testsAndMisc/.github
Krzysztof kuhy Rudnicki c73cfd3573 ci: build the pylint env first, pygame headers only if that fails
The first run of the split workflow restored the pylint hook env from
the old monolithic cache, yet still spent 30 s on apt for pygame's SDL
headers, because the step was gated on an exact cache-key hit. That made
the pylint group 71 s. Now the env build is attempted first (pre-commit
installs the env, then has no files to lint) and the headers are
installed and the build retried only when it actually fails.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01KFwA9nymhUdTrVF65kigTV
2026-09-27 08:49:17 +02:00
..
agents style(prettier): apply markdown/json formatting updates 2026-05-07 22:08:00 +02:00
skills Flatten i3-configuration and misc/testsAndMisc-bash 2026-08-23 19:02:18 +02:00
workflows ci: build the pylint env first, pygame headers only if that fails 2026-09-27 08:49:17 +02:00
copilot-instructions.md fix: resolve all pre-commit hook failures after file splits 2026-03-18 22:20:05 +01:00