Go to file
Krzysztof kuhy Rudnicki a5abb94d85 Keep Steam Runtime's logger out of the journal
Steam's srt-logger runs inside steam-backlog-enforcer.service's cgroup
and mirrors Steam's console into journald on its own — the DEVNULL
stderr the spawn already uses does not reach it, and the env carried
SRT_LOG_TO_JOURNAL=0, which is not the variable it reads. One boot on
2026-09-12 wrote 481k "joystick FFB effect status" lines (99% of the
journal) and evicted two weeks of history from a 300M journal, along
with the evidence for that night's curfew failure.

- desktop_env_args(): SRT_LOGGER_USE_JOURNAL=0, the variable srt-logger
  actually honours. Steam keeps its own logs/console-linux.txt.
- Unit: LogFilterPatterns for the two known flood patterns plus a
  per-unit rate limit, so a future Steam that ignores the variable still
  cannot take the journal with it.

The unit file is deployed and daemon-reloaded; the running service is
not restarted, because Steam is its child and a restart would kill a
live game. The env fix takes effect on the next enforcer start.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015mLnUeoJ3mUwGRTowTUH6d
2026-09-13 10:51:50 +02:00
.github/workflows One Python, always the newest 2026-08-28 20:01:24 +02:00
docs/explanations feat(enforcer): raise manual pick cap from 2 to 3 concurrent games 2026-07-23 18:05:29 +02:00
pacman-hooks Add a daily gaming-time budget with a binary-level cutoff 2026-08-04 20:00:08 +02:00
prompts Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
scripts Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
steam_backlog_enforcer Keep Steam Runtime's logger out of the journal 2026-09-13 10:51:50 +02:00
web Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
.gitignore Add CI-mirror pre-push gate + requirements-sync check 2026-07-11 17:47:14 +02:00
.mcp.json Add MCP server exposing the enforcer to Claude Code 2026-07-10 21:05:17 +02:00
.pre-commit-config.yaml Import split-out names from the modules that own them; drop the four lazy facades 2026-09-12 20:22:44 +02:00
AGENTS.md Adopt the four markdown namespaces and gate them 2026-08-24 15:54:34 +02:00
CLAUDE.md Adopt the four markdown namespaces and gate them 2026-08-24 15:54:34 +02:00
install.sh Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
pyproject.toml Import split-out names from the modules that own them; drop the four lazy facades 2026-09-12 20:22:44 +02:00
README.md Add MCP server exposing the enforcer to Claude Code 2026-07-10 21:05:17 +02:00
requirements.txt Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00
run.sh feat: add block-gaming command (Stage 4) + guard-lib migration cleanup 2026-07-04 11:45:54 +02:00
steam-backlog-enforcer-web.service Stop the web UI serving numbers the enforcer is not applying 2026-08-29 23:39:40 +02:00
steam-backlog-enforcer.service Keep Steam Runtime's logger out of the journal 2026-09-13 10:51:50 +02:00
TODO-file-length-250.md Re-point paths for the ~ reorganisation (home-tidy) 2026-09-11 19:55:43 +02:00

Steam Backlog Enforcer

Forces you to 100% complete one Steam game at a time before moving on.

Features

  • Achievement tracking: Picks the next game by shortest HLTB completionist time
  • Store blocking: Blocks store.steampowered.com via /etc/hosts
  • Game uninstalling: Removes all installed games except the assigned one
  • Process enforcement: Kills unauthorized game processes
  • Tampering detection: Detects achievement unlocks on non-assigned games
  • HLTB integration: Estimates completion time with persistent cache

Setup

python -m python_pkg.steam_backlog_enforcer.main setup

Commands

Command Description
scan Scan library, fetch HLTB data, assign game
check Check if assigned game is complete
status Show current assignment and blocking
list List incomplete games from snapshot
skip Skip the currently assigned game
enforce Run enforcer (block, uninstall, kill)
unblock Remove store blocking
reset Reset all state
installed List currently installed Steam games
uninstall Interactively uninstall non-assigned games
setup First-time configuration

Enforce mode

sudo python -m python_pkg.steam_backlog_enforcer.main enforce

This will:

  1. Block Steam store in /etc/hosts
  2. Uninstall all games except the assigned one
  3. Continuously kill any unauthorized game processes

Game Uninstall

Directly removes appmanifest files and game directories from ~/.local/share/Steam/steamapps/. Preserves Proton versions and Steam Linux Runtime.

python -m python_pkg.steam_backlog_enforcer.main uninstall

MCP server (Claude Code integration)

The enforcer exposes an MCP server (steam_backlog_enforcer._mcp) so Claude Code and its subagents can query the backlog and drive it through typed tools.

  • Read tools: get_dataset, get_status, get_stats, list_backlog.
  • Gated write tools: pick_manual, block_gaming — each defaults to a dry-run preview; pass confirm=true to actually apply. These write tools must never be added to a permission allowlist (a subagent could otherwise bypass the human confirmation).

The mcp SDK is an optional dependency (pip install -e '.[mcp]'), kept out of the CLI/systemd system-python path. One-time setup of the dedicated venv that Claude Code spawns:

./scripts/setup_mcp.sh

Registration lives in the checked-in .mcp.json (project scope). Restart Claude Code in this repo and approve the project MCP-server prompt for it to load. Verify with claude mcp list.