testsAndMisc/python_pkg/app_icons/glyphs.py
Krzysztof kuhy Rudnicki 82e936e62b
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app_icons: add the kuhylog app and its track-bars glyph
Three rising bars with a plotted point above the tallest: a day-by-day log
that adds up to a trend, which is what the app tracks. Bars are strokes
rather than filled rects so the glyph keeps one stroke weight, and the
168px pitch leaves 96px gaps -- comfortably above MIN_NEGATIVE_SPACE, which
is where these glyphs usually fail.

kuhylog has a Linux desktop target as well as Android, so it is registered
with linux=True and gets the hicolor set.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HQtqicQHSrvBa4XaNNh9Wy
2026-08-09 15:26:55 +02:00

264 lines
12 KiB
Python

"""Per-app glyph artwork for the shared icon family.
A glyph is a raw SVG fragment drawn in the 1024x1024 master canvas. It does not
need to be perfectly positioned: :mod:`python_pkg.app_icons.render` measures the
rendered ink and recentres the fragment, so every icon in the family sits at the
same optical height.
Fragments inherit ``fill="none"``, ``stroke``, ``stroke-width`` and round caps
from the wrapping group. A fragment that needs a filled silhouette instead
overrides those locally and uses :data:`~python_pkg.app_icons.style.ACCENT_MARKER`
for its colour.
"""
from __future__ import annotations
from dataclasses import dataclass
from typing import Final
@dataclass(frozen=True)
class Glyph:
"""One app's artwork.
Parameters:
name (str): Stable identifier, used as the ``--glyph`` CLI value.
description (str): What the glyph depicts, for ``--list`` output.
body (str): SVG fragment drawn in the 1024x1024 master canvas.
"""
name: str
description: str
body: str
# A cloud silhouette outline with a download arrow underneath: a client that
# pulls files off a remote dufs server.
_CLOUD_DOWN = """\
<g transform="translate(296,196) scale(18)" stroke-width="4">
<path d="M19.35 10.04C18.67 6.59 15.64 4 12 4 9.11 4 6.6 5.64 5.35 8.04 \
2.34 8.36 0 10.91 0 14c0 3.31 2.69 6 6 6h13c2.76 0 5-2.24 5-5 \
0-2.64-2.05-4.78-4.65-4.96z"/>
</g>
<path d="M 512 628 L 512 744"/>
<path d="M 444 676 L 512 744 L 580 676"/>"""
# Bar, two plates and two collars. Plate spacing is well above the minimum
# negative space so the bar does not fill in at launcher size.
_BARBELL = """\
<path d="M 268 512 L 756 512"/>
<path d="M 364 356 L 364 668"/>
<path d="M 660 356 L 660 668"/>
<path d="M 268 432 L 268 592"/>
<path d="M 756 432 L 756 592"/>"""
# Plain clock face. Deliberately no bell "ears": at launcher size they read as
# noise rather than as an alarm clock.
_CLOCK = """\
<circle cx="512" cy="512" r="244"/>
<path d="M 512 512 L 512 350"/>
<path d="M 512 512 L 636 512"/>"""
# Shield outline guarding filled cutlery. The fork is paired with a knife on
# purpose: a lone three-tine fork reads as a trident at small sizes.
_SHIELD_CUTLERY = """\
<path d="M 512 275 L 752 366 L 752 544 C 752 655 646 723 512 753 \
C 378 723 272 655 272 544 L 272 366 Z"/>
<g transform="translate(356,362) scale(13)" fill="{{ACCENT}}" stroke="none">
<path d="M11 9H9V2H7v7H5V2H3v7c0 2.12 1.66 3.84 3.75 3.97V22h2.5v-9.03\
C11.34 12.84 13 11.12 13 9V2h-2v7z"/>
<path d="M16 12h2.5v10H21V2c-2.76 0-5 2.24-5 5v5z"/>
</g>"""
# Two ticked-off list rows. More specific to a notes/todo app than a lone
# checkmark, and still legible at 48dp.
_CHECKLIST = """\
<path d="M 272 372 L 346 446 L 478 314"/>
<path d="M 594 400 L 752 400"/>
<path d="M 272 620 L 346 694 L 478 562"/>
<path d="M 594 648 L 752 648"/>"""
