steam-backlog-enforcer/steam_backlog_enforcer/config.py
Krzysztof kuhy Rudnicki a191c8e459 Release a game after one new achievement instead of 100% completion
Requiring 100% locked the user onto one game for weeks, which proved
ineffective. The assignment and every manual pick now release as soon as one
achievement is unlocked after the game was assigned (Steam unlock_time vs the
pick's started_at / State.current_assigned_at).

- finished_app_ids still means 100% complete; a game released below 100% gets
  released_at plus a 7-day cooldown and returns to the pool.
- Next pick: least recently assigned first, then shortest HLTB time.
- Releasing never evicts: released/expired picks stay installed and playable
  until the user explicitly chooses another game (new pick-manual, or
  accepting the next assignment); with no replacement the current game stays.
- Tampering detection judges a released game by unlocks after its release.
- The daemon reloads every State field each tick so its sweep save cannot
  overwrite cooldowns or assignment times written by the CLI.
- State.load backfills assignment times once and persists them; load-time
  migrations moved to _state_migrations.py.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PhzaTAWtRfJk8gre6NLSka
2026-09-26 16:46:03 +02:00

237 lines
9.0 KiB
Python

"""Configuration management for Steam Backlog Enforcer."""
from __future__ import annotations
import contextlib
from dataclasses import dataclass, field, fields
from datetime import UTC, datetime, timedelta
import json
import logging
import os
from pathlib import Path
import tempfile
from typing import Any
from steam_backlog_enforcer._state_migrations import (
backfill_assignment_times,
migrate_legacy_manual_pick,
)
CONFIG_DIR = Path.home() / ".config" / "steam_backlog_enforcer"
CONFIG_FILE = CONFIG_DIR / "config.json"
STATE_FILE = CONFIG_DIR / "state.json"
SNAPSHOT_FILE = CONFIG_DIR / "snapshot.json"
LOG_FILE = CONFIG_DIR / "enforcer.log"
# Steam store domains to block.
BLOCKED_DOMAINS = [
"store.steampowered.com",
"checkout.steampowered.com",
"store.akamai.steamstatic.com",
"storefront.steampowered.com",
"store.cloudflare.steamstatic.com",
]
HOSTS_FILE = Path("/etc/hosts")
logger = logging.getLogger(__name__)
def _atomic_write(path: Path, data: str, *, mode: int | None = None) -> None:
"""Write data to a file atomically via a temporary file + rename.
Args:
path: Destination file.
data: Text to write.
mode: Permission bits for the result. ``None`` keeps ``mkstemp``'s
0600, which is what files holding secrets (``config.json`` carries
``steam_api_key``) must stay at. Callers whose file has to be
readable by an unprivileged reader pass it explicitly; it is set on
the temporary file so the mode lands with the rename rather than
leaving a window where the destination exists at 0600.
"""
path.parent.mkdir(parents=True, exist_ok=True)
fd, tmp = tempfile.mkstemp(dir=path.parent, suffix=".tmp")
tmp_path = Path(tmp)
try:
os.write(fd, data.encode("utf-8"))
if mode is not None:
os.fchmod(fd, mode)
# Keep the owner, or a root daemon write locks the user's CLI out.
with contextlib.suppress(OSError): # absent file / non-root: skip
original = path.stat()
os.fchown(fd, original.st_uid, original.st_gid)
os.close(fd)
tmp_path.replace(path)
except BaseException:
with contextlib.suppress(OSError):
os.close(fd)
with contextlib.suppress(OSError):
tmp_path.unlink()
raise
def _field_names(cls: type) -> frozenset[str]:
"""The dataclass's own field names, for filtering a loaded JSON object."""
return frozenset(f.name for f in fields(cls))
@dataclass
class Config:
"""User configuration."""
steam_api_key: str = ""
steam_id: str = ""
block_store: bool = True
kill_unauthorized_games: bool = True
uninstall_other_games: bool = True
desktop_notifications: bool = True
max_manual_picks: int = 2
"""How many games may be manually locked in at once.
All active picks stay installed and visible; the enforcer treats them as
one allowed set. Raising this weakens enforcement proportionally.
"""
base_gaming_seconds: int = 5 * 3600
"""Floor for a day that earned nothing; also the fail-closed answer."""
workout_bonus_seconds: int = 2 * 3600
leetcode_bonus_seconds: int = 1 * 3600
"""The two bonuses, added to the floor and to each other. Read
independently, so a failing LeetCode read cannot disturb the workout."""
workout_status_url: str = "http://127.0.0.1:8770/api/status"
"""Where to ask whether today has a counted workout. Loopback only."""
leetcode_ledger_path: str = "~/.local/share/leetcode_guard/ledger.json"
leetcode_status_url: str = "http://127.0.0.1:8771/api/status"
"""LeetCode's transports: ledger first, this loopback URL as fallback."""
