mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
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Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
212 lines
7.3 KiB
Python
212 lines
7.3 KiB
Python
"""The daily playtime budget: its state, its rules, and its persistence.
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A gaming "day" runs 06:00-05:59 local, so late-night sessions count against
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the day they started in. State is written atomically and re-read every tick,
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which is what lets the enforcer survive a restart mid-session.
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"""
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from __future__ import annotations
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from dataclasses import dataclass, field
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from datetime import datetime, timedelta
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import json
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import logging
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from typing import TYPE_CHECKING
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from steam_backlog_enforcer._whitelist import _try_set_immutable, unlock_for_write
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from steam_backlog_enforcer.config import CONFIG_DIR, _atomic_write
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if TYPE_CHECKING:
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from pathlib import Path
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from steam_backlog_enforcer.config import Config
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logger = logging.getLogger(__name__)
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PLAYTIME_STATE_FILE = CONFIG_DIR / "playtime_state.json"
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PLAYTIME_DEMO_STATE_FILE = CONFIG_DIR / "playtime_demo_state.json"
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_SCHEMA_VERSION = 1
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# The daemon runs as root, and ``mkstemp`` would leave this at 0600 — which
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# silently broke every unprivileged reader: ``load_state`` swallows the
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# resulting ``PermissionError`` and reports "no state recorded yet", so both the
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# MCP ``get_gaming_time`` tool and the web UI showed an empty budget while the
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# file on disk held a live count. World-*readable* costs nothing here: the file
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# holds no secrets, and root ownership plus the immutable flag are what stop it
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# being rewritten.
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STATE_MODE = 0o644
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# The gaming day starts here, local time. 05:59 belongs to the previous day.
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_DAY_BOUNDARY_HOURS = 6
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# Each tick's measured delta is capped at this many tick intervals. Two is the
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# smallest value that tolerates one skipped tick without inflating the count.
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_DELTA_CLAMP_FACTOR = 2.0
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_DEFAULT_BUDGET_SECONDS = 8 * 3600.0
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_DEMO_BUDGET_SECONDS = 60.0
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# Seconds remaining at which to warn, descending.
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_WARN_AT: tuple[int, ...] = (3600, 1800, 600, 300)
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_DEMO_WARN_AT: tuple[int, ...] = (30, 10)
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# Grace between "budget exhausted" and masking the Steam binaries. Masking
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# makes `steam -shutdown` a no-op, so Steam must be given a moment to close
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# its games cleanly first — otherwise every single cutoff is a hard SIGTERM.
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_SHUTDOWN_GRACE_SECONDS = 3.0
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_SIGKILL_AFTER_SECONDS = 30.0
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_DEMO_SIGKILL_AFTER_SECONDS = 10.0
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@dataclass
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class PlaytimeState:
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"""Per-gaming-day playtime accounting, persisted between ticks."""
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schema_version: int = _SCHEMA_VERSION
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day_key: str = ""
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"""Gaming day this record covers, ``YYYY-MM-DD``, 06:00-shifted."""
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seconds: float = 0.0
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"""Qualifying seconds accrued during ``day_key``."""
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last_tick_at: float = 0.0
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"""Epoch seconds of the last accounting tick; ``0.0`` means never ticked."""
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blocked_at: float = 0.0
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"""Epoch seconds when the cutoff engaged; ``0.0`` means not blocked."""
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warned_seconds: list[int] = field(default_factory=list)
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"""Warning thresholds already fired during ``day_key``."""
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def is_blocked(self) -> bool:
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"""Whether the cutoff has engaged for this gaming day.
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Deliberately a method rather than a field: ``save`` serialises
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``self.__dict__``, so a derived field would be persisted and could
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drift out of step with ``blocked_at``.
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"""
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return self.blocked_at > 0.0
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@dataclass(frozen=True)
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class PlaytimeRules:
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"""Resolved budget policy for one tick.
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Frozen and passed explicitly so that every decision function stays pure
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and testable without touching ``Config`` or the clock.
