mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-11 19:33:49 +01:00
main.py became main/ with __main__.py, so the invocation string baked into
run.sh and the systemd unit (`python -m steam_backlog_enforcer.main`) stays
byte-identical and nothing needs redeploying. Commands are grouped into
sibling modules (status, install, picks, abandon, misc), with _shared.py as
a leaf holding the lock helpers and constants both need, and _registry.py
holding the command tables. main/__init__.py keeps every public and private
name importable, so `from steam_backlog_enforcer.main import X` is unchanged.
The subtle part is patch targets. The test suite builds them as
f"{PKG}.{name}", so a grep for the literal module path found nothing -- but
once a command moves to a submodule it resolves its dependencies from that
module's globals, and patching the main package's re-export silently stops
biting. Measured which of the 36 patched symbols moved: 8 could have passed
vacuously. Rather than repair PKG per class, the five test_main*.py files
(all cap violators anyway) were regrouped to mirror the production modules,
so each file has exactly one correct PKG. Verified by mutation: breaking a
line in status/misc/picks/_shared each makes the corresponding tests fail.
test_web_server.py patched main_mod.serve, which no longer intercepts
cmd_serve; repointed at main.misc and confirmed it fails when the call is
removed. Added tests for the __main__ shim, which coverage would otherwise
report at 0% under fail_under = 100.
Shared test builders live in tests/_main_helpers.py, reachable because the
Phase 0 name-tests-test exclude allows tests/_*.py.
1290 tests pass; every main/ module reports 100% coverage; `main`, `status`,
`bogus` and `--status` produce byte-identical output and exit codes to
pre-refactor. 55 -> 49 files over the cap.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PPpmMpTSkp8UziRc5u8B7P
240 lines
7.8 KiB
Python
240 lines
7.8 KiB
Python
"""Main CLI for Steam Backlog Enforcer.
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The command implementations live in sibling modules (``status``, ``install``,
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``picks``, ``abandon``, ``misc``) and are re-exported here, so
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``steam_backlog_enforcer.main`` stays the single import surface it was when
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this was one module. ``python -m steam_backlog_enforcer.main`` still works via
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:mod:`steam_backlog_enforcer.main.__main__`.
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"""
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from __future__ import annotations
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import logging
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import sys
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from typing import TYPE_CHECKING
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from steam_backlog_enforcer._actions import MANUAL_GRACE_DAYS as _MANUAL_GRACE_DAYS
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from steam_backlog_enforcer._allowed_games import (
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MANUAL_LOCK_DAYS as _MANUAL_LOCK_DAYS,
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)
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from steam_backlog_enforcer._cmd_done import cmd_done
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from steam_backlog_enforcer._cmd_playtime import (
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cmd_enforce,
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cmd_gaming_reset,
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cmd_gaming_status,
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cmd_gaming_unblock,
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)
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from steam_backlog_enforcer._stats import cmd_stats
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from steam_backlog_enforcer.config import Config, State
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from steam_backlog_enforcer.game_install import _echo
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from steam_backlog_enforcer.main._registry import _make_all_commands
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from steam_backlog_enforcer.main._registry import (
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_print_usage as _print_usage_for,
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)
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from steam_backlog_enforcer.main._registry import (
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_resolve_command as _resolve_command_in,
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)
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from steam_backlog_enforcer.main._shared import (
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_MANUAL_LOCK_EXEMPT_COMMANDS,
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_MIN_CLI_ARGS,
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_TOTAL_BLOCK_EXEMPT_COMMANDS,
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_describe_pick,
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_enforce_manual_pick_lock,
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_enforce_total_block_lock,
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_is_manual_pick_locked,
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_show_manual_pick_lock_message,
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_show_total_block_lock_message,
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)
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from steam_backlog_enforcer.main.abandon import cmd_abandon_pick
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from steam_backlog_enforcer.main.install import (
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cmd_hide,
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cmd_install,
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cmd_installed,
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cmd_unhide,
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cmd_uninstall,
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)
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from steam_backlog_enforcer.main.misc import (
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cmd_add_exception,
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cmd_block_gaming,
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cmd_buy_dlc,
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cmd_reset,
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cmd_serve,
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cmd_setup,
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cmd_unblock,
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)
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from steam_backlog_enforcer.main.picks import (
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_resolve_game_name,
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cmd_pick,
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cmd_pick_manual,
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)
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from steam_backlog_enforcer.main.status import cmd_list, cmd_status
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from steam_backlog_enforcer.scanning import do_check, do_scan
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if TYPE_CHECKING:
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from collections.abc import Callable
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s [%(levelname)s] %(message)s",
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datefmt="%Y-%m-%d %H:%M:%S",
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)
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logger = logging.getLogger(__name__)
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# Private helpers are re-exported too: they were importable from this module
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# before it became a package, and the test-suite reaches for them by name.
