steam-backlog-enforcer/steam_backlog_enforcer/main/install.py
2026-09-25 18:45:27 +02:00

129 lines
4.0 KiB
Python

"""Install, uninstall and library-visibility commands."""
from __future__ import annotations
from typing import TYPE_CHECKING
from steam_backlog_enforcer._actions import allowed_app_ids, allowed_games
from steam_backlog_enforcer._enforce_loop import get_all_owned_app_ids
from steam_backlog_enforcer._steam_state import is_game_fully_installed
from steam_backlog_enforcer.game_install import (
_echo,
get_installed_games,
install_game,
is_protected_app,
uninstall_other_games,
)
from steam_backlog_enforcer.library_hider import (
try_hide_other_games,
unhide_all_games,
)
if TYPE_CHECKING:
from steam_backlog_enforcer.config import Config, State
def cmd_installed(_config: Config, state: State) -> None:
"""Show installed games."""
installed = get_installed_games()
_echo(f"\nInstalled games ({len(installed)}):\n")
for app_id, name in installed:
protected = " [PROTECTED]" if is_protected_app(app_id) else ""
assigned = " <<< ASSIGNED" if app_id == state.current_app_id else ""
_echo(f" {app_id:>8d} {name}{protected}{assigned}")
def cmd_uninstall(_config: Config, state: State) -> None:
"""Uninstall all games except the assigned one."""
if state.current_app_id is None:
_echo("No game assigned. Run 'scan' first.")
return
allowed = allowed_app_ids(state)
installed = get_installed_games()
to_remove = [
(aid, n)
for aid, n in installed
if aid not in allowed and not is_protected_app(aid)
]
if not to_remove:
_echo("No games to uninstall (only allowed games and runtimes installed).")
return
_echo(f"\nWill uninstall {len(to_remove)} games, keeping:")
for aid, name in allowed_games(state):
_echo(f" - {name} (AppID={aid})")
_echo(" - Steam runtimes and Proton versions\n")
_echo("Games to remove:")
for aid, name in to_remove:
_echo(f" - {name} (AppID={aid})")
_echo()
confirm = input("Type YES to confirm: ").strip()
if confirm != "YES":
_echo("Aborted.")
return
count = uninstall_other_games(allowed_app_ids(state))
_echo(f"\nUninstalled {count} games.")
def cmd_install(config: Config, state: State) -> None:
"""Manually trigger install of the assigned game."""
if state.current_app_id is None:
_echo("No game currently assigned. Run 'scan' first.")
return
if is_game_fully_installed(state.current_app_id):
_echo(f"{state.current_game_name} is already installed.")
return
_echo(f"Installing {state.current_game_name} (AppID={state.current_app_id})...")
if install_game(
state.current_app_id,
state.current_game_name,
config.steam_id,
use_steam_protocol=True,
):
_echo("Done!")
else:
_echo("Failed to create install manifest.")
def cmd_hide(config: Config, state: State) -> None:
"""Hide all non-assigned games in the Steam library."""
if state.current_app_id is None:
_echo("No game assigned. Run 'scan' first.")
return
owned_ids = get_all_owned_app_ids(config)
if not owned_ids:
_echo("No owned game list available. Run 'scan' first.")
return
_echo(f"Hiding all games except {state.current_game_name}...")
hidden, skipped = try_hide_other_games(owned_ids, allowed_app_ids(state))
if skipped is not None:
_echo(f"Library hiding: skipped ({skipped})")
return
_echo(f"Hidden {hidden} games.")
if hidden > 0:
_echo("Done! Only the assigned game should be visible in your library.")
def cmd_unhide(config: Config, _state: State) -> None:
"""Unhide all games in the Steam library."""
owned_ids = get_all_owned_app_ids(config)
if not owned_ids:
_echo("No owned game list available. Run 'scan' first.")
return
_echo("Unhiding all games...")
count = unhide_all_games(owned_ids)
_echo(f"Unhidden {count} games.")
if count > 0:
_echo("Done!")