{ "title": "Serve the KCD2 dice solver at dice.kuhy.duckdns.org, fit all 43 dice on any screen, and move inventories between devices", "objective": "The solver only ran behind ./run.sh, had a single media query in the whole stylesheet, and kept its 43-dice inventory in a 46vh scroll box. Make it reachable at a URL without a terminal, usable on a phone, able to show every die at once at any viewport, and able to carry an inventory between devices so the list is filled in once rather than per browser. Succeeds when the live HTTPS URL renders all 43 dice above the fold on the measured phone viewport and on a 2560px desktop, the solver returns a recommendation through the real module worker, and an inventory set up on one device can be reproduced on another via a file, the clipboard, or a link.", "acceptance_criteria": [ "https://dice.kuhy.duckdns.org/ returns 200 over HTTP/2 with a valid Let's Encrypt certificate, and the four pre-existing sites on the shared gitea-caddy edge still return 200", "The serving container listens on 127.0.0.1:8089 only — never :80/:443 (which would contend with the edge via SO_REUSEPORT and break ACME) and never a wildcard address (which host networking would expose to the LAN); setup asserts this positively and refuses to finish otherwise", "All 43 dice render with no inner scrollbar and the list ends above the fold at 375x667, 423x845 (the measured device), 768x1024, 1366x768, 1000x800, 1920x1080, 2560x1296 and 2560x1440", "Painter's die B, G and R stay distinguishable — never truncated to a common prefix — at every one of those viewports", "The dice grid fills the height it owns rather than banding at the top: row height, type and buttons scale together, reaching 44px touch targets on a tall desktop", "An inventory round-trips through all three transports (JSON file, clipboard, URL fragment) and through localStorage, all via one validator that keeps valid entries and reports what it discarded", "A shared link never silently overwrites a saved inventory: it offers Keep or Discard, is only applied when it actually carries dice or badges, and its fragment is cleared so a reload cannot resurrect it", "Committing to main with changes under kcd2_dice_solver/ republishes the site, without slowing the commit or risking an OOM, and the publish detects a detached bind mount and re-attaches it", "100% statement/branch/function/line coverage on the TypeScript suite and the Python suite, zero lint suppressions added, pre-commit clean", "python_pkg/tests/test_file_length.py passes — parse.py and report.py brought under the 500-line limit with byte-identical report output on real data" ], "out_of_scope": [ "The solver mathematics, the dice/badge data, and the scoring model — untouched", "run.sh, which remains the development entry point", "The repo colour palette: the app's existing :root tokens are reused and its divergence from the frozen unified-design-system tokens is left as a separate decision", "Reaching 44px touch targets at phone width — arithmetically incompatible with 43 dice on one screen, and explicitly traded away", "Rebuilding from the committed tree rather than the working tree; the working-tree hazard is documented instead", "The LAN-exposed *:8088 listener on the older personal-website container, noted during review but a separate change" ], "verifier": "bash ~/.claude/scripts/finish.sh gate (pre-commit + full suites); pnpm run lint && pnpm exec vitest run --coverage (288 tests, 100%); python3 -m pytest python_pkg (911 tests, 100%); headless Chrome via CDP measuring 8 viewports and driving the solver on the live HTTPS URL; curl + openssl s_client for status and certificate; setup_kcd2_dice_solver.sh status; worktree diff of session_autopsy report output against HEAD" }