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https://github.com/kuhyx/steam-backlog-enforcer.git
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The enforcer now imports the Steam/launcher/counted-process scan from leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops its own copies (_playtime_procs, _counted_procs, _total_block_launchers and enforcer's two scanners). Every counted-process read passes config.CONFIG_FILE explicitly, as before. Each tick also bills a shadow leisure budget beside the enforced one, from the same incoming stamp and delta clamp, before accumulate: paused (held gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game, a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is earned_time.resolve(leisure=True) from the same answers, held as a same-day high-water mark. Not billed under a total block. Shadow verdict changes go to budget.jsonl as shadow_change (the live game view skips them); /api/budget and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff, warnings and existing log records are unchanged. Also fixes two tests that assumed earned_time < 0.14 internals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
85 lines
2.5 KiB
Python
85 lines
2.5 KiB
Python
"""The cross-tick state the daily budget carries, and how it is built.
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The audit journal only writes on change, so it needs the previous record. That
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lives on a session that the enforce loop creates once and threads through,
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rather than in module globals.
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The session's fields are typed by :class:`Protocol` so a test can supply an
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honest stub. A ``MagicMock`` would satisfy every attribute lookup — including
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the ones a refactor forgot to update — which is exactly the failure a type
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would otherwise have caught.
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"""
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from __future__ import annotations
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from dataclasses import dataclass
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from typing import TYPE_CHECKING, Protocol
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from steam_backlog_enforcer._playtime_history import HistoryWriter
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from steam_backlog_enforcer._playtime_log import (
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BudgetLog,
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TickJournal,
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budget_log_path,
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)
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from steam_backlog_enforcer._shadow_log import ShadowJournal
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if TYPE_CHECKING:
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from steam_backlog_enforcer._playtime_state import PlaytimeRules, PlaytimeState
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from steam_backlog_enforcer._shadow import ShadowVerdict
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class TickRecorder(Protocol):
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"""What the budget tick needs from the audit journal."""
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def observe(
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self,
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qualifying: set[int],
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state: PlaytimeState,
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*,
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rules: PlaytimeRules,
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now_monotonic: float,
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) -> None:
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"""Record this tick if it is worth recording."""
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class HistoryRecorder(Protocol):
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"""What the budget tick needs from the per-day history writer."""
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def observe(self, state: PlaytimeState, *, demo: bool) -> None:
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"""Record today's running total if it has moved far enough."""
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class ShadowRecorder(Protocol):
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"""What the budget tick needs from the shadow verdict journal."""
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def observe(self, verdict: ShadowVerdict, state: PlaytimeState) -> None:
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"""Record the shadow verdict if it changed."""
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@dataclass(frozen=True)
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class PlaytimeSession:
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"""Per-daemon logging state."""
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journal: TickRecorder
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history: HistoryRecorder
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shadow: ShadowRecorder
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def new_session(*, demo: bool = False) -> PlaytimeSession:
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"""Build the session the enforce loop threads through every tick.
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Args:
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demo: Whether this is a short-budget demo run. Demo runs journal to
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their own file, so they cannot plant records in the production
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audit trail.
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Returns:
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A session for this daemon run.
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"""
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log = BudgetLog(path=budget_log_path(demo=demo))
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return PlaytimeSession(
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journal=TickJournal(log),
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history=HistoryWriter(),
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shadow=ShadowJournal(log),
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)
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