testsAndMisc/python_pkg/artgate/routes
Krzysztof kuhy Rudnicki a0db432933
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artgate: render 3D route with Standard view transform, not AgX
Blender defaults to the AgX view transform, a photoreal film emulation
that rolls off highlights and desaturates. On the flat-lit item renders
the 3D route produces, it turned gold into beige and washed out every
material -- which is why row C read as unusable in the bake-off.

Measured on an identical coin scene where only view_transform differed:
mean saturation 0.282 (AgX) vs 0.787 (Standard), a 2.8x increase.

This makes row C a fair test, not a good one: the geometry is still
low-poly primitives and ring/bone remain nearly invisible at 32px.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T9rQ12yZ7sJxiPQTCS5dUF
2026-08-15 23:09:06 +02:00
..
__init__.py artgate: diffusion + 3D routes, full vector coverage, and the margin gate 2026-08-15 22:51:31 +02:00
blender_scene.py artgate: render 3D route with Standard view transform, not AgX 2026-08-15 23:09:06 +02:00
blender.py artgate: diffusion + 3D routes, full vector coverage, and the margin gate 2026-08-15 22:51:31 +02:00
procedural.py artgate: procedural + vector routes, and the shared finishing stage 2026-08-15 22:31:59 +02:00
shapes.py artgate: diffusion + 3D routes, full vector coverage, and the margin gate 2026-08-15 22:51:31 +02:00
vector_shapes.py artgate: diffusion + 3D routes, full vector coverage, and the margin gate 2026-08-15 22:51:31 +02:00
vector.py artgate: diffusion + 3D routes, full vector coverage, and the margin gate 2026-08-15 22:51:31 +02:00