testsAndMisc/docs/superpowers
Krzysztof kuhy Rudnicki 2d66bfdd61 reverse_survivors: director powers — ambush, frenzy, rift
Ambush drops a unit beside the survivor, inside the ring its kiting AI
would otherwise keep clear. Frenzy drives the whole horde faster and harder
for six seconds. Rift pins every spawn to one edge for ten, so you can mass
a flank instead of scattering.

This reverses the README's old promise that placement is never yours to
choose. The interesting decision turned out to be what a placement is
worth, not being denied one — so placement is purchasable, never free: a
premium for Ambush, a cooldown and a commitment window for Rift.

A shared spendPower gate covers cooldown and affordability for all three,
so the next power costs no new branches. EDGES became a Record keyed by a
finite union rather than an array: under noUncheckedIndexedAccess an array
index is possibly-undefined and would force an unreachable fallback.

The unpinned spawn path still draws the same RNG values in the same order,
verified against the old implementation across 50 seeds — existing seeded
replays are unchanged.

145 tests, 100% coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VFyXexNjMQG9V7K8de17fc
2026-08-09 23:10:38 +02:00
..
contracts reverse_survivors: director powers — ambush, frenzy, rift 2026-08-09 23:10:38 +02:00
evidence reverse_survivors: director powers — ambush, frenzy, rift 2026-08-09 23:10:38 +02:00
memory style(prettier): apply markdown/json formatting updates 2026-05-07 22:08:00 +02:00
plans feat(phone-focus): add recovery workflow, automation scripts, and docs 2026-05-01 19:07:27 +02:00
sessions chore(agent): add governance checks and artifact workflow scaffolding 2026-05-07 22:03:43 +02:00
specs feat(phone-focus): add recovery workflow, automation scripts, and docs 2026-05-01 19:07:27 +02:00
workflows chore(agent): add governance checks and artifact workflow scaffolding 2026-05-07 22:03:43 +02:00