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Blender defaults to the AgX view transform, a photoreal film emulation that rolls off highlights and desaturates. On the flat-lit item renders the 3D route produces, it turned gold into beige and washed out every material -- which is why row C read as unusable in the bake-off. Measured on an identical coin scene where only view_transform differed: mean saturation 0.282 (AgX) vs 0.787 (Standard), a 2.8x increase. This makes row C a fair test, not a good one: the geometry is still low-poly primitives and ring/bone remain nearly invisible at 32px. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01T9rQ12yZ7sJxiPQTCS5dUF |
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| .. | ||
| __init__.py | ||
| blender_scene.py | ||
| blender.py | ||
| procedural.py | ||
| shapes.py | ||
| vector_shapes.py | ||
| vector.py | ||