utils/ts_core/dist/clock.js
Krzysztof kuhy Rudnicki 41f014e7a7
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ts_core: a framework-free TypeScript utility package
`Clock` and a seeded mulberry32 RNG had each been reimplemented across the
game and web repos -- Clock twice (konbini-67, iron-and-anvil, doc comments
near-verbatim), the RNG four times. None of it is UI, so no existing shared
package owned it: `web_ui` ships `tokens.css` and React components, and a
game importing a UI package to get a seeded RNG is exactly the coupling
that makes people vendor their own copy instead.

The RNG deliberately exports **two** interfaces rather than reconciling
them into one. konbini-67 threaded mutable state through free functions;
sims3-clone and europe-county-map returned an object of closures. The
sequence is the contract here -- these repos have seeded tests and "same
seed -> identical world" guarantees, so changing how many times a helper
advances the generator silently re-rolls every saved world. A shared
package that did that would be worse than the duplication it replaces. The
core is shared, so both interfaces yield the same float sequence; that is
asserted, not assumed.

`rng.test.ts` pins the first five floats for seed 12345, captured from the
pre-extraction konbini-67 implementation rather than from this one -- a
golden test generated from the code under test only asserts that the code
matches itself. It earned its place immediately: the first constants I
wrote came from a truncated `toFixed(9)` probe and the test failed, which
is precisely the class of silent precision drift it exists to catch.

`hotline3d` is not a consumer and should not become one. Its generator uses
`%` and `Math.trunc` where mulberry32 uses `>>>`/`>>`; measured, it emits a
different sequence, so adopting this package would change its output.

29 tests, 100% branch/function/line/statement coverage, type-aware eslint,
and a committed dist/ with a CI freshness check -- the same bar web_ui
holds.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U4Rj3s7K2qzrLNgJqqPhno
2026-08-15 15:42:41 +02:00

27 lines
908 B
JavaScript

/** A {@link Clock} backed by the browser's monotonic performance timer. */
export const createRealClock = () => ({
now: () => performance.now(),
});
/**
* The one real clock instance UI code should pass around.
*
* A single shared instance (rather than calling {@link createRealClock} per
* component) keeps its identity stable across renders, which matters for
* hooks that take it as an effect dependency -- a fresh object each render
* re-fires the effect every time.
*/
export const realClock = createRealClock();
/** Creates a {@link ManualClock} starting at `startMs` (default 0). */
export const createManualClock = (startMs = 0) => {
let current = startMs;
return {
now: () => current,
advance: (deltaMs) => {
current += deltaMs;
},
set: (timeMs) => {
current = timeMs;
},
};
};
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