steam-backlog-enforcer/steam_backlog_enforcer/tests/test_main_part2b.py
Krzysztof kuhy Rudnicki d2565416aa Pylint gate covers tests, no suppressions
Tests are now linted by the 10.00 gate (ignore-paths dropped), with no
per-test disables. CtlServer/DaemonControl members the tests drive are
public (renamed, behaviour unchanged); SteamAPIClient._get takes its
params explicitly, as every caller already did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-11 12:17:07 +01:00

82 lines
3.4 KiB
Python

"""Tests for the main CLI: enforce-on-done behaviour."""
from unittest.mock import patch
from steam_backlog_enforcer._cmd_done_finalize import (
_enforce_on_done,
)
from steam_backlog_enforcer.config import Config, State
from steam_backlog_enforcer.tests._main_patches import HIDER_ECHO, library_hider
CMD_DONE_PKG = "steam_backlog_enforcer._cmd_done_finalize"
PKG = "steam_backlog_enforcer.main"
class TestEnforceOnDone:
"""Tests for _enforce_on_done."""
def test_no_current_game(self) -> None:
"""With no game assigned there is nothing to enforce."""
_enforce_on_done(Config(), State())
def test_kills_and_uninstalls(self) -> None:
"""Violations are killed and other games uninstalled."""
config = Config(kill_unauthorized_games=True, uninstall_other_games=True)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(
f"{CMD_DONE_PKG}.enforce_allowed_game",
return_value=[(1234, 999)],
),
patch(f"{CMD_DONE_PKG}.uninstall_other_games", return_value=2),
patch(f"{CMD_DONE_PKG}.is_game_fully_installed", return_value=True),
library_hider([1, 2], (1, None)),
):
_enforce_on_done(config, state)
def test_no_violations_no_uninstalls(self) -> None:
"""No violations and nothing to uninstall still completes."""
config = Config(kill_unauthorized_games=True, uninstall_other_games=True)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.enforce_allowed_game", return_value=[]),
patch(f"{CMD_DONE_PKG}.uninstall_other_games", return_value=0),
patch(f"{CMD_DONE_PKG}.is_game_fully_installed", return_value=True),
library_hider([], (0, None)),
):
_enforce_on_done(config, state)
def test_hide_skipped_when_steam_unreachable(self) -> None:
"""Hiding is skipped with the reason when Steam is unreachable."""
config = Config(kill_unauthorized_games=False, uninstall_other_games=False)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo") as mock_echo,
patch(HIDER_ECHO, mock_echo),
patch(f"{CMD_DONE_PKG}.is_game_fully_installed", return_value=True),
library_hider([1, 2], (0, "Steam is not installed")),
):
_enforce_on_done(config, state)
assert "skipped (Steam is not installed)" in " ".join(
str(c) for c in mock_echo.call_args_list
)
def test_reinstall_when_not_installed(self) -> None:
"""A missing assigned game is reinstalled through the Steam protocol."""
config = Config(
kill_unauthorized_games=False,
uninstall_other_games=False,
steam_id="s1",
)
state = State(current_app_id=1, current_game_name="G")
with (
patch(f"{CMD_DONE_PKG}._echo"),
patch(f"{CMD_DONE_PKG}.is_game_fully_installed", return_value=False),
patch(f"{CMD_DONE_PKG}.install_game") as mock_install,
library_hider([1, 2], (0, None)),
):
_enforce_on_done(config, state)
mock_install.assert_called_once_with(1, "G", "s1", use_steam_protocol=True)