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5 Commits

Author SHA1 Message Date
9d7751cebb kcd2 dice solver: serve it at dice.kuhy.duckdns.org, fit all 43 dice, move inventories between devices
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The solver only ran behind ./run.sh, had one media query in the whole
stylesheet, and kept the inventory in a 46vh scroll box that showed maybe a
third of the 43 dice. Setting it up on the PC did nothing for the phone.

Deployment
  dice.kuhy.duckdns.org, behind the existing gitea-caddy edge. DuckDNS already
  wildcards *.kuhy.duckdns.org (checked against 1.1.1.1 and 8.8.8.8), so no
  dashboard step. deploy_build.sh builds to dist.staging and rsyncs into dist/
  with --delete-after --delay-updates; plain --delete removes stale assets
  before writing the new ones, which 404s a client mid-load. A post-commit hook
  starts a MemorySwapMax=0 systemd user unit, so a rebuild can neither slow a
  commit nor thrash zram.

  Three traps found by driving the live URL in a browser rather than curling it:
  a site address of "127.0.0.1:8089" reads as a HOSTNAME, so Caddy enabled
  auto-HTTPS and started an HTTP->HTTPS redirect listener that bound *:80 next
  to the edge -- SO_REUSEPORT would then split inbound HTTP and intermittently
  break ACME for every domain here. The same address also made a Host matcher,
  so the edge's forwarded Host matched nothing and served an empty 200 while the
  local health check passed. And watching dist/'s own inode could never detect a
  detached bind mount: rsync into an existing directory never changes it. Each
  now has a guard that asserts positively rather than failing open.

Dice list
  All 43 on screen at every width, no inner scrollbar. Column count and size
  tier are chosen together from a container query on the panel -- not the
  viewport, which mispredicts by 2x at the point the columns split. Two
  invariants govern it: the list fits above the fold, and the name column stays
  wide enough to tell Painter's die B, G and R apart. The left column holds the
  grid alone, so it is sized to fill the height it owns: one --die-row value
  drives the type, buttons and bar strip, giving a 52px row and 44px buttons on
  a 1296px-tall screen and 20px rows on a phone.

  Three safe-design rules are broken inside .die-list deliberately: sub-16px
  body text, square icon buttons, sub-8px intra-cell gaps. 43 items with a name,
  a chart and a counter in one viewport is arithmetically incompatible with 16px.

Import / export
  A file, the clipboard, or a link carrying the inventory in the URL fragment.
  One validator behind all four entry points including localStorage; it keeps
  what it can and reports what it dropped, so a die added in a later game patch
  costs you that entry, not the inventory. A link never silently overwrites what
  is saved here -- it offers Keep or Discard, and only a link that actually
  carries dice is applied at all, because one encoding a count of zero parsed
  cleanly, blanked the screen, disabled Clear and left Keep writing the emptiness
  over the visitor's own loadout.

session_autopsy
  parse.py (551) and report.py (504) were over the repo's 500-line limit, so
  test_file_length has been failing on main since 5ffd035. Extracted TurnTracker
  and the two candidate-cell helpers. Report output is byte-identical on real
  data apart from its timestamp, checked against HEAD in a worktree.

Verified: 288 TS tests and 911 Python tests, 100% coverage both, lint and
pre-commit clean, 8 viewports measured on the live HTTPS site, solver confirmed
through the real module worker.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 20:01:21 +02:00
11ff8e6a26 kcd2_dice_solver: Balatro's joker replaces the one, confirmed
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The mapping was marked UNVERIFIED because no published source states which pip
the grinning face covers. The player, who owns the game, confirmed it is the one
— the same face the Devil's head die replaces. So the die carries no plain single
pip at all, which is exactly why picking the joker alone counts as a 1.

Comment and README only; wildcardFaces was already [1]. The uniform side weights
stay flagged as the one remaining assumption, since nothing publishes them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 16:33:08 +02:00
4aae92ae09 kcd2_dice_solver: Balatro's die has one joker face, not six
The wiki's dice-effect row for Balatro's die is `{{Dice effect|d|d|d|d|d|d}}`
— six *unfilled placeholder* cells that render as "d%". A previous pass read
those six `d`s as six wildcard faces, which made the die resolve every throw in
the player's favour: EV 8000, bust 0%, and the solver forced it into every
loadout it could. Only one face is the joker (Jimbo's grinning face, visible on
the item icon), and no source publishes the die's side weights at all.

The two joker faces also do not score alike, and the scorer was treating them as
one thing. Per the wiki, a Devil's head "matches any combination but never
scores on its own", while Balatro's joker counts as a 1 when picked alone. So
there are now two substitute slots: a Devil's head is spent inside the
combination it completes rather than resolved to a plain face, which is what
stops it being held as a lone 1. Hands with no substitute keep the original
single-pass code path.

Balatro's die: EV 8000 -> 771.2, bust 0% -> 3.09%; a lone devil's head scores
100 -> 0 and is no longer a legal hold. The two dice now tie exactly on a single
throw of six and differ only mid-turn (813.7 vs 808.3 points per turn), which is
where "may be held alone" actually pays.

Which pip the joker replaces is unpublished; the 1 is assumed, matching the
Devil's head die the game compares it to, and marked UNVERIFIED in the data.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 16:14:04 +02:00
88dabb08b2 Apply prettier formatting to new kcd2_dice_solver files
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-21 18:17:45 +02:00
3babda92d2 Track kcd2_dice_solver app and add run.sh dependency installer
The Vite/React/TS dice solver had no git history yet. Commit it alongside
a run.sh that ensures Node/pnpm are present, installs deps, and starts
the dev server with a single command.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-21 18:17:13 +02:00