testsAndMisc-archive/billsplit/ios/Runner/Info.plist
Krzysztof Rudnicki 4dd582a1df Move billsplit Flutter app into the monorepo
billsplit was a standalone Flutter app in ~/Downloads with one commit and no
git remote — that directory was the only copy of its history.

Three things the move needed beyond copying the tree:

- The root .gitignore silently swallowed 32 of its files (*.png, *.ico,
  *.manifest). Ignored files do not error on `git add`, they just vanish, so
  this would have committed an app that cannot build. Added a trailing block
  of ! overrides plus .binary-allowlist (which did not exist yet) — the
  documented in-repo exception for binaries a build genuinely needs. The
  ../testsAndMisc_binaries/ symlink scheme does not apply: those directories
  are gone, and a symlinked PNG breaks a fresh clone.

- billsplit/.github/workflows/ci.yaml was inert once nested; GitHub only reads
  workflows at the repository root. Relocated with a working-directory and a
  billsplit/** path filter.

- The app's coverage gate moved to python_pkg/billsplit_coverage/ so every
  Python file stays under python_pkg/, and gained a test suite at 100% branch
  coverage as that location requires. billsplit/ now holds only Dart.

Also replaces the stock Flutter icon with a family icon from the shared
generator. The glyph is a filled silhouette because the family's 72px stroke
cannot carry a fine torn edge, and the split is an evenodd-cut perforation so
the holes stay transparent on the foreground and monochrome layers.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-03 12:22:22 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Billsplit</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>billsplit</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneConfigurationName</key>
<string>flutter</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>