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The enforcer allowed exactly one game: `current_app_id` was the single
"allowed" id threaded through the uninstall guard, the process killer, the
library hider and the auto-installer. Picking a second game manually meant
the first was uninstalled and hidden.
Manual picks are now a set, capped by `Config.max_manual_picks` (default 2).
Every active pick stays installed, visible and un-killed; the lock releases
only when all of them are finished or past their own 14-day deadline.
- `State.manual_picks` holds `{app_id, game_name, started_at}` entries. The
legacy single-slot `manual_pick_*` fields are still read on load, migrated
into the list and cleared, so a live lock survives the upgrade.
- `_actions.allowed_app_ids` / `allowed_games` are the single source of truth
for "may exist". `uninstall_other_games`, `hide_other_games` (incl. its
injected JS), `enforce_allowed_game` and `_guard_installed_games` now take
that set instead of one app id; every call site passes it.
- `pick-manual` joins `_MANUAL_LOCK_EXEMPT_COMMANDS` so a second game can be
added while the first holds the lock — the cap is what limits it, not the
lock check. Its post-pick cascade operates on the whole allowed set, so
adding a pick never tears down an earlier one.
- `abandon-pick <app_id>` drops only that pick; a survivor inherits the
assignment and keeps the lock. Grace and deadline are per pick.
- `cmd_done` is unchanged: it finishes `current_app_id` and auto-picks a
replacement, so two games stay queued. A finished pick leaves the active
set automatically via `finished_app_ids`.
Deployment note, learned the hard way during development: the daemon holds
the allowed set in code, so it MUST be restarted after upgrading. A
pre-upgrade daemon knows only `current_app_id` and uninstalled the other pick
as "unauthorized" within seconds of the second pick being made.
Verified live: legacy KCD2 lock migrated on load; a second pick (Vampire
Survivors) was accepted while the first was locked, with both kept by the
uninstall pass; a third was refused at the cap; abandoning one pick left the
other locked and handed it the assignment; the restarted daemon reports
"KEEPING allowed game" for both. 1060 tests pass at 100% coverage.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
196 lines
6.3 KiB
Python
196 lines
6.3 KiB
Python
"""Tests for enforcer module."""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from unittest.mock import patch
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from steam_backlog_enforcer.enforcer import (
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enforce_allowed_game,
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get_running_steam_game_pids,
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kill_process,
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send_notification,
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)
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if TYPE_CHECKING:
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from pathlib import Path
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class TestGetRunningPids:
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"""Tests for get_running_steam_game_pids."""
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def test_finds_steam_pid(self, tmp_path: Path) -> None:
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proc_dir = tmp_path / "proc"
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pid_dir = proc_dir / "12345"
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pid_dir.mkdir(parents=True)
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environ = b"HOME=/home/user\x00SteamAppId=440\x00PATH=/usr/bin"
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(pid_dir / "environ").write_bytes(environ)
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with patch(
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"steam_backlog_enforcer.enforcer.Path",
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return_value=proc_dir,
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):
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result = get_running_steam_game_pids()
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assert result == {12345: 440}
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def test_skips_non_digit_entries(self, tmp_path: Path) -> None:
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proc_dir = tmp_path / "proc"
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proc_dir.mkdir(parents=True)
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(proc_dir / "self").mkdir()
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(proc_dir / "cpuinfo").touch()
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with patch(
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"steam_backlog_enforcer.enforcer.Path",
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return_value=proc_dir,
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):
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result = get_running_steam_game_pids()
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assert result == {}
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def test_handles_permission_error(self, tmp_path: Path) -> None:
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proc_dir = tmp_path / "proc"
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pid_dir = proc_dir / "99"
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pid_dir.mkdir(parents=True)
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# No environ file -> OSError when reading
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with patch(
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"steam_backlog_enforcer.enforcer.Path",
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return_value=proc_dir,
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):
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result = get_running_steam_game_pids()
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assert result == {}
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def test_skips_non_digit_steam_app_id(self, tmp_path: Path) -> None:
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proc_dir = tmp_path / "proc"
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pid_dir = proc_dir / "100"
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pid_dir.mkdir(parents=True)
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environ = b"SteamAppId=notanumber\x00"
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(pid_dir / "environ").write_bytes(environ)
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with patch(
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"steam_backlog_enforcer.enforcer.Path",
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return_value=proc_dir,
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):
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result = get_running_steam_game_pids()
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assert result == {}
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def test_no_steam_env(self, tmp_path: Path) -> None:
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proc_dir = tmp_path / "proc"
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pid_dir = proc_dir / "200"
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pid_dir.mkdir(parents=True)
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environ = b"HOME=/home/user\x00PATH=/usr/bin\x00"
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(pid_dir / "environ").write_bytes(environ)
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with patch(
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"steam_backlog_enforcer.enforcer.Path",
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return_value=proc_dir,
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):
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result = get_running_steam_game_pids()
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assert result == {}
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class TestEnforceAllowedGame:
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"""Tests for enforce_allowed_game."""
