The enforcer now imports the Steam/launcher/counted-process scan from leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops its own copies (_playtime_procs, _counted_procs, _total_block_launchers and enforcer's two scanners). Every counted-process read passes config.CONFIG_FILE explicitly, as before. Each tick also bills a shadow leisure budget beside the enforced one, from the same incoming stamp and delta clamp, before accumulate: paused (held gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game, a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is earned_time.resolve(leisure=True) from the same answers, held as a same-day high-water mark. Not billed under a total block. Shadow verdict changes go to budget.jsonl as shadow_change (the live game view skips them); /api/budget and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff, warnings and existing log records are unchanged. Also fixes two tests that assumed earned_time < 0.14 internals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N |
||
|---|---|---|
| .github/workflows | ||
| docs/explanations | ||
| pacman-hooks | ||
| prompts | ||
| scripts | ||
| steam_backlog_enforcer | ||
| web | ||
| .gitignore | ||
| .mcp.json | ||
| .pre-commit-config.yaml | ||
| AGENTS.md | ||
| CLAUDE.md | ||
| DOCS-ctl-socket.md | ||
| DOCS-web-control-api.md | ||
| install.sh | ||
| LICENSE | ||
| pyproject.toml | ||
| README.md | ||
| requirements.txt | ||
| run.sh | ||
| steam-backlog-enforcer-web.service | ||
| steam-backlog-enforcer.desktop | ||
| steam-backlog-enforcer.service | ||
| TODO-file-length-250.md | ||
Steam Backlog Enforcer
Forces you to play one Steam game at a time: earn at least one new achievement in the assigned game before moving on to the next.
Requiring 100% completion kept you locked onto one game for weeks, which proved ineffective. A game released after one new achievement stays in the backlog (it is not counted as finished) and comes round again later.
Features
- Achievement tracking: Picks the least-recently-assigned game next, then the shortest HLTB completionist time; a released game sits out a 7-day cooldown
- Store blocking: Blocks
store.steampowered.comvia/etc/hosts - Game uninstalling: Removes all installed games except the assigned one
- Process enforcement: Kills unauthorized game processes
- Tampering detection: Detects achievement unlocks on non-assigned games
- HLTB integration: Estimates completion time with persistent cache
Setup
python -m python_pkg.steam_backlog_enforcer.main setup
Commands
| Command | Description |
|---|---|
scan |
Scan library, fetch HLTB data, assign game |
check |
Check assigned game for a new achievement |
status |
Show current assignment and blocking |
list |
List incomplete games from snapshot |
skip |
Skip the currently assigned game |
enforce |
Run enforcer (block, uninstall, kill) |
unblock [minutes] |
Unblock the store for a window (default 15, max 30); the daemon keeps it open and re-blocks after |
buy-dlc |
Same 15-minute store window, to buy a game or DLC |
reset |
Reset all state |
installed |
List currently installed Steam games |
uninstall |
Interactively uninstall non-assigned games |
setup |
First-time configuration |
Enforce mode
sudo python -m python_pkg.steam_backlog_enforcer.main enforce
This will:
- Block Steam store in
/etc/hosts - Uninstall all games except the assigned one
- Continuously kill any unauthorized game processes
Game Uninstall
Directly removes appmanifest files and game directories from ~/.local/share/Steam/steamapps/.
Preserves Proton versions and Steam Linux Runtime.
python -m python_pkg.steam_backlog_enforcer.main uninstall
MCP server (Claude Code integration)
The enforcer exposes an MCP server (steam_backlog_enforcer._mcp) so Claude Code
and its subagents can query the backlog and drive it through typed tools.
- Read tools:
get_dataset,get_status,get_stats,list_backlog. - Gated write tools:
pick_manual,block_gaming— each defaults to a dry-run preview; passconfirm=trueto actually apply. These write tools must never be added to a permission allowlist (a subagent could otherwise bypass the human confirmation).
The mcp SDK is an optional dependency (pip install -e '.[mcp]'), kept out of
the CLI/systemd system-python path. One-time setup of the dedicated venv that
Claude Code spawns:
./scripts/setup_mcp.sh
Registration lives in the checked-in .mcp.json (project scope).
Restart Claude Code in this repo and approve the project MCP-server prompt for it
to load. Verify with claude mcp list.