mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-11 14:27:33 +01:00
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
124 lines
4.0 KiB
Python
124 lines
4.0 KiB
Python
"""Starting the Steam client as the desktop user, and install-state queries.
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Split out of :mod:`steam_backlog_enforcer.game_install` to keep it under the
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250-line cap. The enforcer runs as root, so everything here is about resolving
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*which* user to become before touching the desktop session.
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"""
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from __future__ import annotations
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import logging
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import os
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import pwd
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import subprocess
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import time
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from steam_backlog_enforcer._desktop_env import (
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desktop_env_args,
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desktop_runtime_dir,
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desktop_session_ready,
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resolve_desktop_user,
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)
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from steam_backlog_enforcer._steam_launch import steam_is_installed
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from steam_backlog_enforcer._steam_process import spawn_detached
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from steam_backlog_enforcer._steam_restart_guard import fast_install_running
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from steam_backlog_enforcer._steam_state import STEAMAPPS_PATH
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logger = logging.getLogger(__name__)
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def _get_real_user() -> str | None:
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"""Get the desktop user to drop privileges to.
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Delegates to the shared resolver so this module honours
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STEAM_ENFORCER_DESKTOP_USER. Reading only SUDO_USER/USER returned None
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under systemd (which sets neither), so every ``geteuid() == 0 and
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real_user`` guard below silently fell through to running as root.
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"""
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return resolve_desktop_user()
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def _get_uid_gid_for_user(username: str) -> tuple[int, int]:
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"""Get (uid, gid) for a username."""
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try:
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pw = pwd.getpwnam(username)
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except KeyError:
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return 1000, 1000
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return pw.pw_uid, pw.pw_gid
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def is_game_installed(app_id: int) -> bool:
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"""Check if a game is installed by looking for its appmanifest.
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A manifest with StateFlags != 4 (FullyInstalled) means the game is
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still downloading or queued, which still counts as "install triggered".
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"""
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manifest = STEAMAPPS_PATH / f"appmanifest_{app_id}.acf"
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return manifest.exists()
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def _ensure_steam_running() -> None:
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"""Start the Steam client if it is not already running.
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Does nothing if Steam is not installed - there is no client to start, and
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trying anyway only sleeps 15s waiting on a process that died on exec.
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"""
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if not steam_is_installed():
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logger.info("Steam is not installed — skipping client start.")
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return
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if fast_install_running():
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logger.info("steam-game-installer is running — leaving Steam closed.")
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return
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# Check if any steam process is running (main client, not just helpers).
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try:
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result = subprocess.run(
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["/usr/bin/pgrep", "-f", "steam.sh"],
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capture_output=True,
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text=True,
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check=False,
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)
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if result.returncode == 0:
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logger.debug("Steam client already running")
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return
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except FileNotFoundError:
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pass
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real_user = _get_real_user()
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logger.info("Starting Steam client...")
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try:
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if os.geteuid() == 0 and real_user and real_user != "root":
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uid, _ = _get_uid_gid_for_user(real_user)
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# Defer rather than launch a Steam that would come up without a
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# runtime dir, and so without working audio, for the session.
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if not desktop_session_ready(uid):
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logger.info(
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"Deferring Steam start: %s does not exist yet.",
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desktop_runtime_dir(uid),
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)
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return
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cmd = [
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"sudo",
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"-u",
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real_user,
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"env",
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*desktop_env_args(real_user, uid),
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"steam",
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"-silent",
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]
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else:
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cmd = ["steam", "-silent"]
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spawn_detached(cmd)
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# Give Steam time to initialize and start scanning manifests.
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time.sleep(15)
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except FileNotFoundError:
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logger.exception("Steam executable not found")
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# Latches the "no Steam library" warning so a 3s enforce loop logs it once
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# rather than once per game per pass. A set (rather than a module-level bool
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# reassigned via `global`) keeps the mutation local to the container.
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_LIBRARY_WARNED: set[str] = set()
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