todo-app/pubspec.yaml
Krzysztof kuhy Rudnicki a494843d0a
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Bump the patch version on every commit
The AUR package sources the clean vX.Y.Z tag the release workflow cuts, but
that tag only moves when pubspec.yaml's version changes by hand -- so it sat on
v1.0.0 while HEAD moved 8 commits ahead, and the package advertised a stale
tree. Bumping the patch per commit keeps that tag tracking HEAD.

Patch, not minor: minor/major are the "how much broke" signal, and
auto-incrementing them on every commit throws that away (and reaches absurd
numbers within a year).

Two guards keep the number honest, both covered by a scratch-repo run:
re-running the hook over the same staged change is idempotent, because the bump
is computed from the last COMMITTED version rather than the working tree; and a
rebase/merge/cherry-pick in progress is skipped, so replayed commits don't each
inflate it.

.git/hooks is untracked, so scripts/install_hooks.sh makes the hook
reproducible on a fresh clone -- this repo has no pre-commit framework.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Aoa1nKWRrAbowz7Hfd3tgL
2026-08-09 23:03:59 +02:00

135 lines
5.3 KiB
YAML

name: todo
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.1+1
environment:
sdk: ^3.12.2
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
# Shared CRDT sync (LogStore + Record/Log merge + GitHub transport). The
# primary store since the migration off sqlite_crdt.
crdt_sync:
git:
url: https://github.com/kuhyx/utils
ref: crdt_sync_dart-v0.8.0
path: crdt_sync_dart
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
file_selector: ^1.1.0
flutter:
sdk: flutter
# Stores the GitHub sync token in the OS keystore (Android Keystore /
# libsecret) instead of plaintext SharedPreferences.
flutter_secure_storage: ^10.3.1
http: ^1.6.0
idb_shim: ^2.9.6+2
path: ^1.9.1
path_provider: ^2.1.5
share_plus: ^13.1.0
shared_preferences: ^2.5.5
sqflite_common_ffi: ^2.4.2
# Retained only to read the legacy on-device DB during the one-time
# migration in NoteRepository.open; remove once all devices are migrated.
sqlite_crdt: ^3.0.4
url_launcher: ^6.3.2
uuid: ^4.5.3
dev_dependencies:
# Virtual clock for unit-testing debounced timers (e.g. LocalBackup).
fake_async: ^1.3.3
# Plugin platform interfaces, depended on directly so tests can swap in
# fakes for the file picker and URL launcher (see settings_screen_test.dart).
file_selector_platform_interface: ^2.7.0
# Generates the Android launcher icons from assets/icon/ (see
# python_pkg/app_icons in testsAndMisc for the shared style).
flutter_launcher_icons: ^0.14.4
flutter_test:
sdk: flutter
plugin_platform_interface: ^2.1.8
url_launcher_platform_interface: ^2.3.2
# Stricter than flutter_lints -- standardized across this ecosystem's
# Flutter apps (see project memory: all Flutter apps use
# very_good_analysis, not flutter_lints).
very_good_analysis: ^10.2.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package
# Launcher icon generation. Source art is produced by the shared generator:
# PYTHONPATH=~/testsAndMisc python3 -m python_pkg.app_icons generate --app <key>
# then run: dart run flutter_launcher_icons
flutter_launcher_icons:
android: true
ios: false
image_path: "assets/icon/icon.png"
adaptive_icon_background: "#211D1B"
adaptive_icon_foreground: "assets/icon/icon_foreground.png"
adaptive_icon_monochrome: "assets/icon/icon_monochrome.png"
min_sdk_android: 21