mirror of
https://github.com/kuhyx/steam-backlog-enforcer.git
synced 2026-11-11 21:13:48 +01:00
`requires-python` and the CI pin already said 3.14, but ruff, mypy and pylint were still grading against 3.10 -- three tools judging an interpreter nothing runs any more, and ruff withholding the pyupgrade fixes that only become safe at the newer target. `pin_ci_python.py` rewrites exactly these three knobs. What the stale target was hiding: `datetime.timezone.utc` where `datetime.UTC` is now correct (UP017), `socket.timeout` where `TimeoutError` is (UP041), deprecated `typing` imports (UP035), PEP 695 `type` aliases (UP040), and ruff's stable formatter applying PEP 758 -- `except (A, B):` becomes `except A, B:`. That last one makes the source 3.14-only at the syntax level, which is what `requires-python = ">=3.14"` already promised; kuhy chose it deliberately over holding ruff a release back (2026-08-29). ruff, ruff-format, mypy --strict and pylint all clean at the new target. The two modified web/ TypeScript files are another session's in-flight work and are deliberately left unstaged. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01SfnJmxxsZ534AKk16rC2Gr
144 lines
4.0 KiB
Python
144 lines
4.0 KiB
Python
"""Shared fixtures and builders for the ``main`` CLI test modules.
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Lives outside a ``test_*.py`` name on purpose: these are constructors, not
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tests. ``name-tests-test`` exempts ``tests/_*.py`` for exactly this.
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"""
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from __future__ import annotations
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from datetime import UTC, datetime, timedelta
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from typing import Any
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from steam_backlog_enforcer._allowed_games import MANUAL_LOCK_DAYS
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from steam_backlog_enforcer._total_block import TotalBlockStatus
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from steam_backlog_enforcer.config import State
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STARTED_AT = (datetime.now(UTC) - timedelta(days=1)).isoformat()
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# A start timestamp that is always past the 14-day deadline.
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EXPIRED_AT = (datetime.now(UTC) - timedelta(days=MANUAL_LOCK_DAYS + 1)).isoformat()
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ACTIVE_STATUS = TotalBlockStatus(
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active=True,
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started_at=datetime.now(UTC) - timedelta(hours=1),
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until=datetime.now(UTC) + timedelta(hours=23),
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days=1,
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days_remaining=0.96,
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)
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INACTIVE_STATUS = TotalBlockStatus(
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active=False, started_at=None, until=None, days=0, days_remaining=0.0
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)
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def snap(
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app_id: int = 1,
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name: str = "G",
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total: int = 10,
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unlocked: int = 0,
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hours: float = -1,
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) -> dict[str, Any]:
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"""Build one snapshot entry.
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Args:
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app_id: Steam application id.
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name: Game name.
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total: Total achievement count.
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unlocked: Unlocked achievement count.
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hours: Completionist hours (-1 when unknown).
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Returns:
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A snapshot dict shaped like the on-disk format.
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"""
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return {
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"app_id": app_id,
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"name": name,
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"total_achievements": total,
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"unlocked_achievements": unlocked,
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"playtime_minutes": 60,
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"completionist_hours": hours,
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}
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def snap_with_achievements(
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app_id: int = 1,
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name: str = "G",
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total: int = 10,
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unlocked: int = 0,
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hours: float = -1,
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) -> dict[str, Any]:
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"""Build a snapshot entry carrying an empty ``achievements`` list.
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Args:
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app_id: Steam application id.
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name: Game name.
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total: Total achievement count.
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unlocked: Unlocked achievement count.
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hours: Completionist hours (-1 when unknown).
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Returns:
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A snapshot dict with ``achievements`` and zero playtime.
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"""
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entry = snap(app_id, name, total, unlocked, hours)
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entry["playtime_minutes"] = 0
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entry["achievements"] = []
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return entry
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def locked_state(
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app_id: int = 100,
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name: str = "TestGame",
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started_at: str = STARTED_AT,
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) -> State:
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"""Build a State carrying one active manual pick.
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Args:
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app_id: Picked application id.
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name: Picked game name.
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started_at: ISO timestamp the pick started at.
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Returns:
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A State with a single manual pick.
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"""
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return State(
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manual_picks=[{"app_id": app_id, "game_name": name, "started_at": started_at}],
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)
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RECENT_PICK = (datetime.now(UTC) - timedelta(days=1)).isoformat()
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OLD_PICK = (datetime.now(UTC) - timedelta(days=8)).isoformat()
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VALID_REASON = "I need this game installed for a work presentation this week."
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def abandonable_state(app_id: int = 100, started_at: str = RECENT_PICK) -> State:
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"""Build a State whose single manual pick is still abandonable.
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Args:
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app_id: Picked application id.
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started_at: ISO timestamp the pick started at.
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Returns:
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A State with the pick also set as the current assignment.
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"""
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state = locked_state(app_id=app_id, started_at=started_at)
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state.current_app_id = app_id
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state.current_game_name = state.manual_pick_game_name
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return state
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def two_pick_state() -> State:
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"""Build a State carrying two active manual picks.
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Returns:
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A State whose current assignment is the second pick.
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"""
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state = State(
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manual_picks=[
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{"app_id": 100, "game_name": "TestGame", "started_at": RECENT_PICK},
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{"app_id": 200, "game_name": "SecondGame", "started_at": RECENT_PICK},
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],
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)
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state.current_app_id = 200
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state.current_game_name = "SecondGame"
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return state
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