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Frontend (React 19 + Vite 6 + TypeScript strict): - DropZone, ModeSelect, GameCanvas, PuzzleCanvas, ScoreScreen, PuzzleResult - File-drop game with AABB collision; download (JSZip) and upload (NestJS) modes - Puzzle mode: NxN image slice via OffscreenCanvas; Union-Find spatial clustering guarantees 100% catch rate is always achievable regardless of piece speeds - ESLint typescript-eslint strict-type-checked (zero errors) - 145 Vitest tests; 100% coverage on statements/branches/functions/lines Backend (NestJS 11): - POST /files/upload (multer disk storage) and GET /health Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YZ8QTmreFcaqrsvVb38Grd
33 lines
956 B
TypeScript
33 lines
956 B
TypeScript
import { useEffect, useRef } from "react";
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const BASKET_HALF_WIDTH = 60;
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/**
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* Tracks mouse X on the canvas and keeps a ref updated with the clamped basket
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* centre X. Uses a ref (not state) to avoid re-renders inside the game loop.
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*/
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export function useBasketControl(
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canvasRef: React.RefObject<HTMLCanvasElement | null>,
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): React.RefObject<number> {
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const basketXRef = useRef<number>(window.innerWidth / 2);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const onMouseMove = (e: MouseEvent): void => {
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const rect = canvas.getBoundingClientRect();
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const x = e.clientX - rect.left;
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basketXRef.current = Math.max(
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BASKET_HALF_WIDTH,
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Math.min(canvas.width - BASKET_HALF_WIDTH, x),
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);
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};
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canvas.addEventListener("mousemove", onMouseMove);
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return () => { canvas.removeEventListener("mousemove", onMouseMove); };
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}, [canvasRef]);
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return basketXRef;
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}
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