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Textures
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feat: Adding resource handling Chapter 2, changed game.cpp so it comfors to the new way of handling textures
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2024-11-14 08:18:41 +01:00 |
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aircraft.cpp
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feat: adding entity, aircraft and scenenode classes
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2024-11-14 08:18:42 +01:00 |
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aircraft.hpp
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feat: adding entity, aircraft and scenenode classes
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2024-11-14 08:18:42 +01:00 |
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app
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feat: Adding draw method to the scenenode class
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2024-11-14 08:18:42 +01:00 |
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basic.cpp
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feat/bug: Fixed the initial values of mIsMoving* variables so that they are bool, added player movement
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2024-11-14 08:18:41 +01:00 |
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constants
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feat: spliting files into folders, adding minimalExample code and chapter 1 from SFML Game Development
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2024-11-14 08:18:41 +01:00 |
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constants.hpp
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feat: Adding error handling for resources
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2024-11-14 08:18:41 +01:00 |
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entity.cpp
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feat: adding entity, aircraft and scenenode classes
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2024-11-14 08:18:42 +01:00 |
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entity.hpp
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feat: adding entity, aircraft and scenenode classes
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2024-11-14 08:18:42 +01:00 |
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game.cpp
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feat: adding entity, aircraft and scenenode classes
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2024-11-14 08:18:42 +01:00 |
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game.o
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feat: Adding draw method to the scenenode class
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2024-11-14 08:18:42 +01:00 |
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makefile
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feat: Adding draw method to the scenenode class
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2024-11-14 08:18:42 +01:00 |
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resources.hpp
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feat: Added shader loading in resources
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2024-11-14 08:18:42 +01:00 |
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resources.inl
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feat: Added shader loading in resources
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2024-11-14 08:18:42 +01:00 |
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scenenode.cpp
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feat: Adding draw method to the scenenode class
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2024-11-14 08:18:42 +01:00 |
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scenenode.hpp
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feat: Adding draw method to the scenenode class
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2024-11-14 08:18:42 +01:00 |