# Two interlocking stadium (pill-ring) outlines, both rotated -45 deg and
# offset along the anti-diagonal so their strokes overlap in the middle --
# reads as both "habit-stacking" (linked items) and "don't break the chain".
# Ring height is tall enough that the 72px stroke leaves a genuinely hollow
# interior (height - 2*stroke-width well above MIN_NEGATIVE_SPACE); a
# shorter ring's stroke fills the interior solid and reads as a blob.
_CHAIN_LINK = """\
<g transform="translate(467,557) rotate(-45) translate(-150,-110)">
<rect x="0" y="0" width="300" height="220" rx="110" ry="110"/>
</g>
<g transform="translate(557,467) rotate(-45) translate(-150,-110)">
<rect x="0" y="0" width="300" height="220" rx="110" ry="110"/>
</g>"""
# An isometric storage carton: hexagonal silhouette plus the three edges that
# meet at the near-top corner (one down the front, two up the top face).
#
# A front-on rectangle with a lid seam was tried first and rejected — a seam
# plus a divider reads as a browser window or a table header, not a box. The
# isometric form has no such collision anywhere else in the family, and it is
# the shape people already recognise as "a package of stuff".
#
# Geometry: a regular hexagon, centre (512,512), circumradius 240, pointy top
# and bottom. Opposite faces sit 208px apart, leaving 136px of hollow once the
# 72px stroke is drawn — comfortably past MIN_NEGATIVE_SPACE, so no face fills
# in at 48dp. Rendered ink is 488x552, inside SAFE_BOX on both axes.
_STORAGE_BOX = """\
<path d="M 512 272 L 720 392 L 720 632 L 512 752 L 304 632 L 304 392 Z"/>
<path d="M 512 512 L 512 752"/>
<path d="M 512 512 L 304 392"/>
<path d="M 512 512 L 720 392"/>"""
# A till receipt with a torn bottom edge and a perforation down the middle:
# one bill, two shares.
#
# Filled rather than stroked, which is what makes the tear possible at all. A
# stroked receipt cannot have a fine ragged edge: at the family's 72px stroke,
# a zigzag needs ~200px pitch to keep adjacent up-strokes MIN_NEGATIVE_SPACE
# apart, and two teeth that coarse read as a ribbon or a pair of bookmarks,
# not as a torn receipt. A filled silhouette is not bound by that rule, so the
# teeth can be small enough to read as a real tear — the "prefer a filled
# silhouette when a stroked outline reads ambiguously" case.
#
# The split is a perforation, not a divider. A full-height divider cuts the
# silhouette into two separate shapes and the receipt read is lost (the same
# bookmarks failure); a dotted tear line says "split here" while leaving one
# intact receipt. Drawn with fill-rule="evenodd" so the dots are true holes,
# not charcoal-painted ones — icon_foreground and icon_monochrome are rendered
# on transparency, where a painted hole would show as a blob and, on the
# monochrome layer, in the wrong colour entirely.
#
# Geometry: body x 312..712, y 282..752, six teeth 46px deep off a root at
# y=706. Four holes of r=30 on the centreline at y=350/446/542/638. Every gap
# is at the family budget: 36px of accent between holes (96px pitch, 60px
# diameter), 38px above the first and below the last. Ink is 400x470, inside
# SAFE_BOX on both axes.
_RECEIPT_SPLIT = """\
<path fill="{{ACCENT}}" fill-rule="evenodd" stroke="none" d="\
M 312 282 L 712 282 L 712 706 L 678 752 L 645 706 L 612 752 L 578 706 \
L 545 752 L 512 706 L 478 752 L 445 706 L 412 752 L 378 706 L 345 752 \
L 312 706 Z \
M 482 350 A 30 30 0 1 0 542 350 A 30 30 0 1 0 482 350 Z \
M 482 446 A 30 30 0 1 0 542 446 A 30 30 0 1 0 482 446 Z \
M 482 542 A 30 30 0 1 0 542 542 A 30 30 0 1 0 482 542 Z \
M 482 638 A 30 30 0 1 0 542 638 A 30 30 0 1 0 482 638 Z"/>"""