count_launcher_processes: bool = True
"""Whether time spent in non-Steam launchers counts against the budget.
Set False if a launcher legitimately idles in the tray all day. Leaving it
True is the safer default: under-counting is the failure mode that quietly
defeats the budget entirely.
"""
counted_processes: list[dict[str, Any]] | None = None
"""Non-Steam games that count against the budget, beyond the launcher set.
Each entry is ``{"id": ..., "label": ..., "names": [...]}``. ``None`` means
"use the built-in defaults" (osu!lazer); an explicit ``[]`` means "none",
which is why this is not simply an empty list. Parsed and validated by
:mod:`steam_backlog_enforcer._counted_procs` — the field exists here only so
that ``save()`` round-trips a hand-edited list instead of dropping it.
Deliberately separate from ``LAUNCHER_PROCESS_NAMES``: that frozenset is
also the total-block kill list, so adding a game there has side effects
this list does not.
"""
playtime_enforcement: bool = True
"""Master switch for the daily gaming budget.
Disabling stops the cutoff but never strands a live block — the release
path runs regardless, so "disabled" cannot come to mean "blocked forever".
"""
def save(self) -> None:
"""Persist config to disk."""
_atomic_write(
CONFIG_FILE,
json.dumps(self.__dict__, indent=2) + "\n",
)
@classmethod
def load(cls) -> Config:
"""Load config from disk, or return defaults."""
if CONFIG_FILE.exists():
data = json.loads(CONFIG_FILE.read_text(encoding="utf-8"))
return cls(**{k: v for k, v in data.items() if k in _field_names(cls)})
return cls()
@dataclass
class State:
"""Persistent state across runs."""
current_app_id: int | None = None
current_game_name: str = ""
finished_app_ids: list[int] = field(default_factory=list)
skipped_until: dict[str, str] = field(default_factory=dict)
"""Map of ``str(app_id)`` → ISO-8601 UTC timestamp when the skip expires.
Games in this map are excluded from auto-assignment until the timestamp
elapses. Populated when the user declines a freshly-picked game via the
interactive prompt in ``cmd_done``.
"""
enforcement_started_at: str = ""
"""ISO-8601 UTC timestamp set on the first game assignment."""
manual_pick_app_id: int | None = None
manual_pick_game_name: str = ""
manual_pick_started_at: str = ""
"""Legacy single-slot manual pick, migrated into ``manual_picks`` on load.
Kept as fields so an older ``state.json`` still deserialises; they are
blanked once migrated and are never written again.
"""
manual_picks: list[dict[str, Any]] = field(default_factory=list)
"""Manual picks, newest last; inactive ones stay until a new choice.
Each entry is ``{"app_id": int, "game_name": str, "started_at": iso}``,
plus ``"released_at": iso`` once it earned a new achievement. Plain dicts
because ``save`` serialises ``self.__dict__`` straight to JSON.
"""
current_assigned_at: str = ""
"""ISO time the current game was assigned; unlocks after it release it."""
last_assigned_at: dict[str, str] = field(default_factory=dict)
"""``str(app_id)`` → ISO time of its latest assignment (pick ordering)."""
released_at: dict[str, str] = field(default_factory=dict)
"""``str(app_id)`` → ISO time it was released below 100% (tampering)."""
def skip_for_days(self, app_id: int, days: int) -> None:
"""Mark ``app_id`` as skipped for ``days`` days from now (UTC)."""
expires = datetime.now(UTC) + timedelta(days=days)
self.skipped_until[str(app_id)] = expires.isoformat()
def active_skipped_ids(self) -> set[int]:
"""Return currently-skipped app IDs and prune expired entries.
Mutates ``self.skipped_until`` to drop expired or malformed entries.
Callers should ``save()`` if they want the prune persisted.
"""
now = datetime.now(UTC)
active: set[int] = set()
to_remove: list[str] = []
for aid_str, ts in self.skipped_until.items():
try:
expiry = datetime.fromisoformat(ts)
except ValueError:
to_remove.append(aid_str)
continue
if expiry > now:
active.add(int(aid_str))
else:
to_remove.append(aid_str)
for aid_str in to_remove:
del self.skipped_until[aid_str]
return active
def save(self) -> None:
"""Persist state to disk."""
_atomic_write(
STATE_FILE,
json.dumps(self.__dict__, indent=2) + "\n",
)
@classmethod
def load(cls) -> State:
"""Load state from disk, or return defaults."""
if STATE_FILE.exists():
try:
data = json.loads(STATE_FILE.read_text(encoding="utf-8"))
except json.JSONDecodeError, OSError, ValueError:
logger.warning("Corrupt state file, using defaults.")
return cls()
state = cls(**{k: v for k, v in data.items() if k in _field_names(cls)})
migrated = migrate_legacy_manual_pick(state)
if backfill_assignment_times(state) or migrated:
state.save()
return state
return cls()