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api_ids = [int(g["appid"]) for g in owned if "appid" in g]
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_save_owned_app_ids_cache(config.steam_id, api_ids)
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merged_ids: list[int] = []
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seen: set[int] = set()
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for app_id in [*api_ids, *snapshot_ids]:
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if app_id in seen:
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continue
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seen.add(app_id)
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merged_ids.append(app_id)
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except OSError, RuntimeError, ValueError:
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if snapshot_ids:
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return snapshot_ids
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logger.warning("Could not fetch owned game list for hiding.")
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return []
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return merged_ids
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# ──────────────────────────────────────────────────────────────
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# Enforce mode (daemon loop)
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# ──────────────────────────────────────────────────────────────
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# How often the enforce loop runs (seconds).
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