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The first run of the split workflow restored the pylint hook env from the old monolithic cache, yet still spent 30 s on apt for pygame's SDL headers, because the step was gated on an exact cache-key hit. That made the pylint group 71 s. Now the env build is attempted first (pre-commit installs the env, then has no files to lint) and the headers are installed and the build retried only when it actually fails. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KFwA9nymhUdTrVF65kigTV |
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| agents | ||
| skills | ||
| workflows | ||
| copilot-instructions.md | ||