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262ef38efe
2 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
| db9c8921a2 |
kcd2 dice solver: lock deploy_build.sh so two runs cannot publish half a bundle
deploy_build.sh has two entry points — setup_kcd2_dice_solver.sh calls it
directly, and the post-commit hook starts a unit that runs it — and nothing
serialised them.
When they overlap, the second run's `vite build --emptyOutDir` truncates
dist.staging while the first run's rsync is still reading it. rsync exits 24,
`set -e` aborts before assert_mount_live, and dist/ is left holding a fresh
index.html that references assets which never arrived, with the previous
bundle's files already deleted by --delete-after.
Nothing downstream notices, which is what makes it worth fixing rather than
tolerating: `try_files {path} /index.html` answers the missing chunks with the
SPA HTML, so the browser is handed HTML where it expects JavaScript and no 404
reaches any log (verified against the live site: /assets/does-not-exist.js
returns 200 text/html). The hook's `|| true` then swallows the unit failure, so
the commit succeeds and the site is quietly broken.
Reproduced with a throttled rsync: rc=24, live left with index.html and two of
six chunks. With flock, two concurrent runs each publish a complete bundle.
Also tightened assert_mount_live, which announced success in three cases where
it had verified nothing: docker absent, container not running, and a failed
`docker exec` — the last because docker reports OCI runtime errors on stdout,
so `2>/dev/null` does not suppress them and the guard's non-empty test passed
on a 184-byte error string. It now requires an actual inode and says plainly
when the mount was not verified.
Found by the working-diff review these same changes had skipped.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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| 9d7751cebb |
kcd2 dice solver: serve it at dice.kuhy.duckdns.org, fit all 43 dice, move inventories between devices
The solver only ran behind ./run.sh, had one media query in the whole
stylesheet, and kept the inventory in a 46vh scroll box that showed maybe a
third of the 43 dice. Setting it up on the PC did nothing for the phone.
Deployment
dice.kuhy.duckdns.org, behind the existing gitea-caddy edge. DuckDNS already
wildcards *.kuhy.duckdns.org (checked against 1.1.1.1 and 8.8.8.8), so no
dashboard step. deploy_build.sh builds to dist.staging and rsyncs into dist/
with --delete-after --delay-updates; plain --delete removes stale assets
before writing the new ones, which 404s a client mid-load. A post-commit hook
starts a MemorySwapMax=0 systemd user unit, so a rebuild can neither slow a
commit nor thrash zram.
Three traps found by driving the live URL in a browser rather than curling it:
a site address of "127.0.0.1:8089" reads as a HOSTNAME, so Caddy enabled
auto-HTTPS and started an HTTP->HTTPS redirect listener that bound *:80 next
to the edge -- SO_REUSEPORT would then split inbound HTTP and intermittently
break ACME for every domain here. The same address also made a Host matcher,
so the edge's forwarded Host matched nothing and served an empty 200 while the
local health check passed. And watching dist/'s own inode could never detect a
detached bind mount: rsync into an existing directory never changes it. Each
now has a guard that asserts positively rather than failing open.
Dice list
All 43 on screen at every width, no inner scrollbar. Column count and size
tier are chosen together from a container query on the panel -- not the
viewport, which mispredicts by 2x at the point the columns split. Two
invariants govern it: the list fits above the fold, and the name column stays
wide enough to tell Painter's die B, G and R apart. The left column holds the
grid alone, so it is sized to fill the height it owns: one --die-row value
drives the type, buttons and bar strip, giving a 52px row and 44px buttons on
a 1296px-tall screen and 20px rows on a phone.
Three safe-design rules are broken inside .die-list deliberately: sub-16px
body text, square icon buttons, sub-8px intra-cell gaps. 43 items with a name,
a chart and a counter in one viewport is arithmetically incompatible with 16px.
Import / export
A file, the clipboard, or a link carrying the inventory in the URL fragment.
One validator behind all four entry points including localStorage; it keeps
what it can and reports what it dropped, so a die added in a later game patch
costs you that entry, not the inventory. A link never silently overwrites what
is saved here -- it offers Keep or Discard, and only a link that actually
carries dice is applied at all, because one encoding a count of zero parsed
cleanly, blanked the screen, disabled Clear and left Keep writing the emptiness
over the visitor's own loadout.
session_autopsy
parse.py (551) and report.py (504) were over the repo's 500-line limit, so
test_file_length has been failing on main since
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