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https://github.com/kuhyx/steam-backlog-enforcer.git
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Each keeps its name and serves the moved names through a module __getattr__ (PEP 562) rather than a top-level re-export: every child imports back from its parent, so a plain import would be circular. The lookup goes through importlib.import_module, which is a call rather than an import statement, so it needs no linter suppression. Return type is a _Reexport alias -- mypy rejects `object` as not callable at the call sites, ruff rejects a bare Any. Also fixes two leaks where tests wrote to the user's real config, both caused by a redirected constant moving to a new module while conftest kept patching the old one: - APPROVED_EXCEPTIONS_FILE / EXCEPTION_AUDIT_LOG moved to _whitelist_locking; the suite had appended 27 fixture entries to the live exception_audit.log. - _OWNED_IDS_CACHE_FILE was never redirected at all: it is derived from CONFIG_DIR at import time, so it captured the real path before the fixture could patch it, and the suite overwrote the user's owned-games cache. Both are now verified by md5summing ~/.config/steam_backlog_enforcer before and after a full run, which is the only check that actually catches this -- the tests pass either way. 1347 tests, 100.00% coverage. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016A1EYiv7e7HGhET84oa9M3
188 lines
5.9 KiB
Python
188 lines
5.9 KiB
Python
"""Cached HowLongToBeat confidence lookups.
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Split out of :mod:`steam_backlog_enforcer.hltb` to keep both files
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under the 250-line cap.
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"""
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from __future__ import annotations
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import logging
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import time
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from steam_backlog_enforcer._hltb_types import (
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HLTB_BASE_URL,
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ProgressCb,
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_HLTBExtras,
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load_hltb_cache,
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load_hltb_count_comp_cache,
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load_hltb_game_id_cache,
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load_hltb_leisure_100h_cache,
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load_hltb_polls_cache,
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load_hltb_rush_cache,
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save_hltb_cache,
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)
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from steam_backlog_enforcer.hltb import (
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fetch_hltb_confidence,
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fetch_hltb_times,
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)
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logger = logging.getLogger(__name__)
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# ──────────────────────────────────────────────────────────────
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# Confidence-only batch fetch (no leisure/DLC detail pages)
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# ──────────────────────────────────────────────────────────────
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def fetch_hltb_confidence_cached(
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games: list[tuple[int, str]],
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progress_cb: ProgressCb | None = None,
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) -> dict[int, float]:
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"""Fetch HLTB search-level confidence data, using disk cache for known IDs."""
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cache = load_hltb_cache()
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polls = load_hltb_polls_cache()
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count_comp = load_hltb_count_comp_cache()
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uncached = [(app_id, name) for app_id, name in games if app_id not in cache]
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if uncached:
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logger.info(
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"Fetching HLTB confidence for %d uncached games (%d cached)...",
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len(uncached),
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len(games) - len(uncached),
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)
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t0 = time.monotonic()
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fetch_hltb_confidence(
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uncached,
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cache=cache,
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polls=polls,
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progress_cb=progress_cb,
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count_comp=count_comp,
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)
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elapsed = time.monotonic() - t0
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save_hltb_cache(cache, polls, _HLTBExtras(count_comp=count_comp))
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found = sum(1 for aid, _ in uncached if cache.get(aid, -1) > 0)
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rate = len(uncached) / elapsed if elapsed > 0 else 0
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logger.info(
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"HLTB confidence fetch done: %d/%d found in %.1fs (%.0f games/s)",
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found,
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len(uncached),
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elapsed,
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rate,
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)
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else:
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logger.info("All %d games found in HLTB cache.", len(games))
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return cache
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def fetch_hltb_detail_missing(
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games: list[tuple[int, str]],
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progress_cb: ProgressCb | None = None,
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) -> int:
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"""Fetch HLTB detail (rush + leisure) for games that are missing it.
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Also backfills ``hltb_game_id`` for any game that already has rush/leisure
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data but whose HLTB game ID was never stored (e.g. from an old cache).
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Games with both rush data and a game_id are skipped entirely. For the
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rest, temporarily removes them from the hours cache so ``fetch_hltb_times``
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will visit their detail pages. Restores prior hours for any game the
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re-fetch doesn't find.
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Args:
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games: list of (app_id, name) tuples to check.
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progress_cb: optional progress callback.
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Returns:
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Number of games that now have rush-hour data after the fetch.
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"""
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rush = load_hltb_rush_cache()
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game_id_cache = load_hltb_game_id_cache()
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missing_rush = [
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(app_id, name) for app_id, name in games if rush.get(app_id, -1) <= 0
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]
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# Also re-search games that have rush data but no HLTB game ID yet so the
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# direct URL can be shown in stats output.
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missing_id_only = [
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(app_id, name)
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for app_id, name in games
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if rush.get(app_id, -1) > 0 and game_id_cache.get(app_id, 0) == 0
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]
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missing = missing_rush + missing_id_only
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if not missing:
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return 0
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cache = load_hltb_cache()
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polls = load_hltb_polls_cache()
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extras = _HLTBExtras(
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count_comp=load_hltb_count_comp_cache(),
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rush=rush,
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leisure_100h=load_hltb_leisure_100h_cache(),
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hltb_game_id=game_id_cache,
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)
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# Remove from hours cache so fetch_hltb_times will visit the detail page.
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prior_hours: dict[int, float] = {}
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for app_id, _ in missing:
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prior_hours[app_id] = cache.pop(app_id, -1.0)
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n_rush = len(missing_rush)
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n_id = len(missing_id_only)
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if n_rush and n_id:
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logger.info(
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"Fetching HLTB detail for %d games missing rush/leisure data"
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" + %d games missing game ID...",
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n_rush,
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n_id,
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)
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elif n_rush:
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logger.info(
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"Fetching HLTB detail for %d games missing rush/leisure data...", n_rush
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)
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else:
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logger.info("Backfilling HLTB game ID for %d game(s)...", n_id)
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t0 = time.monotonic()
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fetch_hltb_times(
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missing,
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cache=cache,
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polls=polls,
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progress_cb=progress_cb,
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extras=extras,
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)
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elapsed = time.monotonic() - t0
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# Restore prior hours for games the detail fetch didn't re-find.
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for app_id, old_hours in prior_hours.items():
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if old_hours > 0 and cache.get(app_id, -1.0) <= 0:
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cache[app_id] = old_hours
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save_hltb_cache(cache, polls, extras)
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fetched = sum(1 for app_id, _ in missing_rush if extras.rush.get(app_id, -1) > 0)
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rate = len(missing) / elapsed if elapsed > 0 else 0
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logger.info(
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"HLTB detail fetch done: %d/%d got rush data in %.1fs (%.0f games/s)",
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fetched,
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len(missing_rush),
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elapsed,
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rate,
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)
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return fetched
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def get_hltb_submit_url(game_name: str) -> str | None:
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"""Look up a game on HLTB and return its submit page URL.
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Args:
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game_name: Name of the game to search for.
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Returns:
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URL like ``https://howlongtobeat.com/submit/game/12345``,
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or ``None`` if the game wasn't found.
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"""
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results = fetch_hltb_times([(0, game_name)])
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if results and results[0].hltb_game_id:
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return f"{HLTB_BASE_URL}/submit/game/{results[0].hltb_game_id}"
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return None
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