mirror of
https://github.com/kuhyx/testsAndMisc.git
synced 2026-11-10 18:07:06 +01:00
Two levels of pure taxonomy carrying no information, and a 2-directory
cap leaves no room for them. Categories now sit directly under
linux_configuration/: features, fixes, utils, misc, fresh-install,
installers, diagnostics, gaming, boot_recovery, periodic_background, lib,
meta, tests. A script's own lib/ and tests/ are exempt from the cap, so
those stay put.
Depth violations 248 -> 139; roughly 40 of the remainder are inside
digital_wellbeing and hosts, deferred until the guard-lib repoint.
The moves are the easy half. What breaks is every path that counted
levels, and three classes of it had to be found by resolving paths rather
than reading diffs:
- 52 relative `source` lines for lib/common.sh and lib/android.sh. The
correct prefix differs per file: 40 were ../../ and 12 were ../../../,
so a blanket replace would have fixed one set and broken the other.
- REPO_ROOT in 7 fixes/lib/tests harnesses and setup_syncyomi_guard.sh,
each walking up four levels from a directory now two levels shallower.
This caused a real regression -- the fixes suite went red with
"log_warn: command not found" -- caught by running it and comparing
against the pre-move baseline worktree.
- conftest.py's sys.path entries, which took the pytest gate down with
14 collection errors, and the `# shellcheck source=` directives, which
took shellcheck down with SC1091.
16 symlinks in $HOME broke, including the entire i3blocks bar. All
repointed, and cpu_monitor/memory/disk/time/volume were run to confirm
they emit real output rather than merely resolving.
Verified: 1798 tests pass at 100% coverage, 8 of 9 lib/tests suites pass
(the ninth needs the coverage jail, identically at baseline), pre-commit
is clean, and the two untracked secret configs are still ignored after
their gitignore paths changed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PJrqKERAo5QUeEHWS5Asgp
250 lines
8.5 KiB
Bash
Executable File
250 lines
8.5 KiB
Bash
Executable File
#!/bin/bash
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# Repo checkout, launcher install and MCP client registration.
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#
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# Sourced by install_unreal_mcp.sh; split out to keep it under the 250-line cap.
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# Sourced rather than run, so it inherits the caller's strict mode and
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# the helper functions and variables defined above the source line.
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# ---------- Git clone/update ----------
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setup_repo() {
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mkdir -p "$INSTALL_ROOT"
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if [[ ! -d "$REPO_DIR/.git" ]]; then
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log "Cloning unreal-mcp into $REPO_DIR"
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if require_cmd git; then
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git clone "$REPO_URL" "$REPO_DIR"
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else
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fail "git is required but not found after install"
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fi
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else
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log "Repo exists at $REPO_DIR"
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if [[ $FORCE_UPDATE == true ]]; then
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log "Updating repo with --force-update"
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git -C "$REPO_DIR" fetch origin
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git -C "$REPO_DIR" reset --hard origin/main
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git -C "$REPO_DIR" pull --rebase --autostash
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else
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log "Pulling latest changes"
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git -C "$REPO_DIR" pull --rebase --autostash
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fi
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fi
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# Ensure ownership for the real user when script ran via sudo
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if [[ $EUID -eq 0 ]]; then
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chown -R "$ACTUAL_USER:$ACTUAL_USER" "$INSTALL_ROOT"
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fi
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}
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# ---------- Launcher ----------
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install_launcher() {
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local bin_dir="$USER_HOME/.local/bin"
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local python_dir="$REPO_DIR/Python"
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local launcher="$bin_dir/unreal-mcp-server"
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mkdir -p "$bin_dir"
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cat > "$launcher" << EOF
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#!/bin/bash
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set -euo pipefail
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exec uv --directory "$python_dir" run unreal_mcp_server.py "\${1:-}" < /dev/null
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EOF
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chmod +x "$launcher"
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if [[ $EUID -eq 0 ]]; then chown "$ACTUAL_USER:$ACTUAL_USER" "$launcher"; fi
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log "Installed launcher: $launcher"
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}
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# ---------- VS Code: Continue MCP config ----------
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configure_continue() {
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if [[ $CONFIGURE_CONTINUE != true ]]; then
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log "Skipping Continue config (--no-continue)"
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return 0
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fi
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local cont_dir="$USER_HOME/.continue"
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local cont_cfg="$cont_dir/config.json"
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local python_dir="$REPO_DIR/Python"
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mkdir -p "$cont_dir"
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# Base JSON when no config exists
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local tmp_file
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tmp_file="$(mktemp)"
