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Dormant until earned_time.leisure_active(gaming day) -- the switch file written by `leisure-watch go-live`. From that day: - enforced `seconds` are billed by the shadow rule (lock pause, fail-closed, once per wall clock); budget from plain resolve(); warnings and the cutoff say "Leisure". - at 0, beside the unchanged Steam path, _leisure_kill SIGTERMs (SIGKILL 30 s later, per process) every focus/media pid in now.json except browsers, every failclosed browser pid, and -- with now.json untrusted -- every browser, media player and wsg-grabber reviewer. Root/system, lockers and the enforcer's own chain are never signalled. Kills go to budget.jsonl. - tests: an autouse fixture redirects both switch readers, so no test reads /etc/leisure-watch/leisure_from; existing tests unchanged. Re-pins earned-time to v0.15.0 (leisure_active). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
170 lines
5.2 KiB
Python
170 lines
5.2 KiB
Python
"""Warning, cutoff and kill steps of the playtime policy.
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The escalation ladder once a budget is spent: warn, ask Steam to shut down
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cleanly, then mask its binaries and SIGTERM/SIGKILL what is still running.
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The grace between shutdown and masking exists because masking makes
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``steam -shutdown`` itself a no-op.
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"""
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from __future__ import annotations
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from dataclasses import replace
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import logging
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from typing import TYPE_CHECKING
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from leisure_watch.procscan import qualifying_pids
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from steam_backlog_enforcer import config as config_mod
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from steam_backlog_enforcer._playtime_block import (
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reconcile,
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)
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from steam_backlog_enforcer._playtime_budget import pending_warning
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from steam_backlog_enforcer._playtime_kill import (
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kill_gaming_processes,
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request_steam_shutdown,
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steam_and_launcher_pids,
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)
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from steam_backlog_enforcer._playtime_notify import _humanise, notify_desktop_user
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from steam_backlog_enforcer._playtime_state import (
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_SHUTDOWN_GRACE_SECONDS,
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PlaytimeRules,
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PlaytimeState,
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)
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if TYPE_CHECKING:
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from datetime import datetime
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logger = logging.getLogger(__name__)
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def reconcile_for(rules: PlaytimeRules, *, should_block: bool) -> None:
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"""Drive the real Steam-binary mounts -- never from a demo.
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The mounts are the daemon's. A demo run as root used to release a real,
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spent-budget block on every under-budget tick (the daemon re-applied it 3 s
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later); run as the desktop user (the web UI) it failed without a word. So a
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demo's policy runs in full except this step, which _begin_cutoff announces.
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Args:
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rules: Policy for this tick (``rules.demo`` marks a demo run).
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should_block: Whether the launchers should currently be masked.
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"""
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if not rules.demo:
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reconcile(should_block=should_block)
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_CUTOFF_BODY = {
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False: "Daily budget used up. Steam and games are shutting down. "
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"Unblocks at 06:00.",
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True: "Daily leisure budget used up. Steam, games and leisure apps are "
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"shutting down. Unblocks at 06:00.",
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}
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def _noun(rules: PlaytimeRules) -> str:
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"""What the budget is called: "Leisure" from the go-live day (Phase 2)."""
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return "Leisure" if rules.leisure else "Gaming"
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def _warn(state: PlaytimeState, rules: PlaytimeRules) -> PlaytimeState:
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"""Fire the due warning, if any, and record that it fired.
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Args:
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state: Current accounting state.
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rules: Policy for this tick.
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Returns:
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The updated state.
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"""
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threshold = pending_warning(state, rules)
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if threshold is None:
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return state
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noun = _noun(rules)
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left = f"{_humanise(threshold)} of today's {noun.lower()} budget left."
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logger.info(
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"%s warning: %s (billed %.0fs of %.0fs)",
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noun,
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left,
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state.seconds,
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rules.budget_seconds,
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)
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notify_desktop_user(f"{noun} time running out", left)
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return replace(state, warned_seconds=[*state.warned_seconds, threshold])
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def _begin_cutoff(
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state: PlaytimeState,
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rules: PlaytimeRules,
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*,
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now: datetime,
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) -> PlaytimeState:
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"""Start the cutoff: ask Steam to close cleanly, then SIGTERM the games.
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No mount happens on this tick. Masking the Steam binaries turns
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``steam -shutdown`` into a no-op, which would cost a clean close — and
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therefore a cloud-save flush — on every single cutoff.
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Args:
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state: Current accounting state.
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rules: Policy for this tick.
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now: Timezone-aware local timestamp.
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Returns:
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The updated state.
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"""
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logger.warning(
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"Daily %s budget exhausted; shutting Steam down.", _noun(rules).lower()
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)
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notify_desktop_user(f"{_noun(rules)} time is up", _CUTOFF_BODY[rules.leisure])
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request_steam_shutdown()
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kill_gaming_processes(_kill_set(rules), force=False)
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if rules.demo:
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logger.warning(
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"Demo: in %.0f s the real block would mask Steam's binaries; only the "
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"daemon does that. This demo keeps killing games until you stop it.",
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_SHUTDOWN_GRACE_SECONDS,
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)
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return replace(state, blocked_at=now.timestamp())
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def _sustain_block(
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state: PlaytimeState,
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rules: PlaytimeRules,
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*,
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now: datetime,
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) -> PlaytimeState:
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"""Hold the block: mask the binaries once the grace has passed, keep killing.
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Args:
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state: Current accounting state.
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rules: Policy for this tick.
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now: Timezone-aware local timestamp.
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Returns:
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*state*, unchanged — upkeep mutates the system, not the record.
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"""
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elapsed = now.timestamp() - state.blocked_at
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if elapsed >= _SHUTDOWN_GRACE_SECONDS:
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reconcile_for(rules, should_block=True)
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kill_gaming_processes(_kill_set(rules), force=elapsed >= rules.sigkill_after)
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return state
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def _kill_set(rules: PlaytimeRules) -> set[int]:
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"""Return every PID the cutoff should terminate.
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Wider than :func:`qualifying_pids` on purpose. A Lutris-launched Wine game
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has no ``SteamAppId`` and its ``comm`` is the game's own binary, so neither
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matcher sees it — only walking down from the launcher does.
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Args:
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rules: Policy for this tick.
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Returns:
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PIDs to signal.
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"""
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return (
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set(qualifying_pids(rules, config_mod.CONFIG_FILE)) | steam_and_launcher_pids()
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)
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