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4 Commits

Author SHA1 Message Date
776e04db89 Split the kcd2_dice_solver test files under the cap
Nine new modules from four over-cap test files. Every kcd2 test file is
now under 250 lines; only four source files remain.

App.test.tsx ended up with no describe blocks and vitest failed with
"No test suite found" - a split that empties a file has to delete it.
The shared `response`/`ordinary` fixtures went to src/test/fixtures.ts,
which vite.config.ts excludes from coverage; beside the source they
would have counted as production code and broken the 100% gate.

288 tests passing before and after, now across 24 files instead of 15,
coverage still 100% on all four metrics.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011w2Pj4Ek3ZNMQVYcFHgXDY
2026-08-16 20:03:33 +02:00
5a27acd9d0 Split kcd2 simulate and inventoryIo; revert two seams
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simulate.ts 384 -> 226 and inventoryIo.ts 287 -> 178, with the moved
names re-exported so no importer or test changed.

search.ts and badgeValue.ts are reverted. findBestSet calls enumerateAll
and hillClimb which call back into expand; valueBadge and format are
mutually recursive with the recommendation half. Splitting either makes
the two files import each other.

The split also exposed a TypeScript hazard worth knowing: with the local
Selection type no longer imported, tsc silently resolved it to the DOM
global and complained about anchorNode and focusNode rather than saying
the name was missing.

288 tests passing before and after, coverage still 100%.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011w2Pj4Ek3ZNMQVYcFHgXDY
2026-08-16 19:55:52 +02:00
9d7751cebb kcd2 dice solver: serve it at dice.kuhy.duckdns.org, fit all 43 dice, move inventories between devices
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The solver only ran behind ./run.sh, had one media query in the whole
stylesheet, and kept the inventory in a 46vh scroll box that showed maybe a
third of the 43 dice. Setting it up on the PC did nothing for the phone.

Deployment
  dice.kuhy.duckdns.org, behind the existing gitea-caddy edge. DuckDNS already
  wildcards *.kuhy.duckdns.org (checked against 1.1.1.1 and 8.8.8.8), so no
  dashboard step. deploy_build.sh builds to dist.staging and rsyncs into dist/
  with --delete-after --delay-updates; plain --delete removes stale assets
  before writing the new ones, which 404s a client mid-load. A post-commit hook
  starts a MemorySwapMax=0 systemd user unit, so a rebuild can neither slow a
  commit nor thrash zram.

  Three traps found by driving the live URL in a browser rather than curling it:
  a site address of "127.0.0.1:8089" reads as a HOSTNAME, so Caddy enabled
  auto-HTTPS and started an HTTP->HTTPS redirect listener that bound *:80 next
  to the edge -- SO_REUSEPORT would then split inbound HTTP and intermittently
  break ACME for every domain here. The same address also made a Host matcher,
  so the edge's forwarded Host matched nothing and served an empty 200 while the
  local health check passed. And watching dist/'s own inode could never detect a
  detached bind mount: rsync into an existing directory never changes it. Each
  now has a guard that asserts positively rather than failing open.

Dice list
  All 43 on screen at every width, no inner scrollbar. Column count and size
  tier are chosen together from a container query on the panel -- not the
  viewport, which mispredicts by 2x at the point the columns split. Two
  invariants govern it: the list fits above the fold, and the name column stays
  wide enough to tell Painter's die B, G and R apart. The left column holds the
  grid alone, so it is sized to fill the height it owns: one --die-row value
  drives the type, buttons and bar strip, giving a 52px row and 44px buttons on
  a 1296px-tall screen and 20px rows on a phone.

  Three safe-design rules are broken inside .die-list deliberately: sub-16px
  body text, square icon buttons, sub-8px intra-cell gaps. 43 items with a name,
  a chart and a counter in one viewport is arithmetically incompatible with 16px.

Import / export
  A file, the clipboard, or a link carrying the inventory in the URL fragment.
  One validator behind all four entry points including localStorage; it keeps
  what it can and reports what it dropped, so a die added in a later game patch
  costs you that entry, not the inventory. A link never silently overwrites what
  is saved here -- it offers Keep or Discard, and only a link that actually
  carries dice is applied at all, because one encoding a count of zero parsed
  cleanly, blanked the screen, disabled Clear and left Keep writing the emptiness
  over the visitor's own loadout.

session_autopsy
  parse.py (551) and report.py (504) were over the repo's 500-line limit, so
  test_file_length has been failing on main since 5ffd035. Extracted TurnTracker
  and the two candidate-cell helpers. Report output is byte-identical on real
  data apart from its timestamp, checked against HEAD in a worktree.

Verified: 288 TS tests and 911 Python tests, 100% coverage both, lint and
pre-commit clean, 8 viewports measured on the live HTTPS site, solver confirmed
through the real module worker.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-26 20:01:21 +02:00
3babda92d2 Track kcd2_dice_solver app and add run.sh dependency installer
The Vite/React/TS dice solver had no git history yet. Commit it alongside
a run.sh that ensures Node/pnpm are present, installs deps, and starts
the dev server with a single command.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-21 18:17:13 +02:00