testsAndMisc/SFMLEngine/makingAGameTick/constants.hpp

39 lines
1.2 KiB
C++

#ifndef CONSTANTS_HPP
#define CONSTANTS_HPP
#include <SFML/Graphics.hpp>
// Paths
const std::string PATH_TO_PLAYER_TEXTURE = "Textures/Player.png";
const std::string PATH_TO_EAGLE_TEXTURE = "Textures/Eagle.png";
const std::string PATH_TO_RAPTOR_TEXTURE = "Textures/Raptor.png";
const std::string PATH_TO_DESERT_TEXTURE = "Textures/Desert.png";
// Player constants
const float PLAYER_RADIUS = 40;
const float PLAYER_X_POSITION = 100;
const float PLAYER_Y_POSITION = 100;
const sf::Color PLAYER_COLOR = sf::Color::Cyan;
// Movement constants
// const sf::Vector2f INITIAL_MOVEMENT (0.f, 0.f);
const float MOVING_UP_SPEED = -100;
const float MOVING_DOWN_SPEED = -MOVING_UP_SPEED;
const float MOVING_RIGHT_SPEED = 100;
const float MOVING_LEFT_SPEED = -MOVING_RIGHT_SPEED;
// Time constants
const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f); // 1 frame is 1 / 60 of the second so we get 60 frames in a second
// Error strings
const std::string TEXTURE_LOAD_ERROR = "TextureHolder::load - Failed to load ";
// World constants
const float WORLD_LEFT_X_POSITION = 0;
const float WORLD_TOP_Y_POSITION = 0;
// const float WORLD_WIDTH = 0; by default mWorldView.getSize().x
const float WORLD_HEIGHT = 2000;
const float WORLD_SCROLL_SPEED = -1;
#endif // CONSTANTS_HPP