steam-backlog-enforcer/steam_backlog_enforcer/main/status.py
Krzysztof kuhy Rudnicki 30fcaacc5d Deduplicate snapshot loading, pick application and library hiding into shared helpers
require_snapshot_games / snapshot_game_name (_snapshot), apply_configured_pick (_actions) and hide_others_and_report (library_hider) replace copies spread across the CLI, MCP and stats paths. Tests retargeted to the new owners; test_main_pick_manual split to stay under 250 lines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

Claude-Session: https://claude.ai/code/session_01D55DvFEHiwcPN59kwPqwiU
2026-09-25 18:44:07 +02:00

105 lines
4.0 KiB
Python

"""``status`` and ``list`` commands: read-only views of the current state."""
from __future__ import annotations
from typing import TYPE_CHECKING
from steam_backlog_enforcer._actions import active_manual_picks
from steam_backlog_enforcer._manual_pick_lifecycle import manual_pick_age_days
from steam_backlog_enforcer._pick_completion import report_completion
from steam_backlog_enforcer._snapshot import require_snapshot_games
from steam_backlog_enforcer._total_block import get_total_block_status
from steam_backlog_enforcer.game_install import (
_echo,
get_installed_games,
is_protected_app,
)
from steam_backlog_enforcer.main._shared import _LIST_DISPLAY_LIMIT
from steam_backlog_enforcer.store_blocker import is_store_blocked
if TYPE_CHECKING:
from steam_backlog_enforcer.config import Config, State
from steam_backlog_enforcer.steam_api import GameInfo
def cmd_status(config: Config, state: State) -> None:
"""Show current status."""
_echo("=== Steam Backlog Enforcer ===\n")
total_block = get_total_block_status()
if total_block.active:
_echo("*** TOTAL GAMING BLOCK ACTIVE ***")
if total_block.until is not None:
_echo(f"Blocked until: {total_block.until.strftime('%Y-%m-%d %H:%M UTC')}")
_echo(f"Days remaining: {total_block.days_remaining:.1f}\n")
if state.current_app_id:
_echo(
f"Assigned game: {state.current_game_name} (AppID={state.current_app_id})"
)
else:
_echo("No game currently assigned.")
_echo(f"Finished games: {len(state.finished_app_ids)}")
_echo(f"Store blocked: {is_store_blocked()}")
# Show installed games.
installed = get_installed_games()
real_games = [(aid, n) for aid, n in installed if not is_protected_app(aid)]
_echo(f"Installed games: {len(real_games)}")
if state.current_app_id:
is_assigned_installed = any(aid == state.current_app_id for aid, _ in installed)
_echo(f"Assigned game installed: {is_assigned_installed}")
# Retire any pick that has hit 100% since we last looked, so the list
# below reflects reality. Deliberately non-fatal: status is the
# always-available diagnostic (it is exempt from both the total block and
# the manual-pick lock), so a Steam outage or an unwritable state file must
# degrade to a printed note, never to a failed status.
try:
report_completion(config, state)
except (OSError, RuntimeError, ValueError) as exc:
_echo(f"\n(Could not refresh pick completion: {exc})")
picks = active_manual_picks(state)
if picks:
_echo(f"\nManual picks ({len(picks)}):")
for pick in picks:
age = manual_pick_age_days(state, pick["app_id"])
since = f" — picked {age:.1f} day(s) ago" if age is not None else ""
_echo(f" {pick['game_name']} (AppID={pick['app_id']}){since}")
_echo("\n[MANUAL PICK LOCK is active — most commands are blocked]")
def cmd_list(_config: Config, state: State) -> None:
"""List games from the last snapshot."""
games = require_snapshot_games()
if games is None:
return
incomplete = [g for g in games if not g.is_complete]
complete = [g for g in games if g.is_complete]
# Sort incomplete by completionist hours.
def sort_key(g: GameInfo) -> tuple[int, float]:
if g.completionist_hours > 0:
return (0, g.completionist_hours)
return (1, 0.0)
incomplete.sort(key=sort_key)
_echo(f"\n{'─' * 70}")
_echo(f" INCOMPLETE ({len(incomplete)} games)")
_echo(f"{'─' * 70}")
for i, g in enumerate(incomplete[:_LIST_DISPLAY_LIMIT], 1):
marker = " <<< ASSIGNED" if g.app_id == state.current_app_id else ""
hrs = f" [{g.completionist_hours:.0f}h]" if g.completionist_hours > 0 else ""
pct = f"{g.completion_pct:.0f}%"
_echo(f" {i:3d}. {g.name[:40]:<40s} {pct:>5s}{hrs}{marker}")
if len(incomplete) > _LIST_DISPLAY_LIMIT:
_echo(f" ... and {len(incomplete) - _LIST_DISPLAY_LIMIT} more")
_echo(f"\n COMPLETE: {len(complete)} games")