mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-11 15:53:53 +01:00
The enforce service runs as root (no User=) but sets DISPLAY=:0, so any GUI
it starts lands on the desktop session. Two resolvers disagreed about who to
drop privileges to:
library_hider._resolve_desktop_user() read STEAM_ENFORCER_DESKTOP_USER
game_install._get_real_user() read only SUDO_USER or USER
systemd sets neither of the latter, so _get_real_user() returned None under
the service and every `geteuid() == 0 and real_user and ...` guard fell
through to running as root. Steam answered with a zenity modal ("Cannot run
as root user", /usr/lib/steam/steam:261) on screen.
Confirmed from the live process tree: root `bash /usr/lib/steam/steam
-cef-disable-gpu ... steam://install/618510` with a root zenity child. It
never reached the journal, because that text goes to zenity and _run_as_user
sends child output to DEVNULL.
- _desktop_env: add resolve_desktop_user/desktop_uid/desktop_user_cmd. Only
the argv builder is shared, never the spawn call: tests/_no_subprocess.py
patches subprocess per module by name, so a spawn site in an unpatched
module could fire a real `sudo -u kuhy steam`.
- game_install._get_real_user: delegate to the shared resolver. This alone
also fixes the root `steam -silent` in _ensure_steam_running and the
no-op os.chown on new appmanifests.
- _trigger_steam_install / enforcer.send_notification: drop privileges.
send_notification had no DBUS_SESSION_BUS_ADDRESS, so it silently reached
nobody for all six of its callers.
- _run_as_user: fail closed. Running unchanged as root when no desktop user
resolves is what put the modal on screen; refuse and log instead.
Also stop the retry storm behind it. steamapps does not exist (Steam has
never completed sign-in), so is_game_installed() was always False and the
loop re-triggered every allowed game every pass: 1656 attempts in 30
minutes, service RSS 1.5 GB (peak 4.3 GB), a FileNotFoundError traceback
each time. Guard install_game and _reinstall_missing_allowed on
steam_library_ready() -- a missing library means no install can succeed by
any route, so this is a correctness check rather than a tuned retry limit.
The module splits here are forced by the pre-commit 250-line gate, which
blocks any commit touching an over-cap file: game_install, library_hider and
_enforce_loop were already over before this change. They are split by
responsibility (_cdp transport, _steam_launch lifecycle, _steam_process
spawning, _steam_errors, _steam_client, _game_names, game_uninstall,
_enforce_steps, _owned_apps_cache, _echo, _protected_apps). game_install and
library_hider re-export their old public names, so the 15 modules that
import from them are untouched by this commit.
Verified as real root under the unit's environment: argv is now
`sudo -u kuhy env DISPLAY=:0 ... xdg-open steam://install/...` for both the
installer and notify-send; three enforce passes spawn no process and log
once; _run_as_user refuses with no desktop user. After restart: 0 retries,
0 tracebacks, 0 root-owned files under ~/.local/share/Steam, RSS 342 MB.
1311 tests pass. _desktop_env and _steam_state at 100% branch coverage.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
96 lines
3.0 KiB
Python
96 lines
3.0 KiB
Python
"""Autouse guard that stops tests shelling out to real commands.
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Split out of ``conftest.py`` to keep every file inside the 250-line cap;
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``conftest`` imports the fixture by name, which is what registers it.
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"""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from unittest.mock import MagicMock, patch
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import pytest
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if TYPE_CHECKING:
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from collections.abc import Iterator
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@pytest.fixture(autouse=True)
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def _block_real_subprocesses() -> Iterator[None]:
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"""Block subprocess calls that could launch real Steam or modify system.
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Individual tests that need to test subprocess behaviour should
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patch the specific module's ``subprocess.run`` / ``subprocess.Popen``
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themselves — their local patch will override this one.
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"""
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noop_run = MagicMock(return_value=MagicMock(returncode=1))
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noop_popen = MagicMock()
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with (
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patch(
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"steam_backlog_enforcer.game_install.subprocess.run",
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noop_run,
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),
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patch(
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"steam_backlog_enforcer.game_install.subprocess.Popen",
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noop_popen,
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),
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patch(
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"steam_backlog_enforcer.enforcer.subprocess.run",
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noop_run,
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),
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patch(
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"steam_backlog_enforcer.store_blocker.subprocess.run",
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noop_run,
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),
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patch(
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"steam_backlog_enforcer._total_block.subprocess.run",
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noop_run,
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),
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patch(
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"steam_backlog_enforcer._pacman.subprocess.run",
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noop_run,
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),
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patch(
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"steam_backlog_enforcer._total_block_hosts.subprocess.run",
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noop_run,
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),
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patch(
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"steam_backlog_enforcer._total_block_iptables.subprocess.run",
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noop_run,
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),
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# library_hider no longer spawns: its launch/process code lives in
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# _steam_launch / _steam_process, and _steam_client starts the client.
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# Every module that can spawn must be patched here, or a test could
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# fire a real `sudo -u kuhy steam`.
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patch(
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"steam_backlog_enforcer._steam_launch.subprocess.run",
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noop_run,
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),
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patch(
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"steam_backlog_enforcer._steam_launch.subprocess.Popen",
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noop_popen,
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),
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patch(
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"steam_backlog_enforcer._steam_process.subprocess.Popen",
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noop_popen,
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),
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patch(
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"steam_backlog_enforcer._steam_client.subprocess.run",
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noop_run,
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),
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patch(
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"steam_backlog_enforcer._steam_client.subprocess.Popen",
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noop_popen,
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),
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# The single most important patch in this file. _playtime_block._run
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# executes `mount --bind` against paths that, unpatched, are the real
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# /usr/bin/steam. A test that reached the real subprocess would mask
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# the user's actual Steam install with a refusal stub.
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patch(
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"steam_backlog_enforcer._playtime_run.subprocess.run",
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noop_run,
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),
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):
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yield
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