steam-backlog-enforcer/steam_backlog_enforcer/_playtime_cutoff.py
Krzysztof kuhy Rudnicki a09f08701a playtime: drop the Fri-Mon carry-over; log budget on change only
A Sunday ran past the 6.0h the i3 bar showed: 2h47m of Saturday's
leftover was carried into the budget the cutoff used, and the 3-second
"Gaming budget" journal line omitted it. Unspent time is now dropped at
06:00 every day; load_state takes a legacy ledger's share back out of
today's high-water mark. The budget line logs only on change (was 25k
lines/day), fired warnings are logged, and budget.jsonl records carry
budget_seconds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015PrwCnQouKTF4EUMENMxnG
2026-10-18 21:37:29 +02:00

152 lines
4.7 KiB
Python

"""Warning, cutoff and kill steps of the playtime policy.
The escalation ladder once a budget is spent: warn, ask Steam to shut down
cleanly, then mask its binaries and SIGTERM/SIGKILL what is still running.
The grace between shutdown and masking exists because masking makes
``steam -shutdown`` itself a no-op.
"""
from __future__ import annotations
from dataclasses import replace
import logging
from typing import TYPE_CHECKING
from steam_backlog_enforcer._playtime_block import (
reconcile,
)
from steam_backlog_enforcer._playtime_budget import pending_warning
from steam_backlog_enforcer._playtime_kill import (
kill_gaming_processes,
request_steam_shutdown,
steam_and_launcher_pids,
)
from steam_backlog_enforcer._playtime_notify import _humanise, notify_desktop_user
from steam_backlog_enforcer._playtime_procs import qualifying_pids
from steam_backlog_enforcer._playtime_state import (
_SHUTDOWN_GRACE_SECONDS,
PlaytimeRules,
PlaytimeState,
)
if TYPE_CHECKING:
from datetime import datetime
logger = logging.getLogger(__name__)
def reconcile_for(rules: PlaytimeRules, *, should_block: bool) -> None:
"""Drive the real Steam-binary mounts -- never from a demo.
The mounts are the daemon's. A demo run as root used to release a real,
spent-budget block on every under-budget tick (the daemon re-applied it 3 s
later); run as the desktop user (the web UI) it failed without a word. So a
demo's policy runs in full except this step, which _begin_cutoff announces.
Args:
rules: Policy for this tick (``rules.demo`` marks a demo run).
should_block: Whether the launchers should currently be masked.
"""
if not rules.demo:
reconcile(should_block=should_block)
def _warn(state: PlaytimeState, rules: PlaytimeRules) -> PlaytimeState:
"""Fire the due warning, if any, and record that it fired.
Args:
state: Current accounting state.
rules: Policy for this tick.
Returns:
The updated state.
"""
threshold = pending_warning(state, rules)
if threshold is None:
return state
left = f"{_humanise(threshold)} of today's gaming budget left."
logger.info(
"Gaming warning: %s (billed %.0fs of %.0fs)",
left,
state.seconds,
rules.budget_seconds,
)
notify_desktop_user("Gaming time running out", left)
return replace(state, warned_seconds=[*state.warned_seconds, threshold])
def _begin_cutoff(
state: PlaytimeState,
rules: PlaytimeRules,
*,
now: datetime,
) -> PlaytimeState:
"""Start the cutoff: ask Steam to close cleanly, then SIGTERM the games.
No mount happens on this tick. Masking the Steam binaries turns
``steam -shutdown`` into a no-op, which would cost a clean close — and
therefore a cloud-save flush — on every single cutoff.
Args:
state: Current accounting state.
rules: Policy for this tick.
now: Timezone-aware local timestamp.
Returns:
The updated state.
"""
logger.warning("Daily gaming budget exhausted; shutting Steam down.")
notify_desktop_user(
"Gaming time is up",
"Daily budget used up. Steam and games are shutting down. Unblocks at 06:00.",
)
request_steam_shutdown()
kill_gaming_processes(_kill_set(rules), force=False)
if rules.demo:
logger.warning(
"Demo: in %.0f s the real block would mask Steam's binaries; only the "
"daemon does that. This demo keeps killing games until you stop it.",
_SHUTDOWN_GRACE_SECONDS,
)
return replace(state, blocked_at=now.timestamp())
def _sustain_block(
state: PlaytimeState,
rules: PlaytimeRules,
*,
now: datetime,
) -> PlaytimeState:
"""Hold the block: mask the binaries once the grace has passed, keep killing.
Args:
state: Current accounting state.
rules: Policy for this tick.
now: Timezone-aware local timestamp.
Returns:
*state*, unchanged — upkeep mutates the system, not the record.
"""
elapsed = now.timestamp() - state.blocked_at
if elapsed >= _SHUTDOWN_GRACE_SECONDS:
reconcile_for(rules, should_block=True)
kill_gaming_processes(_kill_set(rules), force=elapsed >= rules.sigkill_after)
return state
def _kill_set(rules: PlaytimeRules) -> set[int]:
"""Return every PID the cutoff should terminate.
Wider than :func:`qualifying_pids` on purpose. A Lutris-launched Wine game
has no ``SteamAppId`` and its ``comm`` is the game's own binary, so neither
matcher sees it — only walking down from the launcher does.
Args:
rules: Policy for this tick.
Returns:
PIDs to signal.
"""
return set(qualifying_pids(rules)) | steam_and_launcher_pids()