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if [[ ! -f $cont_cfg ]]; then
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cat > "$tmp_file" << JSON
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{
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"mcpServers": {
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"unrealMCP": {
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"command": "uv",
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"args": ["--directory", "$python_dir", "run", "unreal_mcp_server.py"]
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}
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}
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}
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JSON
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mv "$tmp_file" "$cont_cfg"
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else
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# Merge using jq: ensure .mcpServers exists, then set/overwrite unrealMCP
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if ! require_cmd jq; then
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fail "jq is required to merge ~/.continue/config.json"
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fi
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jq --arg dir "$python_dir" '
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.mcpServers = (.mcpServers // {}) |
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.mcpServers.unrealMCP = {
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command: "uv",
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args: ["--directory", $dir, "run", "unreal_mcp_server.py"]
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}
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' "$cont_cfg" > "$tmp_file" && mv "$tmp_file" "$cont_cfg"
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fi
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if [[ $EUID -eq 0 ]]; then chown "$ACTUAL_USER:$ACTUAL_USER" "$cont_cfg"; fi
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log "Configured Continue MCP at: $cont_cfg"
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}
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# ---------- VS Code user MCP (native) ----------
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configure_vscode_user_mcp() {
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if [[ $CONFIGURE_VSCODE_USER != true ]]; then
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log "Skipping VS Code user MCP config (--no-vscode)"
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return 0
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fi
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if ! require_cmd jq; then
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fail "jq is required to compose VS Code --add-mcp JSON and to parse profiles"
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fi
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local python_dir="$REPO_DIR/Python"
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local json
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json=$(jq -n --arg dir "$python_dir" '{name:"unrealMCP", command:"uv", args:["--directory", $dir, "run", "unreal_mcp_server.py"]}')
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# Handle multiple VS Code variants if present
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local candidates=(code code-insiders codium)
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local found_any=false
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for cli in "${candidates[@]}"; do
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if ! command -v "$cli" > /dev/null 2>&1; then
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continue
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fi
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found_any=true
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log "Registering MCP server in VS Code user profile via: $cli --add-mcp"
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if "$cli" --add-mcp "$json" > "/tmp/${cli}-add-mcp.log" 2>&1; then
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log "[$cli] user profile: unrealMCP added/updated"
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else
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sed -n '1,200p' "/tmp/${cli}-add-mcp.log" || true
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fail "[$cli] --add-mcp failed for user profile. Ensure your VS Code supports MCP or rerun with --no-vscode."
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fi
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# Detect profiles with 'unreal' (case-insensitive) and add there too
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local data_dir=""
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case "$cli" in
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code)
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data_dir="$USER_HOME/.config/Code"
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;;
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code-insiders)
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data_dir="$USER_HOME/.config/Code - Insiders"
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;;
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codium)
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data_dir="$USER_HOME/.config/VSCodium"
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;;
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esac
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local profiles_json="$data_dir/User/profiles/profiles.json"
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if [[ -f $profiles_json ]]; then
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# Extract profile names matching /unreal/i
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mapfile -t unreal_profiles < <(jq -r '.profiles // [] | .[] | .name // empty | select(test("unreal"; "i"))' "$profiles_json")
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if [[ ${#unreal_profiles[@]} -gt 0 ]]; then
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log "[$cli] Found profiles with 'unreal': ${unreal_profiles[*]}"
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local name
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for name in "${unreal_profiles[@]}"; do
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log "[$cli] Adding unrealMCP to profile: $name"
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if "$cli" --profile "$name" --add-mcp "$json" > "/tmp/${cli}-add-mcp-${name// /_}.log" 2>&1; then
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log "[$cli] profile '$name': unrealMCP added/updated"
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else
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sed -n '1,200p' "/tmp/${cli}-add-mcp-${name// /_}.log" || true
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fail "[$cli] --add-mcp failed for profile '$name'."
