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https://github.com/kuhyx/steam-backlog-enforcer.git
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The enforcer now imports the Steam/launcher/counted-process scan from leisure_watch.procscan (v0.1.0, shared with the leisure watcher) and drops its own copies (_playtime_procs, _counted_procs, _total_block_launchers and enforcer's two scanners). Every counted-process read passes config.CONFIG_FILE explicitly, as before. Each tick also bills a shadow leisure budget beside the enforced one, from the same incoming stamp and delta clamp, before accumulate: paused (held gatelock grab or i3lock) -> shadow_paused_seconds; else a qualifying game, a "leisure" now.json, or an untrusted/missing now.json (fail closed) bills shadow_seconds once, split over shadow_per_source. shadow_budget_seconds is earned_time.resolve(leisure=True) from the same answers, held as a same-day high-water mark. Not billed under a total block. Shadow verdict changes go to budget.jsonl as shadow_change (the live game view skips them); /api/budget and MCP get_gaming_time carry a "shadow" block. Enforced fields, cutoff, warnings and existing log records are unchanged. Also fixes two tests that assumed earned_time < 0.14 internals. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsh4Znwh2KnC7q6vbGpX1N
35 lines
1.2 KiB
Python
35 lines
1.2 KiB
Python
"""Autouse isolation of the shared /proc scan and the shadow leisure inputs.
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The scanners moved to ``leisure_watch.procscan`` read ``/proc`` through their
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own module constants, and the shadow tick reads the desktop user's gatelock
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claims, i3lock and the watcher's signed ``now.json``. Unpatched, a test would
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see the developer's live games, lockers and browser.
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Default: nothing paused and no trusted watcher fact (the fail-closed reading).
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"""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from unittest.mock import patch
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import pytest
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if TYPE_CHECKING:
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from collections.abc import Iterator
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from pathlib import Path
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@pytest.fixture(autouse=True)
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def _isolate_shadow(tmp_path: Path) -> Iterator[None]:
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"""Point the scan at an empty /proc and the shadow inputs at nothing."""
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fake_proc = tmp_path / "procscan_proc"
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fake_proc.mkdir(exist_ok=True)
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with (
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patch("leisure_watch.procscan._steam._PROC", fake_proc),
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patch("leisure_watch.procscan._cmdline._PROC", fake_proc),
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patch("steam_backlog_enforcer._shadow.paused_by", return_value=None),
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patch("steam_backlog_enforcer._shadow.read_now", return_value=None),
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):
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yield
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