testsAndMisc/reverse_survivors
Krzysztof kuhy Rudnicki 2d66bfdd61 reverse_survivors: director powers — ambush, frenzy, rift
Ambush drops a unit beside the survivor, inside the ring its kiting AI
would otherwise keep clear. Frenzy drives the whole horde faster and harder
for six seconds. Rift pins every spawn to one edge for ten, so you can mass
a flank instead of scattering.

This reverses the README's old promise that placement is never yours to
choose. The interesting decision turned out to be what a placement is
worth, not being denied one — so placement is purchasable, never free: a
premium for Ambush, a cooldown and a commitment window for Rift.

A shared spendPower gate covers cooldown and affordability for all three,
so the next power costs no new branches. EDGES became a Record keyed by a
finite union rather than an array: under noUncheckedIndexedAccess an array
index is possibly-undefined and would force an unreachable fallback.

The unpinned spawn path still draws the same RNG values in the same order,
verified against the old implementation across 50 seeds — existing seeded
replays are unchanged.

145 tests, 100% coverage.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VFyXexNjMQG9V7K8de17fc
2026-08-09 23:10:38 +02:00
..
src reverse_survivors: director powers — ambush, frenzy, rift 2026-08-09 23:10:38 +02:00
.gitignore feat(reverse_survivors): migrate Reverse Survivors game into the monorepo 2026-08-03 10:45:12 +02:00
eslint.config.js feat(reverse_survivors): migrate Reverse Survivors game into the monorepo 2026-08-03 10:45:12 +02:00
index.html feat(reverse_survivors): migrate Reverse Survivors game into the monorepo 2026-08-03 10:45:12 +02:00
package-lock.json feat(reverse_survivors): migrate Reverse Survivors game into the monorepo 2026-08-03 10:45:12 +02:00
package.json feat(reverse_survivors): migrate Reverse Survivors game into the monorepo 2026-08-03 10:45:12 +02:00
README.md feat(reverse_survivors): migrate Reverse Survivors game into the monorepo 2026-08-03 10:45:12 +02:00
tsconfig.json feat(reverse_survivors): migrate Reverse Survivors game into the monorepo 2026-08-03 10:45:12 +02:00
vite.config.ts feat(reverse_survivors): migrate Reverse Survivors game into the monorepo 2026-08-03 10:45:12 +02:00

Reverse Survivors

Vampire Survivors, inverted: you are the horde. An AI-controlled survivor kites, auto-fires, and levels up on its own. You spend a regenerating pool of souls to spawn grunts, call escalating ring waves, and — once the seals break — summon bosses. Kill the intruder before the 5:00 clock runs out, or watch dawn break on your defeat.

Play

npm install
npm run dev
  • Rusher / Stalker / Tank / Bomber — single spawns at a random arena edge.
  • Wave N — a ring formation around the survivor; each call grows and costs more.
  • Colossus (unlocks 1:00) and Hivemind (unlocks 2:00) — expensive, on cooldown. The Hivemind births free rushers while it lives.
  • The survivor gains XP per kill and rolls an upgrade per level (damage, fire rate, speed, vitality, regen, multishot). Time favors it. Pressure early.

Where enemies appear is deliberately not yours to choose — the director picks what and when; the seeded RNG picks where.

Quality gates

npm run check = typecheck + lint + tests with coverage. All three must pass; CI runs the same.

Gate Enforced by
100 % lines / branches / functions / statements Vitest coverage.thresholds hard-set to 100 — the run fails below it
Strictest typed linting ESLint 10 flat config: typescript-eslint strictTypeChecked + stylisticTypeChecked, @eslint-react strict-type-checked, react-hooks (compiler-backed rules), react-refresh, vitest plugin, --max-warnings 0
Strictest compiler TS strict + noUncheckedIndexedAccess, exactOptionalPropertyTypes, verbatimModuleSyntax, erasableSyntaxOnly, noUnusedLocals/Parameters, and friends

Pinned stack (live-latest at build time): React 19.2.8 · Vite 8.2.0 · Vitest 4.1.10 · ESLint 10.8.0 · typescript-eslint 8.65.0 · TypeScript 6.0.3.

Why not TypeScript 7? TS 7 is the native (Go) compiler and does not expose the JS compiler API that typed linting needs — typescript-eslint@8.65 caps its peer range at <6.1.0. TS 6.0.x is the newest compiler that still type-lints.

Architecture (what makes 100 % honest)

  • src/core/ — the whole game as pure-ish functions over a plain state object. Deterministic: seeded mulberry32 RNG lives in the state; same seed + same action sequence ⇒ identical run. Behavior dispatch uses records instead of switches, and clamping uses Math.min/max instead of if, so there are no unreachable defensive branches to fake-cover.
  • src/render/draw.ts — draws onto a minimal Ctx2D structural interface; tests assert against a typed stub. (This layer's tests are mock-assertion ritual, as warned — the assurance lives in the core suite.)
  • src/ui/ — thin React shell. The rAF loop clamps dt to 100 ms and holds its callback in a ref. App accepts a boot prop as an explicit test seam to reach both endings without simulating five minutes.
  • src/main.tsx is covered too, including the missing-#root throw, via vi.resetModules() + dynamic import.

Scripts

dev · build (tsc + vite) · preview · typecheck · lint · test · coverage · check (all gates)