steam-backlog-enforcer/steam_backlog_enforcer/tests/test_scanning_part2.py
Krzysztof kuhy Rudnicki d2565416aa Pylint gate covers tests, no suppressions
Tests are now linted by the 10.00 gate (ignore-paths dropped), with no
per-test disables. CtlServer/DaemonControl members the tests drive are
public (renamed, behaviour unchanged); SteamAPIClient._get takes its
params explicitly, as every caller already did.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-11 12:17:07 +01:00

192 lines
7.2 KiB
Python

"""Tests for scanning module — part 2 (missing coverage)."""
from __future__ import annotations
from typing import Any
from unittest.mock import MagicMock, patch
from steam_backlog_enforcer.config import Config, State
from steam_backlog_enforcer.scanning import (
_check_game_tampering,
detect_tampering,
)
from steam_backlog_enforcer.tests._main_helpers import snap
PKG = "steam_backlog_enforcer._scanning_tampering"
def _entry(
app_id: int = 1,
name: str = "G",
total: int = 10,
unlocked: int = 5,
playtime: int = 60,
) -> dict[str, Any]:
# A scan entry is a snapshot entry without the HLTB hours column.
entry = snap(app_id, name, total, unlocked)
del entry["completionist_hours"]
entry["playtime_minutes"] = playtime
return entry
class TestCheckGameTampering:
"""Tests for _check_game_tampering."""
def test_current_game_skipped(self) -> None:
"""The assigned game is never checked for tampering."""
state = State(current_app_id=1)
result = _check_game_tampering(MagicMock(), _entry(app_id=1), state)
assert result is None
def test_finished_manual_pick_is_not_tampering(self) -> None:
# The completion that retired the pick is legitimate progress; the
# snapshot is simply stale. Reported as TAMPERING before this exemption.
"""New unlocks on a finished manual pick are legitimate progress."""
client = MagicMock()
game = MagicMock()
game.unlocked_achievements = 16
client.refresh_single_game.return_value = game
state = State(
current_app_id=475150,
finished_app_ids=[588730],
manual_picks=[
{"app_id": 588730, "game_name": "Majotori", "started_at": ""}
],
)
entry = _entry(app_id=588730, name="Majotori", total=16, unlocked=13)
assert _check_game_tampering(client, entry, state) is None
def test_active_second_pick_is_not_tampering(self) -> None:
# A second manual pick is allowed but is not current_app_id.
"""New unlocks on an active second manual pick are allowed."""
client = MagicMock()
game = MagicMock()
game.unlocked_achievements = 9
client.refresh_single_game.return_value = game
state = State(
current_app_id=475150,
manual_picks=[
{"app_id": 412830, "game_name": "STEINS;GATE", "started_at": ""}
],
)
entry = _entry(app_id=412830, name="STEINS;GATE", total=42, unlocked=5)
assert _check_game_tampering(client, entry, state) is None
def test_unrelated_game_still_flagged(self) -> None:
# The detector must keep working for games never allowed.
"""New unlocks on a game never allowed are reported with the gain."""
client = MagicMock()
game = MagicMock()
game.unlocked_achievements = 8
client.refresh_single_game.return_value = game
state = State(current_app_id=475150, finished_app_ids=[588730])
entry = _entry(app_id=813780, name="AoE2", unlocked=5)
assert _check_game_tampering(client, entry, state) == ("AoE2", 813780, 3)
def test_already_complete_skipped(self) -> None:
"""A game that was already 100% is not checked."""
state = State()
result = _check_game_tampering(
MagicMock(),
_entry(unlocked=10, total=10),
state,
)
assert result is None
def test_zero_playtime_skipped(self) -> None:
"""A game never played is not checked."""
state = State()
result = _check_game_tampering(
MagicMock(),
_entry(playtime=0),
state,
)
assert result is None
def test_no_new_achievements(self) -> None:
"""An unchanged unlock count is not tampering."""
client = MagicMock()
game = MagicMock()
game.unlocked_achievements = 5
client.refresh_single_game.return_value = game
state = State()
result = _check_game_tampering(client, _entry(unlocked=5), state)
assert result is None
def test_tampering_detected(self) -> None:
"""More unlocks than the snapshot is reported as name, id and gain."""
client = MagicMock()
game = MagicMock()
game.unlocked_achievements = 8
client.refresh_single_game.return_value = game
state = State()
entry = _entry(app_id=99, name="Cheated", unlocked=5)
result = _check_game_tampering(client, entry, state)
assert result is not None
assert result == ("Cheated", 99, 3)
def test_refresh_returns_none(self) -> None:
"""A failed refresh is not tampering."""
client = MagicMock()
client.refresh_single_game.return_value = None
state = State()
result = _check_game_tampering(client, _entry(), state)
assert result is None
def _client_showing(extra: dict[int, int]) -> MagicMock:
"""A Steam client whose games each show ``extra[app_id]`` new unlocks (5 -> 5+n)."""
client = MagicMock()
def refresh(app_id: int, _name: str, _playtime: int) -> MagicMock:
game = MagicMock()
game.unlocked_achievements = 5 + extra.get(app_id, 0)
return game
client.refresh_single_game.side_effect = refresh
return client
class TestDetectTampering:
"""Tests for detect_tampering."""
notify: MagicMock
def _run(self, entries: list[dict[str, Any]], client: MagicMock) -> MagicMock:
with (
patch(f"{PKG}.load_snapshot", return_value=entries),
patch(f"{PKG}.SteamAPIClient", return_value=client),
patch(f"{PKG}._echo") as mock_echo,
patch(f"{PKG}.send_notification") as notify,
):
detect_tampering(Config(steam_api_key="k", steam_id="i"), State())
self.notify = notify
return mock_echo
def test_no_snapshot(self) -> None:
"""With no snapshot, detection returns quietly."""
with patch(f"{PKG}.load_snapshot", return_value=None):
detect_tampering(Config(steam_api_key="k", steam_id="i"), State())
def test_no_tampering(self) -> None:
"""Clean games produce no output and no notification."""
mock_echo = self._run([_entry(app_id=1)], _client_showing({}))
mock_echo.assert_not_called()
self.notify.assert_not_called()
def test_tampering_found(self) -> None:
"""A tampered game is echoed with its gain and notified once."""
entries = [_entry(app_id=1, name="BadGame")]
mock_echo = self._run(entries, _client_showing({1: 3}))
assert any("TAMPERING" in str(c) for c in mock_echo.call_args_list)
assert any("BadGame (AppID=1): +3" in str(c) for c in mock_echo.call_args_list)
self.notify.assert_called_once()
def test_stops_at_limit(self) -> None:
"""Reports only the first _TAMPER_CHECK_LIMIT suspicious games."""
entries = [_entry(app_id=i, name=f"G{i}") for i in range(10)]
mock_echo = self._run(entries, _client_showing(dict.fromkeys(range(10), 1)))
reported = [c for c in mock_echo.call_args_list if "AppID=" in str(c)]
assert len(reported) == 3
assert "G0" in str(reported[0])