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fi
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done
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else
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log "[$cli] No VS Code profiles with 'unreal' in name"
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fi
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else
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log "[$cli] Profiles file not found: $profiles_json (skipping profile-specific adds)"
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fi
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done
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if [[ $found_any == false ]]; then
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fail "VS Code CLI not found (code/code-insiders/codium). Install VS Code and ensure 'code' CLI is available, or run with --no-vscode to skip."
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fi
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}
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# ---------- Unreal Plugin copy (optional) ----------
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install_plugin_into_project() {
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[[ -n $PROJECT_UPROJECT ]] || return 0
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local upath="$PROJECT_UPROJECT"
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if [[ -d $upath ]]; then
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# Resolve .uproject in the provided directory
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mapfile -t _uprojects < <(find "$upath" -maxdepth 1 -type f -name "*.uproject" 2> /dev/null || true)
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if [[ ${#_uprojects[@]} -eq 0 ]]; then
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fail "--project directory '$upath' contains no .uproject files"
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elif [[ ${#_uprojects[@]} -gt 1 ]]; then
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printf '[ERROR] Multiple .uproject files found in %s:\n' "$upath" >&2
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printf ' - %s\n' "${_uprojects[@]}" >&2
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fail "Please pass the specific .uproject path to --project"
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else
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upath="${_uprojects[0]}"
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log "Resolved .uproject: $upath"
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fi
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elif [[ -f $upath ]]; then
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true
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else
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fail "--project path does not exist: $upath"
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fi
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if [[ ${upath##*.} != "uproject" ]]; then
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fail "--project must point to a .uproject file (got: $upath)"
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fi
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local proj_dir
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proj_dir="$(cd "$(dirname "$upath")" && pwd)"
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RESOLVED_PROJECT_DIR="$proj_dir"
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local src_plugin="$REPO_DIR/MCPGameProject/Plugins/UnrealMCP"
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local dst_plugin="$proj_dir/Plugins/UnrealMCP"
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if [[ ! -d $src_plugin ]]; then
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fail "Source plugin not found at $src_plugin (did repo layout change?)"
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fi
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mkdir -p "$proj_dir/Plugins"
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log "Copying UnrealMCP plugin to project: $dst_plugin"
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rsync -a --delete "$src_plugin/" "$dst_plugin/"
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# Set ownership back to actual user if run as root
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if [[ $EUID -eq 0 ]]; then chown -R "$ACTUAL_USER:$ACTUAL_USER" "$proj_dir/Plugins"; fi
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log "Plugin installed. Enable it from Unreal Editor (Edit > Plugins) if needed."
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}
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# ---------- Summary ----------
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print_summary() {
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local python_dir="$REPO_DIR/Python"
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local plugin_dest="N/A"
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if [[ -n $RESOLVED_PROJECT_DIR ]]; then
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plugin_dest="$RESOLVED_PROJECT_DIR/Plugins/UnrealMCP"
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fi
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cat << EOF
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============================================
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Unreal MCP setup complete
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============================================
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Repo: $REPO_DIR
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Python dir: $python_dir
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Launcher: $USER_HOME/.local/bin/unreal-mcp-server
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VS Code (Continue) MCP configured: ${CONFIGURE_CONTINUE}
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- File: $USER_HOME/.continue/config.json
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- Server ID: unrealMCP
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VS Code (User profile) MCP configured: ${CONFIGURE_VSCODE_USER}
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- Command used: code --add-mcp '{"name":"unrealMCP", "command":"uv", "args":["--directory","$python_dir","run","unreal_mcp_server.py"]}'
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Optional usage:
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- Run server manually: unreal-mcp-server
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- In VS Code with Continue installed, the unrealMCP server will auto-start when needed.
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Unreal plugin:
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- Source: MCPGameProject/Plugins/UnrealMCP
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- If you provided --project, the plugin was copied to: $plugin_dest
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- In the Unreal Editor: Edit > Plugins > search "UnrealMCP" and enable. Restart when prompted.
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Notes:
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- Ensure you have Unreal Engine 5.5+ installed.
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- The Python server listens to the Unreal plugin on TCP port 55557 by default.
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- For other MCP clients (Claude Desktop, Cursor, Windsurf), copy the JSON snippet from the repo README to their config locations.
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EOF
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}
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