steam-backlog-enforcer/steam_backlog_enforcer/main/status.py
Krzysztof kuhy Rudnicki 737b49246c Allow abandoning a manual pick at any time; cap picks at 2
The 4-day grace window left kuhy stuck: three picks locked in, the window
closed on two of them, so nothing could be abandoned and no new pick could
be added.

- abandon-pick now works however old the pick is. MANUAL_GRACE_DAYS,
  manual_pick_grace_remaining() and can_abandon_manual_pick() are deleted;
  abandon_manual_pick()'s existence check is the single remaining guard
  (the previous post-guard and its "race" test became unreachable).
- Config.max_manual_picks 3 -> 2. kuhy's config.json does not set the key,
  so the default change is sufficient.
- status/lock/MCP surfaces report informational age ("picked N day(s) ago",
  age_days) instead of a grace countdown. Note this is a sign flip, not a
  rename: age is now - started, where grace was deadline - now.

Verified live: abandoned Montaro (495890) and Battle Bruise (618510), both
previously refused as EXPIRED; pick-manual 3164500 now reaches its confirm
prompt at 1/2 slots used. 1344 tests, 100.00% coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
2026-08-24 15:41:32 +02:00

98 lines
3.5 KiB
Python

"""``status`` and ``list`` commands: read-only views of the current state."""
from __future__ import annotations
from typing import TYPE_CHECKING
from steam_backlog_enforcer._actions import (
active_manual_picks,
manual_pick_age_days,
)
from steam_backlog_enforcer._total_block import get_total_block_status
from steam_backlog_enforcer.config import load_snapshot
from steam_backlog_enforcer.game_install import (
_echo,
get_installed_games,
is_protected_app,
)
from steam_backlog_enforcer.main._shared import _LIST_DISPLAY_LIMIT
from steam_backlog_enforcer.steam_api import GameInfo
from steam_backlog_enforcer.store_blocker import is_store_blocked
if TYPE_CHECKING:
from steam_backlog_enforcer.config import Config, State
def cmd_status(_config: Config, state: State) -> None:
"""Show current status."""
_echo("=== Steam Backlog Enforcer ===\n")
total_block = get_total_block_status()
if total_block.active:
_echo("*** TOTAL GAMING BLOCK ACTIVE ***")
if total_block.until is not None:
_echo(f"Blocked until: {total_block.until.strftime('%Y-%m-%d %H:%M UTC')}")
_echo(f"Days remaining: {total_block.days_remaining:.1f}\n")
if state.current_app_id:
_echo(
f"Assigned game: {state.current_game_name} (AppID={state.current_app_id})"
)
else:
_echo("No game currently assigned.")
_echo(f"Finished games: {len(state.finished_app_ids)}")
_echo(f"Store blocked: {is_store_blocked()}")
# Show installed games.
installed = get_installed_games()
real_games = [(aid, n) for aid, n in installed if not is_protected_app(aid)]
_echo(f"Installed games: {len(real_games)}")
if state.current_app_id:
is_assigned_installed = any(aid == state.current_app_id for aid, _ in installed)
_echo(f"Assigned game installed: {is_assigned_installed}")
picks = active_manual_picks(state)
if picks:
_echo(f"\nManual picks ({len(picks)}):")
for pick in picks:
age = manual_pick_age_days(state, pick["app_id"])
since = f" — picked {age:.1f} day(s) ago" if age is not None else ""
_echo(f" {pick['game_name']} (AppID={pick['app_id']}){since}")
_echo("\n[MANUAL PICK LOCK is active — most commands are blocked]")
def cmd_list(_config: Config, state: State) -> None:
"""List games from the last snapshot."""
snapshot = load_snapshot()
if snapshot is None:
_echo("No snapshot found. Run 'scan' first.")
return
games = [GameInfo.from_snapshot(d) for d in snapshot]
incomplete = [g for g in games if not g.is_complete]
complete = [g for g in games if g.is_complete]
# Sort incomplete by completionist hours.
def sort_key(g: GameInfo) -> tuple[int, float]:
if g.completionist_hours > 0:
return (0, g.completionist_hours)
return (1, 0.0)
incomplete.sort(key=sort_key)
_echo(f"\n{'─' * 70}")
_echo(f" INCOMPLETE ({len(incomplete)} games)")
_echo(f"{'─' * 70}")
for i, g in enumerate(incomplete[:_LIST_DISPLAY_LIMIT], 1):
marker = " <<< ASSIGNED" if g.app_id == state.current_app_id else ""
hrs = f" [{g.completionist_hours:.0f}h]" if g.completionist_hours > 0 else ""
pct = f"{g.completion_pct:.0f}%"
_echo(f" {i:3d}. {g.name[:40]:<40s} {pct:>5s}{hrs}{marker}")
if len(incomplete) > _LIST_DISPLAY_LIMIT:
_echo(f" ... and {len(incomplete) - _LIST_DISPLAY_LIMIT} more")
_echo(f"\n COMPLETE: {len(complete)} games")