mirror of
https://github.com/kuhyx/testsAndMisc.git
synced 2026-11-10 21:27:02 +01:00
The wiki's dice-effect row for Balatro's die is `{{Dice effect|d|d|d|d|d|d}}`
— six *unfilled placeholder* cells that render as "d%". A previous pass read
those six `d`s as six wildcard faces, which made the die resolve every throw in
the player's favour: EV 8000, bust 0%, and the solver forced it into every
loadout it could. Only one face is the joker (Jimbo's grinning face, visible on
the item icon), and no source publishes the die's side weights at all.
The two joker faces also do not score alike, and the scorer was treating them as
one thing. Per the wiki, a Devil's head "matches any combination but never
scores on its own", while Balatro's joker counts as a 1 when picked alone. So
there are now two substitute slots: a Devil's head is spent inside the
combination it completes rather than resolved to a plain face, which is what
stops it being held as a lone 1. Hands with no substitute keep the original
single-pass code path.
Balatro's die: EV 8000 -> 771.2, bust 0% -> 3.09%; a lone devil's head scores
100 -> 0 and is no longer a legal hold. The two dice now tie exactly on a single
throw of six and differ only mid-turn (813.7 vs 808.3 points per turn), which is
where "may be held alone" actually pays.
Which pip the joker replaces is unpublished; the 1 is assumed, matching the
Devil's head die the game compares it to, and marked UNVERIFIED in the data.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
|
||
|---|---|---|
| .. | ||
| contracts | ||
| evidence | ||
| memory | ||
| plans | ||
| sessions | ||
| specs | ||
| workflows | ||