mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
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The pre-push ci-mirror runs the file-length gate over the whole tree, not the diff, so ~30 files left it red and no push could land. This clears the test half: 18 modules split into 60, plus the docstrings pylint wants on every class and test method. Splits are by responsibility, never mechanical partN names -- files are named for the first class or test they contain (test_stats_sum_hours, test_store_blocker_unblock_store, ...). Where a file was a single oversized class, its test methods are partitioned into sibling classes instead, with fixtures and helper classes copied into every part: a method-level split that drops an autouse fixture fails at runtime, not at import, so it is easy to miss. test_polls_tracking_part2 keeps its name only because it still holds one indivisible class; the rest of the partN files are gone. 1347 tests pass, unchanged in count and name from before the split -- the splitter was checked by diffing test-function names, since a test silently lost in a partition looks identical to one that never existed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
197 lines
6.5 KiB
Python
197 lines
6.5 KiB
Python
"""Tests for protondb module."""
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from __future__ import annotations
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import json
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from typing import TYPE_CHECKING, Any
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from unittest.mock import patch
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from steam_backlog_enforcer.protondb import (
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ProtonDBRating,
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_load_cache,
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_rating_from_cache,
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_rating_to_dict,
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_save_cache,
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)
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if TYPE_CHECKING:
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from pathlib import Path
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class TestProtonDBRating:
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"""Tests for ProtonDBRating."""
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def test_playable_native(self) -> None:
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"""Test playable native."""
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r = ProtonDBRating(app_id=1, tier="native")
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assert r.is_playable is True
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def test_playable_platinum(self) -> None:
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"""Test playable platinum."""
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r = ProtonDBRating(app_id=1, tier="platinum")
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assert r.is_playable is True
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def test_playable_gold(self) -> None:
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"""Test playable gold."""
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r = ProtonDBRating(app_id=1, tier="gold")
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assert r.is_playable is True
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def test_not_playable_silver(self) -> None:
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"""Test not playable silver."""
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r = ProtonDBRating(app_id=1, tier="silver")
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assert r.is_playable is False
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def test_not_playable_bronze(self) -> None:
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"""Test not playable bronze."""
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r = ProtonDBRating(app_id=1, tier="bronze")
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assert r.is_playable is False
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def test_not_playable_borked(self) -> None:
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"""Test not playable borked."""
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r = ProtonDBRating(app_id=1, tier="borked")
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assert r.is_playable is False
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def test_playable_no_data(self) -> None:
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"""Test playable no data."""
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r = ProtonDBRating(app_id=1, tier="")
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assert r.is_playable is True
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def test_playable_pending(self) -> None:
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"""Test playable pending."""
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r = ProtonDBRating(app_id=1, tier="pending")
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assert r.is_playable is True
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def test_gold_trending_silver(self) -> None:
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"""Test gold trending silver."""
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r = ProtonDBRating(app_id=1, tier="gold", trending_tier="silver")
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assert r.is_playable is True
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def test_gold_trending_gold(self) -> None:
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"""Test gold trending gold."""
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r = ProtonDBRating(app_id=1, tier="gold", trending_tier="gold")
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assert r.is_playable is True
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def test_silver_trending_gold(self) -> None:
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"""Test silver trending gold."""
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r = ProtonDBRating(app_id=1, tier="silver", trending_tier="gold")
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assert r.is_playable is True
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def test_gold_no_trending(self) -> None:
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"""Test gold no trending."""
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r = ProtonDBRating(app_id=1, tier="gold", trending_tier="")
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assert r.is_playable is True
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def test_gold_trending_platinum(self) -> None:
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"""Test gold trending platinum."""
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r = ProtonDBRating(app_id=1, tier="gold", trending_tier="platinum")
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assert r.is_playable is True
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def test_gold_trending_unknown(self) -> None:
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"""Test gold trending unknown."""
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r = ProtonDBRating(app_id=1, tier="gold", trending_tier="unknown")
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assert r.is_playable is False
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def test_gold_trending_bronze(self) -> None:
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"""Test gold trending bronze."""
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r = ProtonDBRating(app_id=1, tier="gold", trending_tier="bronze")
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assert r.is_playable is False
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def test_unknown_tier(self) -> None:
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"""Test unknown tier."""
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r = ProtonDBRating(app_id=1, tier="unknown_tier")
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assert r.is_playable is False
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def test_unplayable_reason_no_trending_tier(self) -> None:
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"""Test unplayable reason no trending tier."""
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r = ProtonDBRating(app_id=1, tier="borked")
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assert "tier<" in r.unplayable_reason
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def test_unplayable_reason_for_silver_silver(self) -> None:
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"""Test unplayable reason for silver silver."""
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r = ProtonDBRating(app_id=1, tier="silver", trending_tier="silver")
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assert "no gold tier" in r.unplayable_reason
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def test_unplayable_reason_for_gold_bronze(self) -> None:
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"""Test unplayable reason for gold bronze."""
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r = ProtonDBRating(app_id=1, tier="gold", trending_tier="bronze")
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assert "below silver" in r.unplayable_reason
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def test_unplayable_reason_empty_when_playable(self) -> None:
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"""Test unplayable reason empty when playable."""
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r = ProtonDBRating(app_id=1, tier="gold")
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assert r.unplayable_reason == ""
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class TestProtonDBCache:
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"""Tests for cache I/O."""
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def test_load_cache_exists(self, tmp_path: Path) -> None:
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"""Test load cache exists."""
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cache_file = tmp_path / "protondb_cache.json"
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cache_file.write_text(json.dumps({"440": {"tier": "gold"}}), encoding="utf-8")
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with patch(
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"steam_backlog_enforcer.protondb.PROTONDB_CACHE_FILE",
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cache_file,
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):
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result = _load_cache()
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assert result == {"440": {"tier": "gold"}}
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def test_load_cache_missing(self, tmp_path: Path) -> None:
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"""Test load cache missing."""
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cache_file = tmp_path / "nonexistent.json"
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with patch(
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"steam_backlog_enforcer.protondb.PROTONDB_CACHE_FILE",
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cache_file,
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):
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assert _load_cache() == {}
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def test_save_cache(self, tmp_path: Path) -> None:
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"""Test save cache."""
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cache_file = tmp_path / "protondb_cache.json"
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config_dir = tmp_path
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with (
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patch(
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"steam_backlog_enforcer.protondb.PROTONDB_CACHE_FILE",
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cache_file,
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),
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patch("steam_backlog_enforcer.protondb.CONFIG_DIR", config_dir),
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):
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_save_cache({"440": {"tier": "gold"}})
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assert cache_file.exists()
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class TestRatingConversion:
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"""Tests for rating serialization."""
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def test_to_dict(self) -> None:
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"""Test to dict."""
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r = ProtonDBRating(
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app_id=1,
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tier="gold",
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trending_tier="platinum",
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score=0.9,
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confidence="high",
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total_reports=100,
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)
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d = _rating_to_dict(r)
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assert d["tier"] == "gold"
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assert d["total_reports"] == 100
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def test_from_cache(self) -> None:
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"""Test from cache."""
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data: dict[str, Any] = {
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"tier": "silver",
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"trending_tier": "bronze",
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"score": 0.5,
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}
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r = _rating_from_cache(440, data)
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assert r.app_id == 440
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assert r.tier == "silver"
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assert r.trending_tier == "bronze"
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def test_from_cache_defaults(self) -> None:
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"""Test from cache defaults."""
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r = _rating_from_cache(440, {})
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assert r.tier == ""
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assert r.total_reports == 0
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