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__all__ = [
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"COMMANDS",
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"_MANUAL_GRACE_DAYS",
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"_MANUAL_LOCK_DAYS",
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"_MANUAL_LOCK_EXEMPT_COMMANDS",
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"_TOTAL_BLOCK_EXEMPT_COMMANDS",
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"_describe_pick",
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"_enforce_manual_pick_lock",
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"_enforce_total_block_lock",
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"_is_manual_pick_locked",
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"_print_usage",
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"_resolve_command",
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"_resolve_game_name",
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"_show_manual_pick_lock_message",
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"_show_total_block_lock_message",
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"cmd_abandon_pick",
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"cmd_add_exception",
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"cmd_block_gaming",
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"cmd_buy_dlc",
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"cmd_done",
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"cmd_hide",
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"cmd_install",
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"cmd_installed",
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"cmd_list",
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"cmd_pick",
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"cmd_pick_manual",
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"cmd_reset",
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"cmd_serve",
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"cmd_setup",
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"cmd_stats",
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"cmd_status",
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"cmd_unblock",
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"cmd_unhide",
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"cmd_uninstall",
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"main",
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]
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COMMANDS: dict[str, tuple[str, Callable[[Config, State], object]]] = {
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"scan": ("Scan library & assign a game", do_scan),
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"check": ("Check assigned game completion", do_check),
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"status": ("Show current status", cmd_status),
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"list": ("List games from snapshot", cmd_list),
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"install": ("Install the assigned game", cmd_install),
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"hide": ("Hide all non-assigned games in library", cmd_hide),
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"unhide": ("Unhide all games in library", cmd_unhide),
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"unblock": ("Remove store blocking", cmd_unblock),
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"buy-dlc": ("Temporarily unblock store to buy DLC", cmd_buy_dlc),
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"reset": ("Reset all state", cmd_reset),
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"installed": ("List installed games", cmd_installed),
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"uninstall": ("Uninstall all non-assigned games", cmd_uninstall),
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"setup": ("Run first-time setup", cmd_setup),
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"done": ("Finish game, open HLTB, pick next", cmd_done),
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"pick": ("Manually pick your next game from candidates", cmd_pick),
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"stats": ("Show backlog completion-time estimates", cmd_stats),
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"serve": ("Start the interactive web UI (browser) server", cmd_serve),
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"gaming-status": ("Show today's gaming time and block state", cmd_gaming_status),
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"gaming-reset": ("Reset today's gaming counter (root + YES)", cmd_gaming_reset),
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}
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# Extra commands with non-standard arg handling (shown in help but not in COMMANDS).
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_EXTRA_COMMAND_DESCRIPTIONS: dict[str, str] = {
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"add-exception": "Request 24h-locked whitelist exception (use --reason)",
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"pick-manual": f"Pick a game by app_id, lock enforcer for {_MANUAL_LOCK_DAYS} days",
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"abandon-pick": (
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f"Undo a manual pick within {_MANUAL_GRACE_DAYS} days (needs app_id)"
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),
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"block-gaming": "Block ALL gaming for <days> days, no in-app undo",
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"enforce": "Run enforcer: block, uninstall, kill, hide (--demo for a 60s budget)",
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"gaming-unblock": "Force-release playtime bind mounts (root; recovery hatch)",
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}
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_ALL_COMMANDS: dict[str, str] = _make_all_commands(
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COMMANDS, _EXTRA_COMMAND_DESCRIPTIONS
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)
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def _resolve_command(raw: str) -> str | None:
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"""Map a raw argv[1] onto a known command name (see :mod:`._registry`)."""
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return _resolve_command_in(raw, _ALL_COMMANDS)
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def _print_usage(unknown: str | None = None) -> None:
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"""Print the command list, optionally explaining a bad command."""
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_print_usage_for(_ALL_COMMANDS, unknown)
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def _dispatch_extra_command(command: str, config: Config, state: State) -> bool:
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"""Dispatch commands whose arguments do not fit the ``COMMANDS`` signature.
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Split out of :func:`main` to keep its branch count within the complexity
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limit; every entry here takes raw ``sys.argv`` tail arguments rather than
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the ``(config, state)`` pair ``COMMANDS`` callables receive.
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Args:
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command: Canonical command name.
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config: Loaded configuration.
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state: Loaded state.
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Returns:
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True if *command* was handled here.
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"""
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if command == "add-exception":
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cmd_add_exception(sys.argv[2:])
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return True
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if command == "block-gaming":
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cmd_block_gaming(sys.argv[2:])
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return True
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if command == "pick-manual":
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cmd_pick_manual(config, state, sys.argv[2:])
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return True
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if command == "abandon-pick":
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cmd_abandon_pick(config, state, sys.argv[2:])
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return True
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if command == "enforce":
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sys.exit(cmd_enforce(config, state, sys.argv[2:]))
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if command == "gaming-unblock":
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sys.exit(cmd_gaming_unblock(sys.argv[2:]))
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return False
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def main() -> None:
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"""CLI entry point."""
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if len(sys.argv) < _MIN_CLI_ARGS:
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_print_usage()
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sys.exit(1)
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# Locks below are always given the canonical name, never raw argv,
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# so a dashed spelling can never be used to dodge one.
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command = _resolve_command(sys.argv[1])
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if command is None:
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_print_usage(sys.argv[1])
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sys.exit(1)
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if command != sys.argv[1]:
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_echo(f"Note: treating '{sys.argv[1]}' as '{command}'.")
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config = Config.load()
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if command not in {"setup", "add-exception"} and not config.steam_api_key:
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_echo("Not configured. Run 'setup' first.")
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sys.exit(1)
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state = State.load()
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# Total block is the most restrictive lock - check it first.
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_enforce_total_block_lock(command)
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# Enforce the manual-pick lock before dispatching any command.
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# This also covers add-exception (previously dispatched before state load).
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_enforce_manual_pick_lock(command, state)
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if _dispatch_extra_command(command, config, state):
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return
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_, func = COMMANDS[command]
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func(config, state)
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