#include #include #include "constants.hpp" #include "basic.cpp" class Game { public: Game(); // Sets up player radius, position and fill color void run(); // runs the processEvents, update and render methods private: void processEvents(); // playerInput, mainLoop void update(); // code that updates the game void render(); // code that renders the game void handlePlayerInput(sf::Keyboard::Key key, bool isPressed); bool mIsMovingUp = false; bool mIsMovingRight = false; bool mIsMovingLeft = false; bool mIsMovingDown = false; private: sf::RenderWindow mWindow; sf::CircleShape mPlayer; }; Game::Game() : mWindow(sf::VideoMode(640, 480), "SFML Application"), mPlayer() { mPlayer.setRadius(PLAYER_RADIUS); mPlayer.setPosition(PLAYER_X_POSITION, PLAYER_Y_POSITION); mPlayer.setFillColor(PLAYER_COLOR); } void Game::run() { while (mWindow.isOpen()) { processEvents(); update(); render(); } } /* const std::vector < pair > PLAYER_MOVEMENT = { {mIsMovingUp, sf::Keyboard::W}, {mIsMovingDown, sf::Keyboard::S}, {mIsMovingLeft, sf::Keyboard::A}, {mIsMovingRight, sf::Keyboard::D} } */ void Game::handlePlayerInput(sf::Keyboard::Key key, bool isPressed) { if (key == sf::Keyboard::W) mIsMovingUp = isPressed; else if (key == sf::Keyboard::S) mIsMovingDown = isPressed; else if (key == sf::Keyboard::A) mIsMovingLeft = isPressed; else if (key == sf::Keyboard::D) mIsMovingRight = isPressed; } void Game::processEvents() { sf::Event event; while (mWindow.pollEvent(event)) // mainLoop/gameLoop { // each time while loop iterates it means that we got a new event registered by the window. switch (event.type) { case sf::Event::KeyPressed: handlePlayerInput(event.key.code, true); break; case sf::Event::KeyReleased: handlePlayerInput(event.key.code, false); break; case sf::Event::Closed: mWindow.close(); break; } } } void Game::update() { sf::Vector2f movement (0.f, 0.f); movement.y += mIsMovingUp * MOVING_UP_SPEED + mIsMovingDown * MOVING_DOWN_SPEED; movement.x += mIsMovingLeft * MOVING_LEFT_SPEED + mIsMovingRight * MOVING_RIGHT_SPEED; mPlayer.move(movement); } void Game::render() { mWindow.clear(); mWindow.draw(mPlayer); mWindow.display(); } int main() { Game game; game.run(); }