testsAndMisc/focus_owner/lib/status_page_state.dart
Krzysztof kuhy Rudnicki 47e05d1dca focus_owner: split status_page_state.dart under the 250-line cap
Extracts the two AlertDialog builders and the build() body-selection
logic into a new status_page_dialogs.dart part file, following the
same part-of-main.dart split pattern status_body.dart already used.
Pure extraction, no behavior change -- verified with dart analyze and
the full flutter test suite (94/94 passing).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011w2Pj4Ek3ZNMQVYcFHgXDY
2026-08-18 23:38:09 +02:00

249 lines
7.7 KiB
Dart

/// The StatusPage state: polling, refresh and the device-status loads.
///
/// Split out of main.dart to keep it under the 250-line cap. A `part`
/// because the class and its fields are library-private.
part of 'main.dart';
class _StatusPageState extends State<StatusPage> {
DevicePolicyStatus? _status;
FocusPolicy? _focusPolicy;
String? _policyError;
String? _error;
bool _busy = false;
bool _hasHome = false;
List<EnforcementRecord> _log = const [];
@override
void initState() {
super.initState();
unawaited(_refresh());
}
Future<void> _refresh() async {
setState(() => _busy = true);
try {
await Future.wait([_loadDeviceStatus(), _loadPolicy(), _loadLog()]);
} finally {
// In a finally because _busy gates the release-device-owner button. If
// any loader throws -- a malformed log record used to be enough -- the
// flag would stay true for the life of the process, and since _refresh
// runs from initState that means the escape hatch is dead on every
// launch. Diagnostics failing must never disable the way out.
if (mounted) setState(() => _busy = false);
}
}
/// Reads the durable record of past passes.
///
/// Failing to read it must not blank the rest of the screen: the log is
/// diagnostics, while the provisioning state above it is what the user needs
/// to reach the escape hatch.
Future<void> _loadLog() async {
try {
final lines = await widget.policy.readEnforcementLog();
if (!mounted) return;
setState(() => _log = EnforcementRecord.parseLines(lines));
} on PlatformException {
if (!mounted) return;
setState(() => _log = const []);
}
}
Future<void> _loadDeviceStatus() async {
try {
final status = await widget.policy.status();
final hasHome = await widget.policy.hasHomeLocation();
if (!mounted) return;
setState(() {
_status = status;
_hasHome = hasHome;
_error = null;
});
} on PlatformException catch (e) {
if (!mounted) return;
setState(
() => _error = e.message ?? 'Could not read device policy state',
);
}
}
Future<void> _loadPolicy() async {
try {
final policy = await widget.loadFocusPolicy();
if (!mounted) return;
setState(() {
_focusPolicy = policy;
_policyError = null;
});
} on PolicyFormatException catch (e) {
// A policy that cannot be parsed must be reported, never silently
// treated as an empty allowlist - that would block everything.
if (!mounted) return;
setState(() => _policyError = e.message);
} on Exception catch (e) {
if (!mounted) return;
setState(() => _policyError = '$e');
}
}
Future<void> _runNow() async {
setState(() => _busy = true);
final started = await widget.policy.runEnforcementNow();
if (started) await _awaitNewRecord();
if (!mounted) return;
setState(() => _busy = false);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(
started ? 'Enforcement run finished' : 'Could not start enforcement',
),
),
);
}
/// Waits for the pass to append a record, then shows it.
///
/// `runEnforcementNow` only *starts* the service, and a pass now waits up to
/// [EnforcementRunner.ACQUIRE_TIMEOUT_MS] for a location fix, so re-reading
/// immediately returns the record from the PREVIOUS pass. That is not a
/// cosmetic lag: after re-anchoring home the screen kept showing the old
/// distance, which reads as "the button did nothing" at exactly the moment
/// the user is checking whether it worked.
///
/// Polls rather than waits for a callback because the pass runs in a
/// separate service process with no channel back to the UI.
Future<void> _awaitNewRecord() async {
final before = _log.isEmpty ? null : _log.first.timestamp;
for (var attempt = 0; attempt < _kRefreshAttempts; attempt++) {
await Future<void>.delayed(_kRefreshInterval);
if (!mounted) return;
await _loadLog();
if (!mounted) return;
final latest = _log.isEmpty ? null : _log.first.timestamp;
if (latest != null && latest != before) break;
}
// Provisioning rows (home set / hidden counts) move with the pass too.
await _loadDeviceStatus();
}
Future<void> _setHome() async {
setState(() => _busy = true);
final failure = await widget.policy.setHomeToCurrentLocation();
if (!mounted) return;
setState(() => _busy = false);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(
failure ?? 'Home set. Enforcement now applies here, not everywhere.',
),
),
);
if (failure != null) {
await _refresh();
return;
}
// Re-evaluate rather than only re-reading. The stored record still
// describes the OLD home, so refreshing alone leaves the previous
// distance on screen -- measured: after re-anchoring home the card still
// read "AWAY, 766 m" until a pass ran, which looks like the button
// failed. A new home is exactly when the geofence answer changes.
setState(() => _busy = true);
if (await widget.policy.runEnforcementNow()) await _awaitNewRecord();
if (!mounted) return;
setState(() => _busy = false);
await _refresh();
}
Future<void> _lockVpn() async {
final confirmed = await showDialog<bool>(
context: context,
builder: _lockVpnDialog,
);
if (confirmed != true) return;
setState(() => _busy = true);
final ok = await widget.policy.setVpnConfigBlocked(blocked: true);
if (!mounted) return;
setState(() => _busy = false);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(
ok ? 'VPN configuration locked' : 'Could not lock - see logcat',
),
),
);
await _refresh();
}
Future<void> _release() async {
final hasAccounts = _status?.hasAccounts ?? true;
final confirmed = await showDialog<bool>(
context: context,
builder: (context) => _releaseDialog(context, hasAccounts: hasAccounts),
);
if (confirmed != true) return;
setState(() => _busy = true);
final released = await widget.policy.releaseDeviceOwner();
if (!mounted) return;
setState(() => _busy = false);
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
content: Text(
released ? 'Device owner released' : 'Release failed - see logcat',
),
),
);
await _refresh();
}
void _openLog() {
unawaited(
Navigator.of(context).push(
MaterialPageRoute<void>(builder: (_) => DebugLogPage(records: _log)),
),
);
}
@override
Widget build(BuildContext context) {
final body = _statusPageBody(
status: _status,
error: _error,
focusPolicy: _focusPolicy,
policyError: _policyError,
busy: _busy,
onRelease: _release,
onRunNow: _runNow,
onSetHome: _setHome,
onLockVpn: _lockVpn,
hasHome: _hasHome,
log: _log,
onOpenLog: _openLog,
);
return Scaffold(
appBar: AppBar(
backgroundColor: kField,
foregroundColor: kText,
title: const Text('Focus Owner'),
actions: [
IconButton(
onPressed: _busy ? null : _refresh,
icon: const Icon(Icons.refresh),
tooltip: 'Refresh',
),
],
),
// Scrollable because the action list grew past a short screen: an
// unreachable "Release device owner" button is the one control that
// must never be clipped off the bottom.
body: SingleChildScrollView(
padding: const EdgeInsets.all(kGap),
child: body,
),
);
}
}