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def test_no_violations(self) -> None:
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with patch(
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"steam_backlog_enforcer.enforcer.get_running_steam_game_pids",
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return_value={100: 440},
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):
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result = enforce_allowed_game({440})
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assert result == []
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def test_kills_unauthorized(self) -> None:
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with (
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patch(
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"steam_backlog_enforcer.enforcer.get_running_steam_game_pids",
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return_value={100: 570, 200: 440},
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),
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patch("steam_backlog_enforcer.enforcer.kill_process") as mock_kill,
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):
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result = enforce_allowed_game({440}, kill_unauthorized=True)
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assert result == [(100, 570)]
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mock_kill.assert_called_once_with(100, 570)
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def test_skips_app_id_zero(self) -> None:
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with patch(
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"steam_backlog_enforcer.enforcer.get_running_steam_game_pids",
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return_value={100: 0},
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):
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result = enforce_allowed_game({440})
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assert result == []
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def test_detects_without_killing(self) -> None:
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with patch(
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"steam_backlog_enforcer.enforcer.get_running_steam_game_pids",
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return_value={100: 570},
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):
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result = enforce_allowed_game({440}, kill_unauthorized=False)
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assert result == [(100, 570)]
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def test_allowed_none(self) -> None:
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result = enforce_allowed_game(set(), kill_unauthorized=True)
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assert result == []
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def test_skips_protected_app_id(self) -> None:
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"""Protected IDs must never be killed even if not the assigned game."""
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with (
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patch(
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"steam_backlog_enforcer.enforcer.get_running_steam_game_pids",
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return_value={100: 1331550, 200: 440},
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),
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patch(
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"steam_backlog_enforcer.enforcer.is_protected_app",
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side_effect=lambda aid: aid == 1331550,
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),
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patch("steam_backlog_enforcer.enforcer.kill_process") as mock_kill,
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):
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result = enforce_allowed_game({440}, kill_unauthorized=True)
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assert result == []
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mock_kill.assert_not_called()
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class TestKillProcess:
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"""Tests for kill_process."""
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def test_kill_success(self) -> None:
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with patch("steam_backlog_enforcer.enforcer.os.kill") as mock_kill:
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kill_process(123, 440)
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mock_kill.assert_called_once()
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def test_process_already_gone(self) -> None:
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with patch(
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"steam_backlog_enforcer.enforcer.os.kill",
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side_effect=ProcessLookupError,
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):
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kill_process(123, 440) # Should not raise
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def test_permission_error(self) -> None:
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with patch(
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"steam_backlog_enforcer.enforcer.os.kill",
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side_effect=PermissionError,
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):
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kill_process(123, 440) # Should not raise
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class TestSendNotification:
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"""Tests for send_notification."""
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def test_sends(self) -> None:
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with patch("steam_backlog_enforcer.enforcer.subprocess.run") as mock_run:
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send_notification("Title", "Body")
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mock_run.assert_called_once()
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def test_handles_missing_notify_send(self) -> None:
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with patch(
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"steam_backlog_enforcer.enforcer.subprocess.run",
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side_effect=FileNotFoundError,
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):
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send_notification("Title", "Body") # Should not raise
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def test_handles_os_error(self) -> None:
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with patch(
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"steam_backlog_enforcer.enforcer.subprocess.run",
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side_effect=OSError,
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):
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send_notification("Title", "Body") # Should not raise
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