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"""
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budget_seconds: float
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warn_at: tuple[int, ...]
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sigkill_after: float
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count_launchers: bool
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enforcement: bool
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demo: bool
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engagement_gate: bool = True
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idle_grace_seconds: float = 300.0
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require_game_focus: bool = True
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def rules_for(config: Config, *, demo: bool) -> PlaytimeRules:
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"""Build the policy for this tick from *config*.
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Demo mode changes the budget and the warning thresholds and nothing else —
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in particular it uses the same qualifying-process predicate as production,
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because a demo that exercises different logic proves nothing about it.
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Args:
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config: Loaded user configuration.
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demo: Whether this is a short-budget demo run.
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Returns:
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The rules governing this tick.
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"""
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return PlaytimeRules(
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budget_seconds=_DEMO_BUDGET_SECONDS
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if demo
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else float(config.daily_gaming_seconds),
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warn_at=_DEMO_WARN_AT if demo else _WARN_AT,
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sigkill_after=(_DEMO_SIGKILL_AFTER_SECONDS if demo else _SIGKILL_AFTER_SECONDS),
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count_launchers=config.count_launcher_processes,
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enforcement=config.playtime_enforcement,
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demo=demo,
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engagement_gate=config.engagement_gate,
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idle_grace_seconds=float(config.idle_grace_seconds),
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require_game_focus=config.require_game_focus,
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)
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def gaming_day_key(now: datetime) -> str:
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"""Return the ``YYYY-MM-DD`` gaming day containing *now*.
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The boundary is 06:00 local, so 02:00 on the 5th belongs to the 4th.
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Args:
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now: Timezone-aware local timestamp.
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Returns:
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The gaming day key.
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"""
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return (now - timedelta(hours=_DAY_BOUNDARY_HOURS)).date().isoformat()
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def state_path(*, demo: bool) -> Path:
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"""Return the state file for a demo or production run.
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Demo runs use a separate file so a demo can never consume or clobber the
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real day's counter.
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Args:
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demo: Whether this is a demo run.
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Returns:
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Path to the state file.
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"""
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return PLAYTIME_DEMO_STATE_FILE if demo else PLAYTIME_STATE_FILE
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def load_state(*, demo: bool) -> PlaytimeState | None:
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"""Load persisted state, or ``None`` if it is absent or unusable.
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``None`` deliberately covers "missing", "corrupt" and "written by a
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different schema" alike: the caller's recovery path is the same for all
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three, and treating an unreadable file as a fresh day is exactly the
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reset-by-deletion the immutable flag exists to prevent.
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Args:
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demo: Whether this is a demo run.
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Returns:
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The stored state, or ``None`` if it could not be read.
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"""
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path = state_path(demo=demo)
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if not path.exists():
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return None
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try:
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data = json.loads(path.read_text(encoding="utf-8"))
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except (OSError, ValueError):
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logger.warning("Playtime state at %s is unreadable; assuming tampered.", path)
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return None
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if not isinstance(data, dict) or data.get("schema_version") != _SCHEMA_VERSION:
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logger.warning("Playtime state at %s has an unknown schema.", path)
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return None
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fields = PlaytimeState.__dataclass_fields__
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return PlaytimeState(**{k: v for k, v in data.items() if k in fields})
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def save_state(state: PlaytimeState, *, demo: bool) -> None:
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"""Persist *state*, re-applying the immutable flag for production runs.
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``_atomic_write`` finishes with ``rename(2)``, which fails ``EPERM`` against
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an immutable destination — so clearing the flag first is mandatory, not
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decorative. Demo state is left mutable: it carries no enforcement weight and
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an immutable copy could not be deleted during cleanup, even by root.
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Args:
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state: State to write.
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demo: Whether this is a demo run.
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"""
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path = state_path(demo=demo)
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if not demo:
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unlock_for_write(path)
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_atomic_write(path, json.dumps(state.__dict__, indent=2) + "\n", mode=STATE_MODE)
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if not demo:
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_try_set_immutable(path, immutable=True)
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