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The two shared packages are the first repos on the preset (link:../ts_config inside the monorepo; consumers outside use the git tag). Each eslint.config.js is now the defineConfig() call plus one override with its reason: a public API name (`nextChance`, `fuzzyMatch`) the boolean-prefix rule would rename, which is a breaking change for the three repos importing it. Everything else the preset flagged is fixed in code, not disabled: key order (perfectionist), hex casing, sort compare functions in tests, Iterator#map().toArray(), explicit returns on multiline arrows. web_ui: react-refresh/only-export-components was a real finding -- range-slider.tsx exported `steppedValue` next to the component, which breaks Vite HMR for the module. The keyboard contract moves to stepped-value.ts as `steppedValue` + a new pure `keyTarget(key, values, current)`, which also resolves unicorn/no-late-event-control: the handler now decides the target first and calls preventDefault() only when it owns the key. Its tests move with it (the 250-line gate caught the combined file). Minor bump for the new export. dist/ rebuilt in both packages. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DnAYyNH1Sm4iJNidfYbrZJ
11 lines
649 B
TypeScript
11 lines
649 B
TypeScript
/**
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* Framework-free TypeScript utilities shared across kuhy's games and web apps.
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*
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* Deliberately no React and no CSS: those live in `@kuhyx/web-ui`. A game
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* that needs a seeded RNG should not have to install a UI package to get one
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* -- that is the coupling that makes people vendor their own copy instead,
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* which is how these ended up duplicated four ways to begin with.
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*/
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export { type Clock, createManualClock, createRealClock, type ManualClock, realClock, } from './clock.ts';
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export { createRng, createSeededRng, nextChance, nextFloat, nextInt, pick, type Rng, type SeededRng, } from './rng.ts';
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//# sourceMappingURL=index.d.ts.map
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