# A dip-pen nib: the character sheet is a thing you write on, and the game is
# set in the Romantic era, so the nib carries both the app and the period.
#
# Filled rather than stroked. A stroked almond outline plus a stroked vent hole
# leaves only ~20px of charcoal between the two strokes at the family's 72px
# weight — under MIN_NEGATIVE_SPACE, so the nib fills in solid at 48dp. Filled,
# the vent and the slit become true holes and the budget is spent on gaps
# instead of on stroke.
#
# A d20 was the obvious alternative and was rejected: this system rolls k6, and
# a 20-sided outline is a mess of short strokes at launcher size. A front-on
# die with pips collides with `storage-box` (both read as "boxy thing with
# marks"). Nothing else in the family is a tall pointed shape.
#
# The top edge is flat, not pointed. A symmetric almond — pointed at both ends
# — with a round hole in the upper half is a map pin, which is exactly what the
# first draft rendered as. The flat shoulder is where a real nib clips into the
# holder, and it is what stops the map-pin read.
#
# Geometry: shoulder (420,312)-(604,312), waist bowing out to ~x=400/624 around
# y=456, converging to the tip at (512,812) — ink 224x500, inside SAFE_BOX on
# both axes. Vent circle r=40 at (512,470) clears the outline by ~61px; the
# slit stops at y=700, leaving ~41px to the outline near the tip and 70px to
# the vent above. Every gap is over the 36px budget. fill-rule="evenodd" keeps
# both holes true holes — icon_foreground and icon_monochrome render on
# transparency, where a painted hole would show as a blob and in the wrong
# colour.
_QUILL_NIB = """\
<path fill="{{ACCENT}}" fill-rule="evenodd" stroke="none" d="\
M 420 312 L 604 312 Q 626 470 596 570 L 512 812 L 428 570 \
Q 398 470 420 312 Z \
M 472 470 A 40 40 0 1 0 552 470 A 40 40 0 1 0 472 470 Z \
M 512 700 L 492 580 L 532 580 Z"/>"""
# A blacksmith's anvil: OctoForge is a GitHub client, and the forge is the
# name. Filled rather than stroked, for the same reason as the nib — a stroked
# anvil outline is a long thin horn plus a narrow waist, and at the family's
# 72px weight the waist closes up solid at 48dp.
#
# The obvious alternatives were rejected: an octopus (the Octocat) is both
# GitHub trade dress and a tangle of thin curves that blurs at launcher size,
# and a hammer alone collides with nothing in the family but reads as a generic
# tool rather than a forge. The anvil silhouette is unmistakable and shares no
# shape language with the other nine glyphs.
#
# Geometry: the body is a face slab (x=336..768, y=316..420), a waist
# (x=444..596, y=420..592) and a flared foot (x=304..716, y=592..708) — total
# ink 512x392 including the horn, inside SAFE_BOX once the renderer scales it.
#
# The horn is what makes this an anvil rather than an I-beam, so it is a
# separate wedge projecting left off the face, not a rounded corner on it: it
# leaves the slab at full 104px depth (x=336) and tapers to a 40px blunt tip
# at x=256, dropping the underside from y=420 to y=392 on the way. A sharp
# point would disappear at 48dp; 40px is above MIN_NEGATIVE_SPACE so it
# survives. The first two drafts folded the taper into the slab's left end and
# both read as a bump.
_ANVIL = """\
<path fill="{{ACCENT}}" stroke="none" d="\
M 768 316 L 768 420 L 596 420 \
Q 592 512 592 592 L 716 592 L 716 708 L 304 708 L 304 592 L 428 592 \
Q 428 512 424 420 L 336 420 \
L 256 392 Q 248 376 256 360 L 336 316 Z"/>"""
# Three rising bars with a plotted point above the tallest -- a day-by-day log
# that adds up to a trend, which is what a life tracker is. The bars are
# strokes rather than filled rects so the glyph keeps one stroke weight
# throughout; at a 168px pitch the 72px strokes leave 96px gaps, well above
# MIN_NEGATIVE_SPACE. The marker sits on its own row clear of the bar caps,
# and is hollow so it reads as a data point rather than a full stop.
_TRACK_BARS = """\
<path d="M 320 700 L 320 556"/>
<path d="M 488 700 L 488 460"/>
<path d="M 656 700 L 656 364"/>
<circle cx="656" cy="252" r="40" fill="none"/>"""
GLYPHS: Final[dict[str, Glyph]] = {
glyph.name: glyph
for glyph in (
Glyph("cloud-down", "Cloud with a download arrow", _CLOUD_DOWN),
Glyph("barbell", "Barbell with plates and collars", _BARBELL),
Glyph("clock", "Clock face with hands", _CLOCK),
Glyph("shield-cutlery", "Shield guarding a fork and knife", _SHIELD_CUTLERY),
Glyph("checklist", "Two ticked-off list rows", _CHECKLIST),
Glyph("chain-link", "Two interlocking chain links", _CHAIN_LINK),
Glyph("storage-box", "Isometric storage carton", _STORAGE_BOX),
Glyph("receipt-split", "Torn receipt with a perforated split", _RECEIPT_SPLIT),
Glyph("quill-nib", "Dip-pen nib with vent hole and slit", _QUILL_NIB),
Glyph("anvil", "Blacksmith's anvil with horn and flared foot", _ANVIL),
Glyph("track-bars", "Rising log bars with a plotted trend point", _TRACK_BARS),
)
}
def get_glyph(name: str) -> Glyph:
"""Look up a glyph by name.
Parameters:
name (str): Glyph identifier, e.g. ``"barbell"``.
Returns:
Glyph: The matching glyph.
Raises:
KeyError: If no glyph with that name exists. The message lists the
available names, since this is usually a CLI typo.
"""
try:
return GLYPHS[name]
except KeyError:
available = ", ".join(sorted(GLYPHS))
msg = f"unknown glyph {name!r}; available: {available}"
raise KeyError(msg) from None